package mightypork.rogue.screens.game; import mightypork.gamecore.core.App; import mightypork.gamecore.graphics.textures.TxQuad; import mightypork.gamecore.gui.components.input.ClickableComponent; import mightypork.gamecore.resources.Res; /** * Button in the ingame nav * * @author Ondřej Hruška (MightyPork) */ public class NavButton extends ClickableComponent { private final TxQuad base, hover, down, fg; public NavButton(TxQuad fg) { super(); this.base = Res.getTxQuad("nav.button.bg.base"); this.hover = Res.getTxQuad("nav.button.bg.hover"); this.down = Res.getTxQuad("nav.button.bg.down"); this.fg = fg; } @Override protected void renderComponent() { TxQuad bg; if (btnDownOver) { bg = down; } else if (isMouseOver()) { bg = hover; } else { bg = base; } if (!isEnabled()) bg = base; // override effects App.gfx().quad(this, bg); App.gfx().quad(this, fg); } }