package mightypork.rogue.world.tile; import mightypork.gamecore.util.math.color.Color; import mightypork.gamecore.util.math.color.pal.RGB; public class TileColors { public static final Color NULL = RGB.NONE; public static final Color FLOOR = RGB.GRAY_DARK; public static final Color WALL = RGB.GRAY_LIGHT; public static final Color DOOR = RGB.BROWN; public static final Color COLLAPSED_WALL = RGB.GRAY; public static final Color ENTRANCE = RGB.CYAN; public static final Color EXIT = Color.fromHex(0x00EA8C); public static final Color SECRET_DOOR_REVEALED = RGB.PINK; public static final Color SECRET_DOOR_HIDDEN = WALL; }