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@ -353,8 +353,9 @@ static void screen_menu(GuiEvent event, const char **options, menu_callback_t cb |
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break; |
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case GUI_EVENT_SCREEN_TICK: |
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// long text sliding animation
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if (tickNow - menu->change_time >= pdMS_TO_TICKS(500)) { |
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uint32_t textlen = strlen(options[menu->pos]) * 6; |
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const uint32_t textlen = strlen(options[menu->pos]) * 6; |
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if (textlen >= FBW - 2) { |
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if (textlen - menu->text_slide > FBW - 2) { |
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menu->text_slide += 1; |
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@ -373,12 +374,13 @@ static void screen_menu(GuiEvent event, const char **options, menu_callback_t cb |
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case GUI_EVENT_PAINT: |
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for (int i = 0; i < menu->len; i++) { |
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bool current = menu->pos == i; |
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fbcolor_t color = !current; |
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fbpos_t y = 27 + i * 10; |
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// is the row currently rendered the selected row?
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const bool is_selected = menu->pos == i; |
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const fbcolor_t color = !is_selected; // text color - black if selected, because it's inverted
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const fbpos_t y = 27 + i * 10; |
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fb_rect(0, y, FBW, 10, !color); |
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fb_text(1 - (current ? menu->text_slide : 0), y + 1, options[i], FONT_5X7, color); |
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// ensure the text doesnt escape the screen
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fb_text(1 - (is_selected ? menu->text_slide : 0), y + 1, options[i], FONT_5X7, color); |
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// ensure the text doesn't touch the edge (looks ugly)
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fb_vline(FBW - 1, y, 10, !color); |
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fb_vline(0, y, 10, !color); |
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} |
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