Rogue - dungeon crawler ======================= Goals ----- - Simple retro-themed dungeon crawler Features -------- - Full OOP design - Event driven - OpenGL 2D rendering - Screen / layer based graphics with Constraint System - A* path-finding system - Audio, Font & Texture systems - Easily extensible base framework Gameplay -------------- - Real-time action - Monsters with AI - Collectable items (weapons, food) - Random floor generator Used libraries -------------- - LWJGL (OpenGL & OpenAL support) - SlickUtil (texture loader, audio system)