Collection of useful utilities for Java games and apps. A lot of interesting utilities that could maybe still find some use if you work with Java...
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mightyutils/src/mightypork/utils/math/animation/Easing.java

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package mightypork.utils.math.animation;
/**
* EasingFunction function.
*
* @author Ondřej Hruška (MightyPork)
*/
public abstract class Easing {
/**
* Get value at time t.
*
* @param t time parameter (t = 1..1)
* @return value at given t (0..1, can exceed if needed)
*/
public abstract double get(double t);
/**
* Reverse an easing (factory method)
*
* @param original original easing
* @return reversed easing
*/
public static Easing reverse(Easing original)
{
return new Reverse(original);
}
/**
* Combine two easings (factory method)
*
* @param in initial easing
* @param out terminal easing
* @return product
*/
public static Easing combine(Easing in, Easing out)
{
return new Composite(in, out);
}
/**
* Create "bilinear" easing - compose of straight and reverse. (factory
* method)
*
* @param in initial easing
* @return product
*/
public static Easing inOut(Easing in)
{
return combine(in, reverse(in));
}
/**
* Reverse EasingFunction
*
* @author Ondřej Hruška (MightyPork)
*/
private static class Reverse extends Easing {
private final Easing ea;
/**
* @param in Easing to reverse
*/
public Reverse(Easing in)
{
this.ea = in;
}
@Override
public double get(double t)
{
return 1 - ea.get(1 - t);
}
}
/**
* Composite EasingFunction (0-0.5 EasingFunction A, 0.5-1 EasingFunction B)
*
* @author Ondřej Hruška (MightyPork)
*/
private static class Composite extends Easing {
private final Easing in;
private final Easing out;
/**
* Create a composite EasingFunction
*
* @param in initial EasingFunction
* @param out terminal EasingFunction
*/
public Composite(Easing in, Easing out)
{
this.in = in;
this.out = out;
}
@Override
public double get(double t)
{
if (t < 0.5) return in.get(2 * t) * 0.5;
return 0.5 + out.get(2 * t - 1) * 0.5;
}
}
/** No easing; At t=0.5 goes high. */
public static final Easing NONE = new Easing() {
@Override
public double get(double t)
{
return (t < 0.5 ? 0 : 1);
}
};
/** Linear (y=t) easing */
public static final Easing LINEAR = new Easing() {
@Override
public double get(double t)
{
return t;
}
};
/** Quadratic (y=t^2) easing in */
public static final Easing QUADRATIC_IN = new Easing() {
@Override
public double get(double t)
{
return t * t;
}
};
/** Quadratic (y=t^2) easing out */
public static final Easing QUADRATIC_OUT = reverse(QUADRATIC_IN);
/** Quadratic (y=t^2) easing both */
public static final Easing QUADRATIC_BOTH = inOut(QUADRATIC_IN);
/** Cubic (y=t^3) easing in */
public static final Easing CUBIC_IN = new Easing() {
@Override
public double get(double t)
{
return t * t * t;
}
};
/** Cubic (y=t^3) easing out */
public static final Easing CUBIC_OUT = reverse(CUBIC_IN);
/** Cubic (y=t^3) easing both */
public static final Easing CUBIC_BOTH = inOut(CUBIC_IN);
/** Quartic (y=t^4) easing in */
public static final Easing QUARTIC_IN = new Easing() {
@Override
public double get(double t)
{
return t * t * t * t;
}
};
/** Quartic (y=t^4) easing out */
public static final Easing QUARTIC_OUT = reverse(QUADRATIC_IN);
/** Quartic (y=t^4) easing both */
public static final Easing QUARTIC_BOTH = inOut(QUADRATIC_IN);
/** Quintic (y=t^5) easing in */
public static final Easing QUINTIC_IN = new Easing() {
@Override
public double get(double t)
{
return t * t * t * t * t;
}
};
/** Quintic (y=t^5) easing out */
public static final Easing QUINTIC_OUT = reverse(QUINTIC_IN);
/** Quintic (y=t^5) easing both */
public static final Easing QUINTIC_BOTH = inOut(QUINTIC_IN);
/** Sine easing in */
public static final Easing SINE_IN = new Easing() {
@Override
public double get(double t)
{
return 1 - Math.cos(t * (Math.PI / 2));
}
};
/** Sine easing out */
public static final Easing SINE_OUT = reverse(SINE_IN);
/** Sine easing both */
public static final Easing SINE_BOTH = inOut(SINE_IN);
/** Exponential easing in */
public static final Easing EXPO_IN = new Easing() {
@Override
public double get(double t)
{
return Math.pow(2, 10 * (t - 1));
}
};
/** Exponential easing out */
public static final Easing EXPO_OUT = reverse(EXPO_IN);
/** Exponential easing both */
public static final Easing EXPO_BOTH = inOut(EXPO_IN);
/** Circular easing in */
public static final Easing CIRC_IN = new Easing() {
@Override
public double get(double t)
{
return 1 - Math.sqrt(1 - t * t);
}
};
/** Circular easing out */
public static final Easing CIRC_OUT = reverse(CIRC_IN);
/** Circular easing both */
public static final Easing CIRC_BOTH = inOut(CIRC_IN);
/** Bounce easing in */
public static final Easing BOUNCE_OUT = new Easing() {
@Override
public double get(double t)
{
if (t < (1 / 2.75f)) {
return (7.5625f * t * t);
} else if (t < (2 / 2.75f)) {
t -= (1.5f / 2.75f);
return (7.5625f * t * t + 0.75f);
} else if (t < (2.5 / 2.75)) {
t -= (2.25f / 2.75f);
return (7.5625f * t * t + 0.9375f);
} else {
t -= (2.625f / 2.75f);
return (7.5625f * t * t + 0.984375f);
}
}
};
/** Bounce easing out */
public static final Easing BOUNCE_IN = reverse(BOUNCE_OUT);
/** Bounce easing both */
public static final Easing BOUNCE_BOTH = inOut(BOUNCE_IN);
/** Back easing in */
public static final Easing BACK_IN = new Easing() {
@Override
public double get(double t)
{
final float s = 1.70158f;
return t * t * ((s + 1) * t - s);
}
};
/** Back easing out */
public static final Easing BACK_OUT = reverse(BACK_IN);
/** Back easing both */
public static final Easing BACK_BOTH = inOut(BACK_IN);
/** Elastic easing in */
public static final Easing ELASTIC_IN = new Easing() {
@Override
public double get(double t)
{
if (t == 0) return 0;
if (t == 1) return 1;
final double p = .3f;
final double s = p / 4;
return -(Math.pow(2, 10 * (t -= 1)) * Math.sin((t - s) * (2 * Math.PI) / p));
}
};
/** Elastic easing out */
public static final Easing ELASTIC_OUT = reverse(ELASTIC_IN);
/** Elastic easing both */
public static final Easing ELASTIC_BOTH = inOut(ELASTIC_IN);
}