package mightypork.rogue.world.gen; import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.Random; import java.util.Set; import mightypork.gamecore.logging.Log; import mightypork.gamecore.util.math.Calc; import mightypork.gamecore.util.math.algo.Coord; import mightypork.gamecore.util.math.algo.Sides; import mightypork.gamecore.util.math.algo.Step; import mightypork.gamecore.util.math.algo.pathfinding.Heuristic; import mightypork.gamecore.util.math.algo.pathfinding.PathFinder; import mightypork.rogue.world.entity.Entity; import mightypork.rogue.world.item.Item; import mightypork.rogue.world.level.Level; import mightypork.rogue.world.tile.Tile; import mightypork.rogue.world.tile.TileModel; import mightypork.rogue.world.tile.Tiles; /** * Temporary tile map used for level generation. * * @author MightyPork */ public class ScratchMap { private Tile[][] map; private final int width; private final int height; private final List rooms = new ArrayList<>(); /** Coords to connect with corridors */ private final List nodes = new ArrayList<>(); private final List occupied = new ArrayList<>(); private final List entities = new ArrayList<>(); private final PathFinder pathf = new PathFinder() { @Override public boolean isAccessible(Coord pos) { if (!isIn(pos)) return false; final Tile t = getTile(pos); if (t.isStairs()) return false; return t.isPotentiallyWalkable() || (t.genData.protection != TileProtectLevel.STRONG); } @Override public int getCost(Coord last, Coord pos) { final Tile t = getTile(pos); switch (t.getType()) { case NULL: return 60; case DOOR: case PASSAGE: return 10; case STAIRS: case FLOOR: return 20; case WALL: if (t.genData.protection != TileProtectLevel.NONE) return 2000; return 100; default: throw new WorldGenError("Unknown tile type: " + t.getType()); } } @Override public int getMinCost() { return 10; } @Override public Heuristic getHeuristic() { return PathFinder.CORNER_HEURISTIC; } @Override public Step[] getWalkSides() { return Sides.CARDINAL_SIDES; } }; { // needed for when the path starts / ends at stairs. pathf.setIgnoreEnd(true); pathf.setIgnoreStart(true); } Coord genMin; Coord genMax; private final MapTheme theme; private final Random rand; private final Coord enterPoint = new Coord(); private final Coord exitPoint = new Coord(); private static final boolean FIX_GLITCHES = true; public ScratchMap(int max_size, MapTheme theme, Random rand) { map = new Tile[max_size][max_size]; genMin = Coord.make((max_size / 2) - 1, (max_size / 2) - 1); genMax = genMin.add(1, 1); width = max_size; height = max_size; this.rand = rand; this.theme = theme; fill(Coord.make(0, 0), Coord.make(width - 1, height - 1), Tiles.NULL); } public boolean addRoom(RoomBuilder rb, boolean critical) { final Coord center = Coord.make(0, 0); int failed = 0; int failed_total = 0; while (true) { final int sizeX = genMax.x - genMin.x; final int sizeY = genMax.y - genMin.y; center.x = genMin.x + rand.nextInt(sizeX); center.y = genMin.y + rand.nextInt(sizeY); switch (rand.nextInt(4)) { case 0: center.x += (failed_total / 35); break; case 1: center.x -= (failed_total / 35); break; case 2: center.y += (failed_total / 35); break; case 3: center.y -= (failed_total / 35); } final RoomDesc rd = rb.buildToFit(this, theme, rand, center); if (rd != null) { rooms.add(rd); genMin.x = Math.min(genMin.x, rd.min.x); genMin.y = Math.min(genMin.y, rd.min.y); genMax.x = Math.max(genMax.x, rd.max.x); genMax.y = Math.max(genMax.y, rd.max.y); clampBounds(); nodes.add(center); // Log.f3("Placed room (failed " + failed_total + " x)."); return true; } else { failed++; failed_total++; if (failed_total > 1000) { return false; } if (failed > 300) { Log.w("Faild to build room."); if (critical) { genMin.x -= 5; genMin.y -= 5; genMax.x += 5; genMax.y += 5; clampBounds(); failed = 0; Log.f3("Trying again."); continue; } else { return false; } } } } } private void clampBounds() { genMin.x = Calc.clamp(genMin.x, 0, width - 1); genMin.y = Calc.clamp(genMin.y, 0, height - 1); genMax.x = Calc.clamp(genMax.x, 0, width - 1); genMax.y = Calc.clamp(genMax.y, 0, height - 1); } public boolean isIn(Coord pos) { return pos.x >= 0 && pos.x < width && pos.y >= 0 && pos.y < height; } public Tile getTile(Coord pos) { if (!isIn(pos)) { throw new WorldGenError("Tile not in map: " + pos); } return map[pos.y][pos.x]; } public boolean set(Coord pos, TileModel tm) { return set(pos, tm.createTile()); } public boolean set(Coord pos, Tile tile) { if (!isIn(pos)) { throw new WorldGenError("Tile not in map: " + pos); } map[pos.y][pos.x] = tile; return true; } public boolean isClear(Coord min, Coord max) { if (!isIn(min) || !isIn(max)) return false; for (final RoomDesc r : rooms) { if (r.intersectsWith(min, max)) return false; } return true; } public void protect(Coord min, Coord max, TileProtectLevel prot) { if (!isIn(min) || !isIn(max)) throw new WorldGenError("Tile(s) not in map: " + min + " , " + max); final Coord c = Coord.make(0, 0); for (c.x = min.x; c.x <= max.x; c.x++) for (c.y = min.y; c.y <= max.y; c.y++) getTile(c).genData.protection = prot; } public void fill(Coord min, Coord max, TileModel tm) { if (!isIn(min) || !isIn(max)) throw new WorldGenError("Tile(s) not in map: " + min + " , " + max); final Coord c = Coord.make(0, 0); for (c.x = min.x; c.x <= max.x; c.x++) for (c.y = min.y; c.y <= max.y; c.y++) set(c, tm.createTile()); } public void border(Coord min, Coord max, TileModel tm) { if (!isIn(min) || !isIn(max)) throw new WorldGenError("Tile(s) not in map: " + min + " , " + max); final Coord c = Coord.make(0, 0); // top for (c.x = min.x, c.y = min.y; c.x <= max.x; c.x++) set(c, tm.createTile()); //bottom for (c.x = min.x, c.y = max.y; c.x <= max.x; c.x++) set(c, tm.createTile()); //left for (c.x = min.x, c.y = min.y + 1; c.y < max.y; c.y++) set(c, tm.createTile()); //right for (c.x = max.x, c.y = min.y + 1; c.y < max.y; c.y++) set(c, tm.createTile()); } public void buildCorridors() { // Log.f3("Building corridors."); Coord start = nodes.get(0); final Set starts = new HashSet<>(); for (int i = 0; i < 2 + rooms.size() / 5; i++) { if (!starts.contains(start)) { for (int j = 0; j < nodes.size(); j++) { buildCorridor(start, nodes.get(j)); } } starts.add(start); start = Calc.pick(nodes); } } private void buildCorridor(Coord node1, Coord node2) { // Log.f3("Building corridor " + node1 + " -> " + node2); final List steps = pathf.findPath(node1, node2); if (steps == null) { Log.w("Could not build corridor " + node1 + "->" + node2); return; } for (final Coord c : steps) { buildCorridorPiece(c); } } private void buildCorridorPiece(Coord pos) { final Coord c = Coord.make(0, 0); int i, j; for (i = -1, c.x = pos.x - 1; c.x <= pos.x + 1; c.x++, i++) { for (j = -1, c.y = pos.y - 1; c.y <= pos.y + 1; c.y++, j++) { if (!isIn(c)) continue; genMin.x = Math.min(genMin.x, c.x); genMin.y = Math.min(genMin.y, c.y); genMax.x = Math.max(genMax.x, c.x); genMax.y = Math.max(genMax.y, c.y); clampBounds(); final Tile current = getTile(c); if (!current.isNull() && (current.isPotentiallyWalkable() || current.isStairs())) continue; // floor already, let it be if (i == 0 && j == 0) { set(c, theme.floor()); } else { if (current.isWall()) continue; set(c, theme.wall()); } } } } public Coord getNeededSize() { return Coord.make(genMax.x - genMin.x + 1, genMax.y - genMin.y + 1); } public int countBits(byte b) { int c = 0; for (int i = 0; i < 8; i++) { c += (b >> i) & 1; } return c; } public byte findWalls(Coord pos) { byte walls = 0; for (int i = 0; i < 8; i++) { final Coord cc = pos.add(Sides.get(i)); if (!isIn(cc)) continue; if (getTile(cc).isWall()) { walls |= Sides.bit(i); } } return walls; } public byte findFloors(Coord pos) { byte floors = 0; for (int i = 0; i <= 7; i++) { final Coord cc = pos.add(Sides.get(i)); if (!isIn(cc)) continue; if (getTile(cc).isFloor()) { floors |= Sides.bit(i); } } return floors; } public byte findDoors(Coord pos) { byte doors = 0; for (int i = 0; i <= 7; i++) { final Coord cc = pos.add(Sides.get(i)); if (!isIn(cc)) continue; if (getTile(cc).isDoor()) { doors |= Sides.bit(i); } } return doors; } public byte findNils(Coord pos) { byte nils = 0; for (int i = 0; i <= 7; i++) { final Coord cc = pos.add(Sides.get(i)); if (!isIn(cc) || getTile(cc).isNull()) { nils |= Sides.bit(i); } } return nils; } public void writeToLevel(Level level) { if (level.getWorld() == null) { throw new WorldGenError("Level has no world assigned."); // need for entities } // make sure no walkable are at edges. final Coord c = Coord.make(0, 0); final Coord c1 = Coord.make(0, 0); if (FIX_GLITCHES) { final Tile[][] out = new Tile[height][width]; for (c.x = 0; c.x < width; c.x++) { for (c.y = 0; c.y < height; c.y++) { final Tile t = getTile(c); final boolean isNull = t.isNull(); final boolean isDoor = !isNull && t.isDoor(); final boolean isFloor = !isNull && t.isFloor(); final boolean isWall = !isNull && t.isWall(); // bitmasks final byte walls = findWalls(c); final byte nils = findNils(c); final byte floors = findFloors(c); boolean toWall = false; boolean toFloor = false; boolean toNull = false; do { if (isWall && floors == 0) { toNull = true; break; } if (isFloor && (nils & Sides.MASK_CARDINAL) != 0) { toWall = true; // floor with adjacent cardinal null break; } if (isNull && (floors & Sides.MASK_DIAGONAL) != 0) { toWall = true; // null with adjacent diagonal floor break; } if (isDoor) { if (countBits((byte) (floors & Sides.MASK_CARDINAL)) < 2) { toWall = true; break; } if (countBits((byte) (walls & Sides.MASK_CARDINAL)) > 2) { toWall = true; break; } if (countBits((byte) (floors & Sides.MASK_CARDINAL)) > 2) { toFloor = true; break; } if ((floors & Sides.NW_CORNER) == Sides.NW_CORNER) toWall = true; if ((floors & Sides.NE_CORNER) == Sides.NE_CORNER) toWall = true; if ((floors & Sides.SW_CORNER) == Sides.SW_CORNER) toWall = true; if ((floors & Sides.SE_CORNER) == Sides.SE_CORNER) toWall = true; } } while (false); if (toNull) { out[c.y][c.x] = Tiles.NULL.createTile(); } else if (toWall) { out[c.y][c.x] = theme.wall().createTile(); } else if (toFloor) { out[c.y][c.x] = theme.floor().createTile(); } else { out[c.y][c.x] = map[c.y][c.x]; } } } map = out; } for (c.x = genMin.x, c1.x = 0; c.x <= genMax.x; c.x++, c1.x++) { for (c.y = genMin.y, c1.y = 0; c.y <= genMax.y; c.y++, c1.y++) { level.setTile(c1, getTile(c)); } } final Coord entrance = new Coord(enterPoint.x - genMin.x, enterPoint.y - genMin.y); level.setEnterPoint(entrance); final Coord exit = new Coord(exitPoint.x - genMin.x, exitPoint.y - genMin.y); level.setExitPoint(exit); for (final Entity e : entities) { final Coord pos = e.getCoord().add(-genMin.x, -genMin.y); if (!level.addEntityNear(e, pos)) { final Tile t = level.getTile(pos); //@formatter:off throw new WorldGenError( "Could not put entity into a level map: e_pos=" + pos + ", tile: " + Log.str(t) + ", t.wa " + t.isWalkable() + ", t.oc " + t.isOccupied() + ", ent.. " + e.getVisualName()); //@formatter:on } } } public void setEntrance(Coord pos) { enterPoint.setTo(pos); } public void setExit(Coord pos) { exitPoint.setTo(pos); } public boolean putItem(Item item, Coord pos) { if (!isIn(pos)) return false; final Tile t = getTile(pos); if (t.dropItem(item)) return true; return false; } public boolean putItemInArea(Item item, Coord min, Coord max, int tries) { final Coord pos = Coord.zero(); for (int i = 0; i < tries; i++) { pos.x = min.x + rand.nextInt(max.x - min.x); pos.y = min.y + rand.nextInt(max.y - min.y); if (putItem(item, pos)) return true; } return false; } public boolean putItemInMap(Item item, int tries) { return putItemInArea(item, genMin, genMax, tries); } public boolean putEntityInArea(Entity entity, Coord min, Coord max, int tries) { final Coord pos = Coord.zero(); for (int i = 0; i < tries; i++) { pos.x = min.x + rand.nextInt(max.x - min.x); pos.y = min.y + rand.nextInt(max.y - min.y); if (!isIn(pos)) continue; if (putEntity(entity, pos)) return true; } return false; } public boolean putEntityInMap(Entity entity, int tries) { return putEntityInArea(entity, genMin, genMax, tries); } public boolean putEntity(Entity entity, Coord pos) { if (!isIn(pos)) return false; if (pos.dist(enterPoint) < 4) return false; // protected distance. final Tile t = getTile(pos); if (!t.isWalkable()) return false; if (occupied.contains(pos)) return false; occupied.add(pos.copy()); entity.setCoord(pos); entities.add(entity); return true; } }