const { qs } = require('../utils') module.exports = function initButtons (input) { let container = qs('#action-buttons') // button labels let labels = [] // button elements let buttons = [] // add a button element let pushButton = function pushButton () { let button = document.createElement('button') button.classList.add('action-button') button.setAttribute('data-n', buttons.length) buttons.push(button) container.appendChild(button) button.addEventListener('click', e => { console.log('button click', e) // might as well use the attribute ¯\_(ツ)_/¯ let index = +button.getAttribute('data-n') input.sendButton(index) e.target.blur() // if it keeps focus, spacebar will push it }) // this prevents button retaining focus after half-click/drag-away button.addEventListener('mouseleave', e => { e.target.blur() }) return button } // remove a button element let popButton = function popButton () { let button = buttons.pop() button.parentNode.removeChild(button) } // sync with DOM let update = function updateButtons () { if (labels.length > buttons.length) { for (let i = buttons.length; i < labels.length; i++) { pushButton() } } else if (buttons.length > labels.length) { for (let i = labels.length; i <= buttons.length; i++) { popButton() } } for (let i = 0; i < labels.length; i++) { let label = labels[i].trim() let button = buttons[i] button.textContent = label || '\u00a0' // label or nbsp if (!label) button.classList.add('inactive') else button.classList.remove('inactive') } } return { update, labels } }