GameCore LWJGL backend (the idea was that there would be multiple backends. this was the only one I made)
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gamecore-lwjgl/.classpath

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.7"/>
<classpathentry combineaccessrules="false" kind="src" path="/GameCore"/>
<classpathentry combineaccessrules="false" kind="src" path="/MightyUtils"/>
<classpathentry kind="lib" path="lib/jogg-0.0.7.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/jorbis-0.0.15.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/lwjgl_util.jar" sourcepath="lib/lwjgl-source-2.8.4.zip">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="GameCore-LWJGL/lib"/>
</attributes>
</classpathentry>
<classpathentry kind="lib" path="lib/lwjgl.jar" sourcepath="lib/lwjgl-source-2.8.4.zip">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="GameCore-LWJGL/lib"/>
</attributes>
</classpathentry>
<classpathentry kind="lib" path="lib/slick-util.jar" sourcepath="lib/slick-util-src.zip"/>
<classpathentry kind="output" path="bin"/>
</classpath>