window.attachDebugScreen = function (screen) { const debugCanvas = mk('canvas') const ctx = debugCanvas.getContext('2d') debugCanvas.style.position = 'absolute' // hackity hack should probably set this in CSS debugCanvas.style.top = '6px' debugCanvas.style.left = '6px' debugCanvas.style.pointerEvents = 'none' let addCanvas = function () { if (!debugCanvas.parentNode) screen.canvas.parentNode.appendChild(debugCanvas) } let removeCanvas = function () { if (debugCanvas.parentNode) debugCanvas.parentNode.removeChild(debugCanvas) } let updateCanvasSize = function () { let { width, height, devicePixelRatio } = screen.window let cellSize = screen.getCellSize() debugCanvas.width = width * cellSize.width * devicePixelRatio debugCanvas.height = height * cellSize.height * devicePixelRatio debugCanvas.style.width = `${width * cellSize.width}px` debugCanvas.style.height = `${height * cellSize.height}px` } let startTime, endTime, lastReason let cells = new Map() let startDrawing screen._debug = { drawStart (reason) { lastReason = reason startTime = Date.now() }, drawEnd () { endTime = Date.now() console.log(`Draw: ${lastReason} (${(endTime - startTime)} ms) with fancy graphics: ${screen.window.graphics}`) startDrawing() }, setCell (cell, flags) { cells.set(cell, [flags, Date.now()]) } } let isDrawing = false let drawLoop = function () { if (isDrawing) requestAnimationFrame(drawLoop) let { devicePixelRatio, width, height } = screen.window let { width: cellWidth, height: cellHeight } = screen.getCellSize() let screenLength = width * height let now = Date.now() ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0) ctx.clearRect(0, 0, width * cellWidth, height * cellHeight) let activeCells = 0 for (let cell = 0; cell < screenLength; cell++) { if (!cells.has(cell) || cells.get(cell)[0] === 0) continue let [flags, timestamp] = cells.get(cell) let elapsedTime = (now - timestamp) / 1000 if (elapsedTime > 1) continue activeCells++ ctx.globalAlpha = 0.5 * Math.max(0, 1 - elapsedTime) let x = cell % width let y = Math.floor(cell / width) if (flags & 1) { // redrawn ctx.fillStyle = '#f0f' } if (flags & 2) { // updated ctx.fillStyle = '#0f0' } ctx.fillRect(x * cellWidth, y * cellHeight, cellWidth, cellHeight) if (flags & 4) { // wide cell ctx.lineWidth = 2 ctx.strokeStyle = '#f00' ctx.strokeRect(x * cellWidth, y * cellHeight, cellWidth, cellHeight) } } if (activeCells === 0) { isDrawing = false removeCanvas() } } startDrawing = function () { if (isDrawing) return addCanvas() updateCanvasSize() isDrawing = true drawLoop() } }