package mightypork.gamecore.render.textures; import org.newdawn.slick.opengl.Texture; public interface FilteredTexture extends Texture { /** * Set filter for scaling * * @param filterMin downscale filter * @param filterMag upscale filter */ void setFilter(FilterMode filterMin, FilterMode filterMag); /** * Set filter for scaling (both up and down) * * @param filter filter */ void setFilter(FilterMode filter); /** * @param wrapping wrap mode */ void setWrap(WrapMode wrapping); }