package mightypork.rogue.world.gen; import mightypork.rogue.world.gen.rooms.*; import mightypork.rogue.world.item.Item; public class Rooms { public static final RoomBuilder BASIC = new BasicRoom(); public static final RoomBuilder STORAGE = new StorageRoom(); public static final RoomBuilder DEAD_END = new DeadEndRoom(); public static final RoomBuilder ENTRANCE = new EntranceRoom(); public static final RoomBuilder EXIT = new ExitRoom(); public static final RoomBuilder BOSS = new BossRoom(); public static RoomBuilder treasure(Item item) { return new TreasureChestRoom(item); } public static RoomBuilder shrine(Item item) { return new ItemShrineRoom(item); } }