Rogue - dungeon crawler ======================= Goals ----- - Simple retro-themed dungeon crawler - (Multiplayer support) <- maybe - Threads for resource loading and event handling Features -------- - Full OOP design - Event driven - OpenGL 2D rendering - Screen / layer based graphics with Constraint System. Gameplay -------------- - Random floors - Turn-based - Monsters with AI (-> combat system) - Collectable items, armor upgrades etc. - Health, Hunger, Level Used libraries -------------- - LWJGL (OpenGL & OpenAL support) - SlickUtil (texture loader, audio system)