esp32 firmware for a toaster reflow oven WIP!!!!!
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reflower/main/graphics/drawing.c

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10 KiB

#include "drawing.h"
#include "display_spec.h"
#include "font.h"
#include "bitmaps.h"
extern uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void LCD_setPixel(int x, int y, enum Color bw)
{
// First, double check that the coordinate is in range.
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
uint8_t shift = y % 8;
if (bw) // If black, set the bit.
LCD_displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
else // If white clear the bit.
LCD_displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
}
}
// setLine draws a line from x0,y0 to x1,y1 with the set color.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw)
{
int dy = y1 - y0; // Difference between y0 and y1
int dx = x1 - x0; // Difference between x0 and x1
int stepx, stepy;
if (dy < 0) {
dy = -dy;
stepy = -1;
}
else
stepy = 1;
if (dx < 0) {
dx = -dx;
stepx = -1;
}
else
stepx = 1;
dy <<= 1; // dy is now 2*dy
dx <<= 1; // dx is now 2*dx
LCD_setPixel(x0, y0, bw); // Draw the first pixel.
if (dx > dy) {
int fraction = dy - (dx >> 1);
while (x0 != x1) {
if (fraction >= 0) {
y0 += stepy;
fraction -= dx;
}
x0 += stepx;
fraction += dy;
LCD_setPixel(x0, y0, bw);
}
}
else {
int fraction = dx - (dy >> 1);
while (y0 != y1) {
if (fraction >= 0) {
x0 += stepx;
fraction -= dy;
}
y0 += stepy;
fraction += dx;
LCD_setPixel(x0, y0, bw);
}
}
}
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw)
{
// check if the rectangle is to be filled
if (fill == 1) {
int xDiff;
if (x0 > x1)
xDiff = x0 - x1; //Find the difference between the x vars
else
xDiff = x1 - x0;
while (xDiff >= 0) {
LCD_setLine(x0, y0, x0, y1, bw);
if (x0 > x1)
x0--;
else
x0++;
xDiff--;
}
}
else {
// best way to draw an unfilled rectangle is to draw four lines
LCD_setLine(x0, y0, x1, y0, bw);
LCD_setLine(x0, y1, x1, y1, bw);
LCD_setLine(x0, y0, x0, y1, bw);
LCD_setLine(x1, y0, x1, y1, bw);
}
}
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setCircle(int x0, int y0, int radius, enum Color bw, int lineThickness)
{
for (int r = 0; r < lineThickness; r++) {
int f = 1 - radius;
int ddF_x = 0;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
LCD_setPixel(x0, y0 + radius, bw);
LCD_setPixel(x0, y0 - radius, bw);
LCD_setPixel(x0 + radius, y0, bw);
LCD_setPixel(x0 - radius, y0, bw);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
LCD_setPixel(x0 + x, y0 + y, bw);
LCD_setPixel(x0 - x, y0 + y, bw);
LCD_setPixel(x0 + x, y0 - y, bw);
LCD_setPixel(x0 - x, y0 - y, bw);
LCD_setPixel(x0 + y, y0 + x, bw);
LCD_setPixel(x0 - y, y0 + x, bw);
LCD_setPixel(x0 + y, y0 - x, bw);
LCD_setPixel(x0 - y, y0 - x, bw);
}
radius--;
}
}
static void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color color, struct TextStyle style)
{
const struct FontGraphic *symbol = Font_GetSymbol(character);
uint8_t column; // temp byte to store character's column bitmap
for (int i = 0; i < 5; i++) // 5 columns (x) per character
{
column = symbol->columns[i];
for (int j = 0; j < 8; j++) // 8 rows (y) per character
{
bool bit = column & (1 << j);
if (style.size == FONT_NORMAL) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, color);
}
else if (style.bg) {
LCD_setPixel(x + i, y + j, !color);
}
}
else if (style.size == FONT_DOUBLE) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i * 2, y + j * 2, color);
LCD_setPixel(x + i * 2 + 1, y + j * 2, color);
LCD_setPixel(x + i * 2, y + j * 2 + 1, color);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, color);
}
else if (style.bg) {
LCD_setPixel(x + i * 2, y + j * 2, !color);
LCD_setPixel(x + i * 2 + 1, y + j * 2, !color);
LCD_setPixel(x + i * 2, y + j * 2 + 1, !color);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !color);
}
}
else if (style.size == FONT_BOLD) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, color);
LCD_setPixel(x + i + 1, y + j, color);
}
else if (style.bg) {
LCD_setPixel(x + i, y + j, !color);
LCD_setPixel(x + i + 1, y + j, !color);
}
}
}
}
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStr(const char *dString, int x, int y, enum Color bw)
{
LCD_setStrEx(dString, x, y, bw, (struct TextStyle) {});
}
static const int char_widths[] = {
[FONT_NORMAL] = 5,
[FONT_DOUBLE] = 10,
[FONT_BOLD] = 6
};
static const int char_spacings[] = {
[FONT_NORMAL] = 1,
[FONT_DOUBLE] = 2,
[FONT_BOLD] = 1
};
static const int char_heights[] = {
[FONT_NORMAL] = 8,
[FONT_DOUBLE] = 16,
[FONT_BOLD] = 8
};
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library. AND HEAVILY MODIFIED
void LCD_setStrEx(const char *dString, int x, int y, enum Color color, struct TextStyle style)
{
struct Utf8Char uchar;
struct Utf8Iterator iter;
Utf8Iterator_Init(&iter, dString);
int charw = char_widths[style.size];
int charh = char_heights[style.size];
int spacingx = char_spacings[style.size] + style.spacing_x;
int spacingy = style.spacing_y;
if (style.align != ALIGN_LEFT) {
int line_len = 0;
int skip = style.skip;
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
if (skip > 0) {
skip -= 1;
continue;
}
if (uchar.bytes[0] == '\n') {
break;
}
line_len++;
}
if (style.align == ALIGN_CENTER) {
x -= ((charw + spacingx) * line_len) / 2 - spacingx/2;
} else {
// right
x -= ((charw + spacingx) * line_len) - spacingx;
}
}
const int x0 = x;
Utf8Iterator_Init(&iter, dString);
int limit = style.limit;
int skip = style.skip;
bool wrap;
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
if (skip > 0) {
skip -= 1;
continue;
}
wrap = uchar.bytes[0] == '\n';
if (!wrap) LCD_setCharEx(uchar, x, y, color, style);
if (limit > 0) {
limit -= 1;
if (limit == 0) return;
}
if (!wrap) {
x += charw;
if (style.bg) {
for (int i = y; i < y + charh; i++) {
for (int j = x; j < x + spacingx; j++) {
LCD_setPixel(j, i, !color);
}
}
}
}
x += spacingx;
if (wrap || x > (LCD_WIDTH - charw)) {
if (style.nowrap) break;
if (style.wrap_to_0) {
x = 0;
} else {
x = x0;
}
y += charh + spacingy;
}
// no more characters could be seen
if (y >= LCD_HEIGHT) {
break;
}
}
}
// This function will draw an array over the screen. (For now) the
// array must be the same size as the screen, covering the entirety
// of the display.
void LCD_setBitmapFullScreen(const uint8_t *bitArray)
{
for (int i = 0; i < sizeof(LCD_displayMap); i++) {
LCD_displayMap[i] = bitArray[i];
}
}
void LCD_setBitmap(const struct BitmapImage *image, int x, int y, bool bg, enum Color color)
{
// int byte_count = image->width * ((image->height + 7) / 8);
for (int xi = 0; xi < image->width; xi++) {
for (int yi = 0; yi < image->height; yi++) {
int idx = xi + (yi / 8) * image->width;
// if (idx > byte_count) continue;
bool bit = image->bytes[idx] & (1 << (yi % 8));
if (bit) {
LCD_setPixel(x + xi, y + yi, color);
}
else if (bg) {
LCD_setPixel(x + xi, y + yi, !color);
}
}
}
}
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void LCD_clearDisplay(enum Color bw)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
if (bw)
LCD_displayMap[i] = 0xFF;
else
LCD_displayMap[i] = 0;
}
}
void LCD_invertDisplayData()
{
/* Indirect, swap bits in displayMap option: */
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
LCD_displayMap[i] ^= 0xFF;
}
}
void LCD_setShadeOverlay() {
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
LCD_displayMap[i] |= i & 1 ? 0x88 : 0x22;
}
}