// // Created by MightyPork on 2023/04/09. // #include #include "screen_menu.h" #include "app_gui.h" #include "FreeRTOS.h" #include "task.h" #include "ufb/utf8.h" #include "ufb/framebuffer_config.h" #include "ufb/framebuffer.h" #include "ufb/fb_text.h" void screen_menu(GuiEvent event, const char **options, menu_callback_t cb) { bool menu_changed = false; const uint32_t tickNow = xTaskGetTickCount(); struct menu_state *menu = &s_app.menu; switch (event) { case GUI_EVENT_SCREEN_INIT: menu->pos = 0; menu->len = 0; menu->change_time = tickNow; menu->text_slide = 0; const char **opt = options; while (*opt) { menu->len++; opt++; } break; case GUI_EVENT_SCREEN_TICK: // long text sliding animation if (tickNow - menu->change_time >= pdMS_TO_TICKS(500)) { const uint32_t textlen = utf8_strlen(options[menu->pos]) * 6; if (textlen >= FBW - 2) { if (textlen - menu->text_slide > FBW - 1) { menu->text_slide += 1; if (textlen - menu->text_slide >= FBW - 1) { menu->slide_end_time = tickNow; } } else if (tickNow - menu->slide_end_time >= pdMS_TO_TICKS(500)) { menu->change_time = tickNow; menu->slide_end_time = 0; menu->text_slide = 0; } request_paint(); } } break; case GUI_EVENT_PAINT: for (int i = 0; i < menu->len; i++) { // is the row currently rendered the selected row? const bool is_selected = menu->pos == i; const fbcolor_t color = !is_selected; // text color - black if selected, because it's inverted const fbpos_t y = 27 + i * 10; fb_rect(0, y, FBW, 10, !color); fb_text(1 - (is_selected ? menu->text_slide : 0), y + 1, options[i], FONT_5X7, color); // ensure the text doesn't touch the edge (looks ugly) fb_vline(FBW - 1, y, 10, !color); fb_vline(0, y, 10, !color); } break; // the button is held! release is what activates the button case GUI_EVENT_KNOB_RELEASE: input_sound_effect(); cb(menu->pos); break; case GUI_EVENT_KNOB_PLUS: if (menu->pos < menu->len - 1) { menu->pos++; menu_changed = true; } break; case GUI_EVENT_KNOB_MINUS: if (menu->pos > 0) { menu->pos--; menu_changed = true; } break; } if (menu_changed) { menu->change_time = tickNow; menu->text_slide = 0; menu->slide_end_time = 0; input_sound_effect(); request_paint(); } }