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138 lines
3.5 KiB
138 lines
3.5 KiB
/* ----------------------------------------------------------------------
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* Project: CMSIS DSP Library
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* Title: arm_add_f32.c
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* Description: Floating-point vector addition
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*
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* $Date: 27. January 2017
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* $Revision: V.1.5.1
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*
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* Target Processor: Cortex-M cores
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* -------------------------------------------------------------------- */
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/*
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* Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the License); you may
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* not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an AS IS BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "arm_math.h"
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/**
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* @ingroup groupMath
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*/
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/**
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* @defgroup BasicAdd Vector Addition
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*
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* Element-by-element addition of two vectors.
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*
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* <pre>
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* pDst[n] = pSrcA[n] + pSrcB[n], 0 <= n < blockSize.
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* </pre>
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*
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* There are separate functions for floating-point, Q7, Q15, and Q31 data types.
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*/
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/**
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* @addtogroup BasicAdd
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* @{
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*/
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/**
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* @brief Floating-point vector addition.
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* @param[in] *pSrcA points to the first input vector
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* @param[in] *pSrcB points to the second input vector
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* @param[out] *pDst points to the output vector
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* @param[in] blockSize number of samples in each vector
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* @return none.
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*/
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void arm_add_f32(
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float32_t * pSrcA,
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float32_t * pSrcB,
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float32_t * pDst,
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uint32_t blockSize)
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{
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uint32_t blkCnt; /* loop counter */
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#if defined (ARM_MATH_DSP)
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/* Run the below code for Cortex-M4 and Cortex-M3 */
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float32_t inA1, inA2, inA3, inA4; /* temporary input variabels */
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float32_t inB1, inB2, inB3, inB4; /* temporary input variables */
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/*loop Unrolling */
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blkCnt = blockSize >> 2U;
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
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** a second loop below computes the remaining 1 to 3 samples. */
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while (blkCnt > 0U)
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{
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/* C = A + B */
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/* Add and then store the results in the destination buffer. */
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/* read four inputs from sourceA and four inputs from sourceB */
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inA1 = *pSrcA;
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inB1 = *pSrcB;
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inA2 = *(pSrcA + 1);
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inB2 = *(pSrcB + 1);
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inA3 = *(pSrcA + 2);
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inB3 = *(pSrcB + 2);
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inA4 = *(pSrcA + 3);
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inB4 = *(pSrcB + 3);
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/* C = A + B */
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/* add and store result to destination */
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*pDst = inA1 + inB1;
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*(pDst + 1) = inA2 + inB2;
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*(pDst + 2) = inA3 + inB3;
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*(pDst + 3) = inA4 + inB4;
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/* update pointers to process next samples */
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pSrcA += 4U;
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pSrcB += 4U;
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pDst += 4U;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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** No loop unrolling is used. */
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blkCnt = blockSize % 0x4U;
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#else
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/* Run the below code for Cortex-M0 */
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/* Initialize blkCnt with number of samples */
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blkCnt = blockSize;
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#endif /* #if defined (ARM_MATH_DSP) */
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while (blkCnt > 0U)
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{
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/* C = A + B */
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/* Add and then store the results in the destination buffer. */
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*pDst++ = (*pSrcA++) + (*pSrcB++);
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/* Decrement the loop counter */
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blkCnt--;
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}
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}
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/**
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* @} end of BasicAdd group
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*/
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