// Some non-bold Fraktur symbols are outside the contiguous block const frakturExceptions = { 'C': '\u212d', 'H': '\u210c', 'I': '\u2111', 'R': '\u211c', 'Z': '\u2128' } // constants for decoding the update blob const SEQ_SET_COLOR_ATTR = 1 const SEQ_REPEAT = 2 const SEQ_SET_COLOR = 3 const SEQ_SET_ATTR = 4 const SELECTION_BG = '#b2d7fe' const SELECTION_FG = '#333' const themes = [ [ // Tango '#111213', '#CC0000', '#4E9A06', '#C4A000', '#3465A4', '#75507B', '#06989A', '#D3D7CF', '#555753', '#EF2929', '#8AE234', '#FCE94F', '#729FCF', '#AD7FA8', '#34E2E2', '#EEEEEC' ], [ // Linux '#000000', '#aa0000', '#00aa00', '#aa5500', '#0000aa', '#aa00aa', '#00aaaa', '#aaaaaa', '#555555', '#ff5555', '#55ff55', '#ffff55', '#5555ff', '#ff55ff', '#55ffff', '#ffffff' ], [ // xterm '#000000', '#cd0000', '#00cd00', '#cdcd00', '#0000ee', '#cd00cd', '#00cdcd', '#e5e5e5', '#7f7f7f', '#ff0000', '#00ff00', '#ffff00', '#5c5cff', '#ff00ff', '#00ffff', '#ffffff' ], [ // rxvt '#000000', '#cd0000', '#00cd00', '#cdcd00', '#0000cd', '#cd00cd', '#00cdcd', '#faebd7', '#404040', '#ff0000', '#00ff00', '#ffff00', '#0000ff', '#ff00ff', '#00ffff', '#ffffff' ], [ // Ambience '#2e3436', '#cc0000', '#4e9a06', '#c4a000', '#3465a4', '#75507b', '#06989a', '#d3d7cf', '#555753', '#ef2929', '#8ae234', '#fce94f', '#729fcf', '#ad7fa8', '#34e2e2', '#eeeeec' ], [ // Solarized '#073642', '#dc322f', '#859900', '#b58900', '#268bd2', '#d33682', '#2aa198', '#eee8d5', '#002b36', '#cb4b16', '#586e75', '#657b83', '#839496', '#6c71c4', '#93a1a1', '#fdf6e3' ] ] // TODO move this to the initializer so it's not run on non-terminal pages // 256color lookup table // should not be used to look up 0-15 (will return transparent) const colorTable256 = new Array(16).fill('rgba(0, 0, 0, 0)') // fill color table // colors 16-231 are a 6x6x6 color cube for (let red = 0; red < 6; red++) { for (let green = 0; green < 6; green++) { for (let blue = 0; blue < 6; blue++) { let redValue = red * 40 + (red ? 55 : 0) let greenValue = green * 40 + (green ? 55 : 0) let blueValue = blue * 40 + (blue ? 55 : 0) colorTable256.push(`rgb(${redValue}, ${greenValue}, ${blueValue})`) } } } // colors 232-255 are a grayscale ramp, sans black and white for (let gray = 0; gray < 24; gray++) { let value = gray * 10 + 8 colorTable256.push(`rgb(${value}, ${value}, ${value})`) } class TermScreen { constructor () { this.canvas = document.createElement('canvas') this.ctx = this.canvas.getContext('2d') if ('AudioContext' in window || 'webkitAudioContext' in window) { this.audioCtx = new (window.AudioContext || window.webkitAudioContext)() } else { console.warn('No AudioContext!') } this.cursor = { x: 0, y: 0, fg: 7, bg: 0, attrs: 0, blinkOn: false, blinking: true, visible: true, hanging: false, style: 'block', blinkEnable: true, blinkInterval: 0 } this._palette = null this._window = { width: 0, height: 0, devicePixelRatio: 1, fontFamily: '"DejaVu Sans Mono", "Liberation Mono", "Inconsolata", "Menlo", monospace', fontSize: 20, gridScaleX: 1.0, gridScaleY: 1.2, blinkStyleOn: true, blinkInterval: null, fitIntoWidth: 0, fitIntoHeight: 0, debug: false } // properties of this.window that require updating size and redrawing this.windowState = { width: 0, height: 0, devicePixelRatio: 0, gridScaleX: 0, gridScaleY: 0, fontFamily: '', fontSize: 0, fitIntoWidth: 0, fitIntoHeight: 0 } // current selection this.selection = { // when false, this will prevent selection in favor of mouse events, // though alt can be held to override it selectable: true, start: [0, 0], end: [0, 0] } this.mouseMode = { clicks: false, movement: false } // event listeners this._listeners = {} const self = this this.window = new Proxy(this._window, { set (target, key, value, receiver) { target[key] = value self.scheduleSizeUpdate() self.scheduleDraw(`window:${key}=${value}`) return true } }) this.blinkingCellCount = 0 this.screen = [] this.screenFG = [] this.screenBG = [] this.screenAttrs = [] // used to determine if a cell should be redrawn this.drawnScreen = [] this.drawnScreenFG = [] this.drawnScreenBG = [] this.drawnScreenAttrs = [] this.resetBlink() this.resetCursorBlink() let selecting = false let selectStart = (x, y) => { if (selecting) return selecting = true this.selection.start = this.selection.end = this.screenToGrid(x, y) this.scheduleDraw('select-start') } let selectMove = (x, y) => { if (!selecting) return this.selection.end = this.screenToGrid(x, y) this.scheduleDraw('select-move') } let selectEnd = (x, y) => { if (!selecting) return selecting = false this.selection.end = this.screenToGrid(x, y) this.scheduleDraw('select-end') Object.assign(this.selection, this.getNormalizedSelection()) } this.canvas.addEventListener('mousedown', e => { if ((this.selection.selectable || e.altKey) && e.button === 0) { selectStart(e.offsetX, e.offsetY) } else { Input.onMouseDown(...this.screenToGrid(e.offsetX, e.offsetY), e.button + 1) } }) window.addEventListener('mousemove', e => { selectMove(e.offsetX, e.offsetY) }) window.addEventListener('mouseup', e => { selectEnd(e.offsetX, e.offsetY) }) let touchPosition = null let touchDownTime = 0 let touchSelectMinTime = 500 let touchDidMove = false let getTouchPositionOffset = touch => { let rect = this.canvas.getBoundingClientRect() return [touch.clientX - rect.left, touch.clientY - rect.top] } this.canvas.addEventListener('touchstart', e => { touchPosition = getTouchPositionOffset(e.touches[0]) touchDidMove = false touchDownTime = Date.now() }) this.canvas.addEventListener('touchmove', e => { touchPosition = getTouchPositionOffset(e.touches[0]) if (!selecting && touchDidMove === false) { if (touchDownTime < Date.now() - touchSelectMinTime) { selectStart(...touchPosition) } } else if (selecting) { e.preventDefault() selectMove(...touchPosition) } touchDidMove = true }) this.canvas.addEventListener('touchend', e => { if (e.touches[0]) { touchPosition = getTouchPositionOffset(e.touches[0]) } if (selecting) { e.preventDefault() selectEnd(...touchPosition) let touchSelectMenu = qs('#touch-select-menu') touchSelectMenu.classList.add('open') let rect = touchSelectMenu.getBoundingClientRect() // use middle position for x and one line above for y let selectionPos = this.gridToScreen( (this.selection.start[0] + this.selection.end[0]) / 2, this.selection.start[1] - 1 ) selectionPos[0] -= rect.width / 2 selectionPos[1] -= rect.height / 2 touchSelectMenu.style.transform = `translate(${selectionPos[0]}px, ${ selectionPos[1]}px)` } if (!touchDidMove) { this.emit('tap', Object.assign(e, { x: touchPosition[0], y: touchPosition[1] })) } touchPosition = null }) this.on('tap', e => { if (this.selection.start[0] !== this.selection.end[0] || this.selection.start[1] !== this.selection.end[1]) { // selection is not empty // reset selection this.selection.start = this.selection.end = [0, 0] qs('#touch-select-menu').classList.remove('open') this.scheduleDraw('select-reset') } else { e.preventDefault() this.emit('open-soft-keyboard') } }) $.ready(() => { let copyButton = qs('#touch-select-copy-btn') if (copyButton) { copyButton.addEventListener('click', () => { this.copySelectionToClipboard() }) } }) this.canvas.addEventListener('mousemove', e => { if (!selecting) { Input.onMouseMove(...this.screenToGrid(e.offsetX, e.offsetY)) } }) this.canvas.addEventListener('mouseup', e => { if (!selecting) { Input.onMouseUp(...this.screenToGrid(e.offsetX, e.offsetY), e.button + 1) } }) this.canvas.addEventListener('wheel', e => { if (this.mouseMode.clicks) { Input.onMouseWheel(...this.screenToGrid(e.offsetX, e.offsetY), e.deltaY > 0 ? 1 : -1) // prevent page scrolling e.preventDefault() } }) this.canvas.addEventListener('contextmenu', e => { if (this.mouseMode.clicks) { // prevent mouse keys getting stuck e.preventDefault() } selectEnd(e.offsetX, e.offsetY) }) // bind ctrl+shift+c to copy key('⌃+⇧+c', e => { e.preventDefault() this.copySelectionToClipboard() }) } on (event, listener) { if (!this._listeners[event]) this._listeners[event] = [] this._listeners[event].push({ listener }) } once (event, listener) { if (!this._listeners[event]) this._listeners[event] = [] this._listeners[event].push({ listener, once: true }) } off (event, listener) { let listeners = this._listeners[event] if (listeners) { for (let i in listeners) { if (listeners[i].listener === listener) { listeners.splice(i, 1) break } } } } emit (event, ...args) { let listeners = this._listeners[event] if (listeners) { let remove = [] for (let listener of listeners) { try { listener.listener(...args) if (listener.once) remove.push(listener) } catch (err) { console.error(err) } } // this needs to be done in this roundabout way because for loops // do not like arrays with changing lengths for (let listener of remove) { listeners.splice(listeners.indexOf(listener), 1) } } } get palette () { return this._palette || themes[0] } set palette (palette) { if (this._palette !== palette) { this._palette = palette this.scheduleDraw('palette') } } getColor (i) { // return palette color if it exists if (this.palette[i]) return this.palette[i] // -1 for selection foreground, -2 for selection background if (i === -1) return SELECTION_FG if (i === -2) return SELECTION_BG // 256 color if (i > 15 && i < 256) return colorTable256[i] // true color, encoded as (hex) + 256 (such that #000 == 256) if (i > 255) { i -= 256 let red = (i >> 16) & 0xFF let green = (i >> 8) & 0xFF let blue = i & 0xFF return `rgb(${red}, ${green}, ${blue})` } // default to transparent return 'rgba(0, 0, 0, 0)' } // schedule a size update in the next tick scheduleSizeUpdate () { clearTimeout(this._scheduledSizeUpdate) this._scheduledSizeUpdate = setTimeout(() => this.updateSize(), 1) } // schedule a draw in the next tick scheduleDraw (why, aggregateTime = 1) { clearTimeout(this._scheduledDraw) this._scheduledDraw = setTimeout(() => this.draw(why), aggregateTime) } getFont (modifiers = {}) { let fontStyle = modifiers.style || 'normal' let fontWeight = modifiers.weight || 'normal' return `${fontStyle} normal ${fontWeight} ${this.window.fontSize}px ${this.window.fontFamily}` } getCharSize () { this.ctx.font = this.getFont() return { width: Math.floor(this.ctx.measureText(' ').width), height: this.window.fontSize } } getCellSize () { let charSize = this.getCharSize() return { width: Math.ceil(charSize.width * this.window.gridScaleX), height: Math.ceil(charSize.height * this.window.gridScaleY) } } updateSize () { this._window.devicePixelRatio = window.devicePixelRatio || 1 let didChange = false for (let key in this.windowState) { if (this.windowState.hasOwnProperty(key) && this.windowState[key] !== this.window[key]) { didChange = true this.windowState[key] = this.window[key] } } if (didChange) { const { width, height, devicePixelRatio, gridScaleX, gridScaleY, fitIntoWidth, fitIntoHeight } = this.window const cellSize = this.getCellSize() // real height of the canvas element in pixels let realWidth = width * cellSize.width let realHeight = height * cellSize.height if (fitIntoWidth && fitIntoHeight) { if (realWidth > fitIntoWidth || realHeight > fitIntoHeight) { let terminalAspect = realWidth / realHeight let fitAspect = fitIntoWidth / fitIntoHeight if (terminalAspect < fitAspect) { // align heights realHeight = fitIntoHeight realWidth = realHeight * terminalAspect } else { // align widths realWidth = fitIntoWidth realHeight = realWidth / terminalAspect } } } else if (fitIntoWidth && realWidth > fitIntoWidth) { realHeight = fitIntoWidth / (realWidth / realHeight) realWidth = fitIntoWidth } else if (fitIntoHeight && realHeight > fitIntoHeight) { realWidth = fitIntoHeight * (realWidth / realHeight) realHeight = fitIntoHeight } this.canvas.width = width * devicePixelRatio * cellSize.width this.canvas.style.width = `${realWidth}px` this.canvas.height = height * devicePixelRatio * cellSize.height this.canvas.style.height = `${realHeight}px` // the screen has been cleared (by changing canvas width) this.drawnScreen = [] this.drawnScreenFG = [] this.drawnScreenBG = [] this.drawnScreenAttrs = [] // draw immediately; the canvas shouldn't flash this.draw('init') } } resetCursorBlink () { this.cursor.blinkOn = true clearInterval(this.cursor.blinkInterval) this.cursor.blinkInterval = setInterval(() => { this.cursor.blinkOn = this.cursor.blinking ? !this.cursor.blinkOn : true if (this.cursor.blinking) this.scheduleDraw('cursor-blink') }, 500) } resetBlink () { this.window.blinkStyleOn = true clearInterval(this.window.blinkInterval) let intervals = 0 this.window.blinkInterval = setInterval(() => { if (this.blinkingCellCount <= 0) return intervals++ if (intervals >= 4 && this.window.blinkStyleOn) { this.window.blinkStyleOn = false intervals = 0 } else if (intervals >= 1 && !this.window.blinkStyleOn) { this.window.blinkStyleOn = true intervals = 0 } }, 200) } getNormalizedSelection () { let { start, end } = this.selection // if the start line is after the end line, or if they're both on the same // line but the start column comes after the end column, swap if (start[1] > end[1] || (start[1] === end[1] && start[0] > end[0])) { [start, end] = [end, start] } return { start, end } } isInSelection (col, line) { let { start, end } = this.getNormalizedSelection() let colAfterStart = start[0] <= col let colBeforeEnd = col < end[0] let onStartLine = line === start[1] let onEndLine = line === end[1] if (onStartLine && onEndLine) return colAfterStart && colBeforeEnd else if (onStartLine) return colAfterStart else if (onEndLine) return colBeforeEnd else return start[1] < line && line < end[1] } getSelectedText () { const screenLength = this.window.width * this.window.height let lines = [] let previousLineIndex = -1 for (let cell = 0; cell < screenLength; cell++) { let x = cell % this.window.width let y = Math.floor(cell / this.window.width) if (this.isInSelection(x, y)) { if (previousLineIndex !== y) { previousLineIndex = y lines.push('') } lines[lines.length - 1] += this.screen[cell] } } return lines.join('\n') } copySelectionToClipboard () { let selectedText = this.getSelectedText() // don't copy anything if nothing is selected if (!selectedText) return let textarea = document.createElement('textarea') document.body.appendChild(textarea) textarea.value = selectedText textarea.select() if (document.execCommand('copy')) { Notify.show('Copied to clipboard') } else { Notify.show('Failed to copy') } document.body.removeChild(textarea) } screenToGrid (x, y) { let cellSize = this.getCellSize() return [ Math.floor((x + cellSize.width / 2) / cellSize.width), Math.floor(y / cellSize.height) ] } gridToScreen (x, y) { let cellSize = this.getCellSize() return [ x * cellSize.width, y * cellSize.height ] } drawCellBackground ({ x, y, cellWidth, cellHeight, bg }) { const ctx = this.ctx ctx.fillStyle = this.getColor(bg) ctx.clearRect(x * cellWidth, y * cellHeight, Math.ceil(cellWidth), Math.ceil(cellHeight)) ctx.fillRect(x * cellWidth, y * cellHeight, Math.ceil(cellWidth), Math.ceil(cellHeight)) } drawCell ({ x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs }) { if (!text) return const ctx = this.ctx let underline = false let strike = false let overline = false if (attrs & (1 << 1)) ctx.globalAlpha = 0.5 if (attrs & (1 << 3)) underline = true if (attrs & (1 << 5)) text = TermScreen.alphaToFraktur(text) if (attrs & (1 << 6)) strike = true if (attrs & (1 << 7)) overline = true ctx.fillStyle = this.getColor(fg) ctx.fillText(text, (x + 0.5) * cellWidth, (y + 0.5) * cellHeight) if (underline || strike || overline) { ctx.strokeStyle = this.getColor(fg) ctx.lineWidth = 1 ctx.lineCap = 'round' ctx.beginPath() if (underline) { let lineY = Math.round(y * cellHeight + charSize.height) + 0.5 ctx.moveTo(x * cellWidth, lineY) ctx.lineTo((x + 1) * cellWidth, lineY) } if (strike) { let lineY = Math.round((y + 0.5) * cellHeight) + 0.5 ctx.moveTo(x * cellWidth, lineY) ctx.lineTo((x + 1) * cellWidth, lineY) } if (overline) { let lineY = Math.round(y * cellHeight) + 0.5 ctx.moveTo(x * cellWidth, lineY) ctx.lineTo((x + 1) * cellWidth, lineY) } ctx.stroke() } ctx.globalAlpha = 1 } getAdjacentCells (cell, radius = 1) { const { width, height } = this.window const screenLength = width * height let cells = [] for (let x = -radius; x <= radius; x++) { for (let y = -radius; y <= radius; y++) { if (x === 0 && y === 0) continue cells.push(cell + x + y * width) } } return cells.filter(cell => cell >= 0 && cell < screenLength) } draw (why) { const ctx = this.ctx const { width, height, devicePixelRatio, gridScaleX, gridScaleY } = this.window const charSize = this.getCharSize() const { width: cellWidth, height: cellHeight } = this.getCellSize() const screenWidth = width * cellWidth const screenHeight = height * cellHeight const screenLength = width * height ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0) if (this.window.debug) { // differentiate static cells from updated cells ctx.fillStyle = 'rgba(255, 0, 255, 0.3)' ctx.fillRect(0, 0, screenWidth, screenHeight) console.log(`draw: ${why}`) } ctx.font = this.getFont() ctx.textAlign = 'center' ctx.textBaseline = 'middle' // bits in the attr value that affect the font const FONT_MASK = 0b101 // Map of (attrs & FONT_MASK) -> Array of cell indices const fontGroups = new Map() // Map of (cell index) -> boolean, whether or not a cell has updated const updateMap = new Map() for (let cell = 0; cell < screenLength; cell++) { let x = cell % width let y = Math.floor(cell / width) let isCursor = !this.cursor.hanging && this.cursor.x === x && this.cursor.y === y let invertForCursor = isCursor && this.cursor.blinkOn && this.cursor.style === 'block' let inSelection = this.isInSelection(x, y) let text = this.screen[cell] let fg = invertForCursor ? this.screenBG[cell] : this.screenFG[cell] let bg = invertForCursor ? this.screenFG[cell] : this.screenBG[cell] let attrs = this.screenAttrs[cell] if (attrs & (1 << 4) && !this.window.blinkStyleOn) { // blinking is enabled and blink style is off // set text to nothing so drawCell doesn't draw anything text = '' } // HACK: ensure cursor is visible if (invertForCursor && fg === bg) bg = fg === 0 ? 7 : 0 if (inSelection) { fg = -1 bg = -2 } let didUpdate = text !== this.drawnScreen[cell] || fg !== this.drawnScreenFG[cell] || bg !== this.drawnScreenBG[cell] || attrs !== this.drawnScreenAttrs[cell] || isCursor let font = attrs & FONT_MASK if (!fontGroups.has(font)) fontGroups.set(font, []) fontGroups.get(font).push([cell, x, y, text, fg, bg, attrs, isCursor]) updateMap.set(cell, didUpdate) } // Map of (cell index) -> boolean, whether or not a cell should be redrawn const redrawMap = new Map() let isTextWide = text => text !== ' ' && ctx.measureText(text).width >= (cellWidth + 0.05) // decide for each cell if it should be redrawn let updateRedrawMapAt = cell => { let shouldUpdate = updateMap.get(cell) || redrawMap.get(cell) // TODO: fonts (necessary?) let text = this.screen[cell] let isWideCell = isTextWide(text) let checkRadius = isWideCell ? 2 : 1 if (!shouldUpdate) { // check adjacent cells let adjacentDidUpdate = false for (let adjacentCell of this.getAdjacentCells(cell, checkRadius)) { if (updateMap.get(adjacentCell)) { adjacentDidUpdate = true break } } if (adjacentDidUpdate) shouldUpdate = true } if (shouldUpdate) { if (isWideCell) { // set redraw for adjacent cells for (let adjacentCell of this.getAdjacentCells(cell)) { redrawMap.set(adjacentCell, true) } // update previous wide cells as well let index = cell - 1 while (index > 0) { let text = this.screen[index] let isWide = isTextWide(text) if (redrawMap.get(index - 1)) break // might be out of bounds but that doesn't matter redrawMap.set(index - width, true) redrawMap.set(index + width, true) redrawMap.set(index--, true) if (!isWide) break } } } redrawMap.set(cell, shouldUpdate) } for (let cell of updateMap.keys()) updateRedrawMapAt(cell) // pass 1: backgrounds for (let font of fontGroups.keys()) { for (let data of fontGroups.get(font)) { let [cell, x, y, text, fg, bg, attrs, isCursor] = data if (redrawMap.get(cell)) { this.drawCellBackground({ x, y, cellWidth, cellHeight, bg }) } } } // pass 2: characters for (let font of fontGroups.keys()) { // set font once because in Firefox, this is a really slow action for some // reason let modifiers = {} if (font & 1) modifiers.weight = 'bold' if (font & 1 << 2) modifiers.style = 'italic' ctx.font = this.getFont(modifiers) for (let data of fontGroups.get(font)) { let [cell, x, y, text, fg, bg, attrs, isCursor] = data if (redrawMap.get(cell)) { this.drawCell({ x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs }) this.drawnScreen[cell] = text this.drawnScreenFG[cell] = fg this.drawnScreenBG[cell] = bg this.drawnScreenAttrs[cell] = attrs if (this.window.debug) { // add cell data ctx.save() ctx.fillStyle = '#0f0' ctx.font = '6px monospace' ctx.textAlign = 'left' ctx.textBaseline = 'top' ctx.fillText(+isTextWide(text), x * cellWidth, y * cellHeight) ctx.fillText(+updateMap.get(cell), x * cellWidth, y * cellHeight + 6) ctx.restore() } } if (isCursor && this.cursor.blinkOn && this.cursor.style !== 'block') { ctx.save() ctx.beginPath() if (this.cursor.style === 'bar') { // vertical bar let barWidth = 2 ctx.rect(x * cellWidth, y * cellHeight, barWidth, cellHeight) } else if (this.cursor.style === 'line') { // underline let lineHeight = 2 ctx.rect(x * cellWidth, y * cellHeight + charSize.height, cellWidth, lineHeight) } ctx.clip() // swap foreground/background fg = this.screenBG[cell] bg = this.screenFG[cell] // HACK: ensure cursor is visible if (fg === bg) bg = fg === 0 ? 7 : 0 this.drawCell({ x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs }) ctx.restore() } } } } loadContent (str) { // current index let i = 0 // window size const newHeight = parse2B(str, i) const newWidth = parse2B(str, i + 2) const resized = (this.window.height !== newHeight) || (this.window.width !== newWidth) this.window.height = newHeight this.window.width = newWidth i += 4 // cursor position let [cursorY, cursorX] = [parse2B(str, i), parse2B(str, i + 2)] i += 4 let cursorMoved = (cursorX !== this.cursor.x || cursorY !== this.cursor.y) this.cursor.x = cursorX this.cursor.y = cursorY if (cursorMoved) { this.resetCursorBlink() this.emit('cursor-moved') } // attributes let attributes = parse3B(str, i) i += 3 this.cursor.visible = !!(attributes & 1) this.cursor.hanging = !!(attributes & (1 << 1)) Input.setAlts( !!(attributes & (1 << 2)), // cursors alt !!(attributes & (1 << 3)), // numpad alt !!(attributes & (1 << 4)), // fn keys alt !!(attributes & (1 << 12)) // crlf mode ) let trackMouseClicks = !!(attributes & (1 << 5)) let trackMouseMovement = !!(attributes & (1 << 6)) // 0 - Block blink 2 - Block steady (1 is unused) // 3 - Underline blink 4 - Underline steady // 5 - I-bar blink 6 - I-bar steady let cursorShape = (attributes >> 9) & 0x07 // if it's not zero, decrement such that the two most significant bits // are the type and the least significant bit is the blink state if (cursorShape > 0) cursorShape-- let cursorStyle = cursorShape >> 1 let cursorBlinking = !(cursorShape & 1) if (cursorStyle === 0) this.cursor.style = 'block' else if (cursorStyle === 1) this.cursor.style = 'line' else if (cursorStyle === 2) this.cursor.style = 'bar' if (this.cursor.blinking !== cursorBlinking) { this.cursor.blinking = cursorBlinking this.resetCursorBlink() } Input.setMouseMode(trackMouseClicks, trackMouseMovement) this.selection.selectable = !trackMouseMovement $(this.canvas).toggleClass('selectable', !trackMouseMovement) this.mouseMode = { clicks: trackMouseClicks, movement: trackMouseMovement } let showButtons = !!(attributes & (1 << 7)) let showConfigLinks = !!(attributes & (1 << 8)) $('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks) $('#action-buttons').toggleClass('hidden', !showButtons) // content let fg = 7 let bg = 0 let attrs = 0 let cell = 0 // cell index let lastChar = ' ' let screenLength = this.window.width * this.window.height if (resized) { this.updateSize() this.blinkingCellCount = 0 this.screen = new Array(screenLength).fill(' ') this.screenFG = new Array(screenLength).fill(' ') this.screenBG = new Array(screenLength).fill(' ') this.screenAttrs = new Array(screenLength).fill(' ') } let strArray = typeof Array.from !== 'undefined' ? Array.from(str) : str.split('') const MASK_LINE_ATTR = 0xC8 const MASK_BLINK = 1 << 4 let setCellContent = () => { // Remove blink attribute if it wouldn't have any effect let myAttrs = attrs if ((myAttrs & MASK_BLINK) !== 0 && ((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles fg === bg // invisible text ) ) { myAttrs ^= MASK_BLINK } // update blinking cells counter if blink state changed if ((this.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) { if (myAttrs & MASK_BLINK) this.blinkingCellCount++ else this.blinkingCellCount-- } this.screen[cell] = lastChar this.screenFG[cell] = fg this.screenBG[cell] = bg this.screenAttrs[cell] = myAttrs } let blinkAttr = 0 while (i < strArray.length && cell < screenLength) { let character = strArray[i++] let charCode = character.codePointAt(0) let data switch (charCode) { case SEQ_SET_COLOR_ATTR: data = parse3B(strArray[i] + strArray[i + 1] + strArray[i + 2]) i += 3 fg = data & 0xF bg = data >> 4 & 0xF attrs = data >> 8 & 0xFF blinkAttr = attrs & MASK_BLINK break case SEQ_SET_COLOR: data = parse2B(strArray[i] + strArray[i + 1]) i += 2 fg = data & 0xF bg = data >> 4 & 0xF break case SEQ_SET_ATTR: data = parse2B(strArray[i] + strArray[i + 1]) i += 2 attrs = data & 0xFF blinkAttr = attrs & MASK_BLINK break case SEQ_REPEAT: let count = parse2B(strArray[i] + strArray[i + 1]) i += 2 for (let j = 0; j < count; j++) { setCellContent(cell) if (++cell > screenLength) break } break default: if (charCode < 32) character = '\ufffd' lastChar = character setCellContent(cell) cell++ } } if (this.window.debug) console.log(`Blinky cells = ${this.blinkingCellCount}`) this.scheduleDraw('load', 16) this.emit('load') } /** Apply labels to buttons and screen title (leading T removed already) */ loadLabels (str) { let pieces = str.split('\x01') qs('h1').textContent = pieces[0] $('#action-buttons button').forEach((button, i) => { let label = pieces[i + 1].trim() // if empty string, use the "dim" effect and put nbsp instead to // stretch the button vertically button.innerHTML = label ? e(label) : ' ' button.style.opacity = label ? 1 : 0.2 }) } showNotification (text) { console.info(`Notification: ${text}`) if (Notification && Notification.permission === 'granted') { let notification = new Notification('ESPTerm', { body: text }) notification.addEventListener('click', () => window.focus()) } else { if (Notification && Notification.permission !== 'denied') { Notification.requestPermission() } else { // Fallback using the built-in notification balloon Notify.show(text) } } } load (str, theme = -1) { const content = str.substr(1) if (theme >= 0 && theme < themes.length) { Screen.palette = themes[theme] } switch (str[0]) { case 'S': this.loadContent(content) break case 'T': this.loadLabels(content) break case 'B': this.beep() break case 'G': this.showNotification(content) break default: console.warn(`Bad data message type; ignoring.\n${JSON.stringify(str)}`) } } beep () { const audioCtx = this.audioCtx if (!audioCtx) return // prevent screeching if (this._lastBeep && this._lastBeep > Date.now() - 50) return this._lastBeep = Date.now() let osc, gain // main beep osc = audioCtx.createOscillator() gain = audioCtx.createGain() osc.connect(gain) gain.connect(audioCtx.destination) gain.gain.value = 0.5 osc.frequency.value = 750 osc.type = 'sine' osc.start() osc.stop(audioCtx.currentTime + 0.05) // surrogate beep (making it sound like 'oops') osc = audioCtx.createOscillator() gain = audioCtx.createGain() osc.connect(gain) gain.connect(audioCtx.destination) gain.gain.value = 0.2 osc.frequency.value = 400 osc.type = 'sine' osc.start(audioCtx.currentTime + 0.05) osc.stop(audioCtx.currentTime + 0.08) } static alphaToFraktur (character) { if (character >= 'a' && character <= 'z') { character = String.fromCodePoint(0x1d51e - 0x61 + character.charCodeAt(0)) } else if (character >= 'A' && character <= 'Z') { character = frakturExceptions[character] || String.fromCodePoint( 0x1d504 - 0x41 + character.charCodeAt(0)) } return character } } const Screen = new TermScreen() Screen.once('load', () => { qs('#screen').appendChild(Screen.canvas) }) let fitScreen = false function fitScreenIfNeeded () { Screen.window.fitIntoWidth = fitScreen ? window.innerWidth - 20 : 0 Screen.window.fitIntoHeight = fitScreen ? window.innerHeight : 0 } fitScreenIfNeeded() window.addEventListener('resize', fitScreenIfNeeded) window.toggleFitScreen = function () { fitScreen = !fitScreen const resizeButtonIcon = qs('#resize-button-icon') if (fitScreen) { resizeButtonIcon.classList.remove('icn-resize-small') resizeButtonIcon.classList.add('icn-resize-full') } else { resizeButtonIcon.classList.remove('icn-resize-full') resizeButtonIcon.classList.add('icn-resize-small') } fitScreenIfNeeded() }