Collection of useful utilities for Java games and apps. A lot of interesting utilities that could maybe still find some use if you work with Java...
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mightyutils/src/mightypork/utils/math/algo/Coord.java

168 lines
2.4 KiB

package mightypork.utils.math.algo;
import mightypork.utils.annotations.FactoryMethod;
import mightypork.utils.math.Calc;
import mightypork.utils.math.constraints.vect.Vect;
import mightypork.utils.math.constraints.vect.VectConst;
/**
* Very simple integer coordinate
*
* @author Ondřej Hruška (MightyPork)
*/
public class Coord {
public int x;
public int y;
@FactoryMethod
public static Coord make(int x, int y)
{
return new Coord(x, y);
}
@FactoryMethod
public static Coord make(Coord other)
{
return new Coord(other);
}
@FactoryMethod
public static Coord zero()
{
return make(0, 0);
}
public Coord()
{
// for ion
}
public Coord(int x, int y)
{
super();
this.x = x;
this.y = y;
}
public Coord(Coord other)
{
this.x = other.x;
this.y = other.y;
}
public Coord add(int addX, int addY)
{
return new Coord(x + addX, y + addY);
}
/**
* Add other coord in a copy
*
* @param added
* @return changed copy
*/
public Coord add(Coord added)
{
return add(added.x, added.y);
}
public Coord add(Move added)
{
return add(added.x(), added.y());
}
public Coord copy()
{
return make(this);
}
public void setTo(int x, int y)
{
this.x = x;
this.y = y;
}
public void setTo(Coord pos)
{
setTo(pos.x, pos.y);
}
/**
* Check if coord is in a range (inclusive)
*
* @param x0 range min x
* @param y0 range min y
* @param x1 range max x
* @param y1 range max y
* @return is inside
*/
public boolean isInRange(int x0, int y0, int x1, int y1)
{
return !(x < x0 || x > x1 || y < y0 || y > y1);
}
public double dist(Coord coord)
{
return Calc.dist(x, y, coord.x, coord.y);
}
public VectConst toVect()
{
return Vect.make(x, y);
}
@Override
public String toString()
{
return "Coord(" + x + "," + y + ")";
}
@Override
public int hashCode()
{
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
return result;
}
@Override
public boolean equals(Object obj)
{
if (this == obj) return true;
if (obj == null) return false;
if (!(obj instanceof Coord)) return false;
final Coord other = (Coord) obj;
if (x != other.x) return false;
if (y != other.y) return false;
return true;
}
public static Coord fromVect(Vect vect)
{
return make((int) Math.floor(vect.x()), (int) Math.floor(vect.y()));
}
}