#include #include #include "framebuffer.h" #include "font.h" #include "fb_7seg.h" #include "fb_text.h" void main() { fb_clear(); const uint8_t ryba[14] = { 0b11000011, 0b01100110, 0b01111110, 0b00111100, 0b00011000, 0b00111100, 0b01111110, 0b11111111, 0b11111111, 0b11111011, 0b11111111, 0b01111110, 0b00111100, 0b00011000, }; #define ZIR_W 12 #define ZIR_H 24 const uint8_t zirafa[(ZIR_H/8) * ZIR_W] = { // levo 0b10000000, 0b01000000, 0b00100000, 0b00010000, 0b00001000, 0b00000100, 0b00000010, 0b00011001, 0b00011111, 0b11111000, 0b00011111, 0b00001000, // 0b10000000, 0b01000000, 0b00100000, 0b00010000, 0b00001000, 0b00000100, 0b00000010, 0b00000001, 0b10000000, 0b11111111, 0b00100000, 0b00010000, // 0b00110000, 0b10001000, 0b11111000, 0b00011000, 0b11111000, 0b10011000, 0b00011000, 0b10011000, 0b11111000, 0b00011111, 0b11111000, 0b10000000, }; //fb_bitmap(0, pos, 14, 8, ryba, 1); // fb_bitmap(0, 0, ZIR_W, ZIR_H, zirafa, 1); // fb_bitmap(ZIR_W+2, 12, ZIR_W, ZIR_H, zirafa, 1); // fb_bitmap((ZIR_W + 2) * 2, 2, ZIR_W, ZIR_H, zirafa, 1); fb_frame(0, 0, 140, 40, 2, 1); // uint8_t x = 3; // uint8_t w = 7; // uint8_t h = 10; // uint8_t th = 1; // uint8_t sp = 3; // x += fb_7seg_dig(x, 3, w, h, th, /*val*/ 7, /*color*/ 1) + sp; // x += fb_7seg_dig(x, 3, w, h, th, /*val*/ 9, /*color*/ 1) + sp; // x += fb_7seg_period(x, 3, w, h, th, /*color*/ 1) + sp; // x += fb_7seg_dig(x, 3, w, h, th, /*val*/ 5, /*color*/ 1) + sp; //fb_circle(60, 15, 10, 1, 1); // fb_circle(60, 15, 5, 1, 1); //fb_fill_pattern("\xAA\x55", 2, 0); //fb_invert(); // fb_text(40, 12, "▶Ahoj→!", FONT_BOLD, 1); fb_text(15, 15, "MEOW", FONT_DOUBLEH, 1); fb_text(40, 15, "MEOW", FONT_DOUBLEW, 1); fb_text(40, 23, "MEOW", FONT_BOLD, 1); fb_text(5, 5, "Tiny 3x5", FONT_3X5, 1); fb_text(40, 5, "Tiny 4x5 MEOW", FONT_4X5, 1); fb_frame(12,12,80,20,1,1); // fb_text(36, 5, "-123456789.0 CPM°", FONT_TINY, 1); // struct Utf8Iterator iter; //// Utf8Iterator_Init_P(&iter, str); // Utf8Iterator_Init(&iter, str); // // struct Utf8Char uchar; // x = 3; // while ((uchar = Utf8Iterator_Next(&iter)).uint) { // const font_bitmap_t *sym = font_getsym(&uchar); // fb_bitmap_P(x, 15, 5, 8, sym->data, 1); // x += 7; // } // //uint8_t xx[] = { // 0x1f, 0x11, 0x11, 0x1f, // 0x02, 0x05, 0x02, 0x00, // 0x00, 0x04, 0x04, 0x04, // 0x0e, 0x11, 0x11, 0x0a, // 0x1f, 0x05, 0x05, 0x02, // 0x1f, 0x01, 0x02, 0x1f, // 0x00, 0x18, 0x18, 0x00, //}; // //for(int i=0;i>i) & 1) << (7-i); // } // // if(i%4==0) printf("\n"); // printf("0x%02x, ", out); //} fb_blit(); } void fb_blit() { for(int y = 0; y < FBH; y++) { for(int x = 0; x < FBW; x++) { bool b = fb[(y/8)*FBW + x] & (1 << (y%8)); if (b) { printf("\x1b[1;32m█\x1b[m"); } else { if (y%8 == 0) { printf("\x1b[34m.\x1b[m"); } else { printf("."); } } } printf("\r\n"); } printf("\r\n"); }