// // Created by MightyPork on 2017/11/24. // #ifndef GEX_UNIT_H #define GEX_UNIT_H #include "platform.h" #include #include "utils/ini_writer.h" #include "utils/payload_builder.h" #include "utils/payload_parser.h" typedef struct unit Unit; typedef struct unit_driver UnitDriver; struct unit { const UnitDriver *driver; /** Unit name (used in error messages) */ const char *name; /** * Storage for arbitrary unit data (allocated in 'preInit' and freed in 'deInit' or when init/load fails) */ void *data; /** Unit init status */ error_t status; /** Unit call sign for messages */ uint8_t callsign; }; /** * Unit instance - statically or dynamically allocated (depends whether it's system or user unit) */ struct unit_driver { /** Driver ID */ const char *name; /** Unit type description (for use in comments) */ const char *description; /** * Pre-init: allocate data object, init defaults */ bool (*preInit)(Unit *unit); /** * Load settings from binary storage, parse and store them in the data object. * Don't do any validation, that's left for the init() function * * @param pp - parser */ void (*cfgLoadBinary)(Unit *unit, PayloadParser *pp); /** * Write settings to binary storage. * * @param pb - builder */ void (*cfgWriteBinary)(Unit *unit, PayloadBuilder *pb); /** * Load settings from a INI file. * Name has already been parsed and assigned. * This function is called repeatedly as kv-pairs are encountered in the stream. * * @param key - key from the INI file * @param value - value from the ini file; strings have already removed quotes and replaced escape sequences with ASCII as needed */ bool (*cfgLoadIni)(Unit *unit, const char *key, const char *value); /** * Export settings to a INI file. * Capacity will likely be 512 bytes, do not waste space! * * @param buffer - destination buffer * @param capacity - buffer size * @return nubmer of bytes used */ void (*cfgWriteIni)(Unit *unit, IniWriter *iw); /** * Finalize the init sequence, validate settings, enable peripherals and prepare for operation */ bool (*init)(Unit *unit); /** * De-initialize the unit: de-init peripheral, free resources, free data object... * This is called when disabling all units in order to reload new config. */ void (*deInit)(Unit *unit); /** * Handle an incoming request. Return true if command was OK. */ bool (*handleRequest)(Unit *unit, TF_ID frame_id, uint8_t command, PayloadParser *pp); }; /** * De-init a partially initialized unit (before 'init' succeeds) * This releases all held resources and frees the *data, * if it looks like it has been dynamically allocated. * * Does NOT free the unit struct itself * * @param unit - unit to discard */ void clean_failed_unit(Unit *unit); /** Marks peripherals claimed by the system */ extern Unit UNIT_SYSTEM; /** Marks peripherals not available on the platform */ extern Unit UNIT_PLATFORM; #endif //GEX_UNIT_H