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504 lines
18 KiB
504 lines
18 KiB
#include "nokia.h"
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/* Pin definitions:
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Most of these pins can be moved to any digital or analog pin.
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DN(MOSI)and SCLK should be left where they are (SPI pins). The
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LED (backlight) pin should remain on a PWM-capable pin. */
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static const int scePin = 7; // SCE - Chip select, pin 3 on LCD.
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static const int rstPin = 6; // RST - Reset, pin 4 on LCD.
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static const int dcPin = 5; // DC - Data/Command, pin 5 on LCD.
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static const int sdinPin = 11; // DN(MOSI) - Serial data, pin 6 on LCD.
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static const int sclkPin = 13; // SCLK - Serial clock, pin 7 on LCD.
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static const int blPin = 9; // LED - Backlight LED, pin 8 on LCD.
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/* PCD8544-specific defines: */
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#define LCD_COMMAND 0
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#define LCD_DATA 1
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/* Font table:
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This table contains the hex values that represent pixels for a
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font that is 5 pixels wide and 8 pixels high. Each byte in a row
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represents one, 8-pixel, vertical column of a character. 5 bytes
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per character. */
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static const uint8_t ASCII[][5] = {
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// First 32 characters (0x00-0x19) are ignored. These are
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// non-displayable, control characters.
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{0x00, 0x00, 0x00, 0x00, 0x00} // 0x20
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,{0x00, 0x00, 0x5f, 0x00, 0x00} // 0x21 !
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,{0x00, 0x07, 0x00, 0x07, 0x00} // 0x22 "
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,{0x14, 0x7f, 0x14, 0x7f, 0x14} // 0x23 #
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,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 0x24 $
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,{0x23, 0x13, 0x08, 0x64, 0x62} // 0x25 %
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,{0x36, 0x49, 0x55, 0x22, 0x50} // 0x26 &
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,{0x00, 0x05, 0x03, 0x00, 0x00} // 0x27 '
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,{0x00, 0x1c, 0x22, 0x41, 0x00} // 0x28 (
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,{0x00, 0x41, 0x22, 0x1c, 0x00} // 0x29 )
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,{0x14, 0x08, 0x3e, 0x08, 0x14} // 0x2a *
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,{0x08, 0x08, 0x3e, 0x08, 0x08} // 0x2b +
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,{0x00, 0x50, 0x30, 0x00, 0x00} // 0x2c ,
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,{0x08, 0x08, 0x08, 0x08, 0x08} // 0x2d -
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,{0x00, 0x60, 0x60, 0x00, 0x00} // 0x2e .
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,{0x20, 0x10, 0x08, 0x04, 0x02} // 0x2f /
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,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 0x30 0
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,{0x00, 0x42, 0x7f, 0x40, 0x00} // 0x31 1
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,{0x42, 0x61, 0x51, 0x49, 0x46} // 0x32 2
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,{0x21, 0x41, 0x45, 0x4b, 0x31} // 0x33 3
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,{0x18, 0x14, 0x12, 0x7f, 0x10} // 0x34 4
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,{0x27, 0x45, 0x45, 0x45, 0x39} // 0x35 5
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,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 0x36 6
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,{0x01, 0x71, 0x09, 0x05, 0x03} // 0x37 7
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,{0x36, 0x49, 0x49, 0x49, 0x36} // 0x38 8
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,{0x06, 0x49, 0x49, 0x29, 0x1e} // 0x39 9
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,{0x00, 0x36, 0x36, 0x00, 0x00} // 0x3a :
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,{0x00, 0x56, 0x36, 0x00, 0x00} // 0x3b ;
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,{0x08, 0x14, 0x22, 0x41, 0x00} // 0x3c <
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,{0x14, 0x14, 0x14, 0x14, 0x14} // 0x3d =
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,{0x00, 0x41, 0x22, 0x14, 0x08} // 0x3e >
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,{0x02, 0x01, 0x51, 0x09, 0x06} // 0x3f ?
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,{0x32, 0x49, 0x79, 0x41, 0x3e} // 0x40 @
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,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 0x41 A
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,{0x7f, 0x49, 0x49, 0x49, 0x36} // 0x42 B
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,{0x3e, 0x41, 0x41, 0x41, 0x22} // 0x43 C
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,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 0x44 D
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,{0x7f, 0x49, 0x49, 0x49, 0x41} // 0x45 E
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,{0x7f, 0x09, 0x09, 0x09, 0x01} // 0x46 F
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,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 0x47 G
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,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 0x48 H
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,{0x00, 0x41, 0x7f, 0x41, 0x00} // 0x49 I
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,{0x20, 0x40, 0x41, 0x3f, 0x01} // 0x4a J
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,{0x7f, 0x08, 0x14, 0x22, 0x41} // 0x4b K
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,{0x7f, 0x40, 0x40, 0x40, 0x40} // 0x4c L
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,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 0x4d M
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,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 0x4e N
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,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 0x4f O
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,{0x7f, 0x09, 0x09, 0x09, 0x06} // 0x50 P
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,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 0x51 Q
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,{0x7f, 0x09, 0x19, 0x29, 0x46} // 0x52 R
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,{0x46, 0x49, 0x49, 0x49, 0x31} // 0x53 S
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,{0x01, 0x01, 0x7f, 0x01, 0x01} // 0x54 T
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,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 0x55 U
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,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 0x56 V
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,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 0x57 W
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,{0x63, 0x14, 0x08, 0x14, 0x63} // 0x58 X
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,{0x07, 0x08, 0x70, 0x08, 0x07} // 0x59 Y
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,{0x61, 0x51, 0x49, 0x45, 0x43} // 0x5a Z
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,{0x00, 0x7f, 0x41, 0x41, 0x00} // 0x5b [
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,{0x02, 0x04, 0x08, 0x10, 0x20} // 0x5c \ (keep this to escape the backslash)
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,{0x00, 0x41, 0x41, 0x7f, 0x00} // 0x5d ]
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,{0x04, 0x02, 0x01, 0x02, 0x04} // 0x5e ^
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,{0x40, 0x40, 0x40, 0x40, 0x40} // 0x5f _
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,{0x00, 0x01, 0x02, 0x04, 0x00} // 0x60 `
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,{0x20, 0x54, 0x54, 0x54, 0x78} // 0x61 a
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,{0x7f, 0x48, 0x44, 0x44, 0x38} // 0x62 b
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,{0x38, 0x44, 0x44, 0x44, 0x20} // 0x63 c
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,{0x38, 0x44, 0x44, 0x48, 0x7f} // 0x64 d
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,{0x38, 0x54, 0x54, 0x54, 0x18} // 0x65 e
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,{0x08, 0x7e, 0x09, 0x01, 0x02} // 0x66 f
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,{0x0c, 0x52, 0x52, 0x52, 0x3e} // 0x67 g
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,{0x7f, 0x08, 0x04, 0x04, 0x78} // 0x68 h
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,{0x00, 0x44, 0x7d, 0x40, 0x00} // 0x69 i
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,{0x20, 0x40, 0x44, 0x3d, 0x00} // 0x6a j
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,{0x7f, 0x10, 0x28, 0x44, 0x00} // 0x6b k
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,{0x00, 0x41, 0x7f, 0x40, 0x00} // 0x6c l
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,{0x7c, 0x04, 0x18, 0x04, 0x78} // 0x6d m
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,{0x7c, 0x08, 0x04, 0x04, 0x78} // 0x6e n
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,{0x38, 0x44, 0x44, 0x44, 0x38} // 0x6f o
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,{0x7c, 0x14, 0x14, 0x14, 0x08} // 0x70 p
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,{0x08, 0x14, 0x14, 0x18, 0x7c} // 0x71 q
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,{0x7c, 0x08, 0x04, 0x04, 0x08} // 0x72 r
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,{0x48, 0x54, 0x54, 0x54, 0x20} // 0x73 s
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,{0x04, 0x3f, 0x44, 0x40, 0x20} // 0x74 t
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,{0x3c, 0x40, 0x40, 0x20, 0x7c} // 0x75 u
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,{0x1c, 0x20, 0x40, 0x20, 0x1c} // 0x76 v
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,{0x3c, 0x40, 0x30, 0x40, 0x3c} // 0x77 w
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,{0x44, 0x28, 0x10, 0x28, 0x44} // 0x78 x
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,{0x0c, 0x50, 0x50, 0x50, 0x3c} // 0x79 y
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,{0x44, 0x64, 0x54, 0x4c, 0x44} // 0x7a z
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,{0x00, 0x08, 0x36, 0x41, 0x00} // 0x7b {
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,{0x00, 0x00, 0x7f, 0x00, 0x00} // 0x7c |
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,{0x00, 0x41, 0x36, 0x08, 0x00} // 0x7d }
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,{0x10, 0x08, 0x08, 0x10, 0x08} // 0x7e ~
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,{0x78, 0x46, 0x41, 0x46, 0x78} // 0x7f DEL
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};
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/* The displayMap variable stores a buffer representation of the
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pixels on our display. There are 504 total bits in this array,
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same as how many pixels there are on a 84 x 48 display.
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Each byte in this array covers a 8-pixel vertical block on the
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display. Each successive byte covers the next 8-pixel column over
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until you reach the right-edge of the display and step down 8 rows.
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To update the display, we first have to write to this array, then
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call the updateDisplay() function, which sends this whole array
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to the PCD8544.
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Because the PCD8544 won't let us write individual pixels at a
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time, this is how we can make targeted changes to the display. */
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static uint8_t displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,0)->(11,7) ~ These 12 bytes cover an 8x12 block in the left corner of the display
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,0)->(23,7)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, // (24,0)->(35,7)
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0xF0, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE, 0x1E, 0x0E, 0x02, 0x00, // (36,0)->(47,7)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,0)->(59,7)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,0)->(71,7)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,0)->(83,7)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,8)->(11,15)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,8)->(23,15)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // (24,8)->(35,15)
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0x0F, 0x1F, 0x3F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFC, 0xF8, // (36,8)->(47,15)
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0xF8, 0xF0, 0xF8, 0xFE, 0xFE, 0xFC, 0xF8, 0xE0, 0x00, 0x00, 0x00, 0x00, // (48,8)->(59,15)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,8)->(71,15)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,8)->(83,15)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,16)->(11,23)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,16)->(23,23)
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0x00, 0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xF3, 0xE0, 0xE0, 0xC0, // (24,16)->(35,23)
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0xC0, 0xC0, 0xE0, 0xE0, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,16)->(47,23)
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0x00, 0x00, 0x00, // (48,16)->(59,23)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,16)->(71,23)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,16)->(83,23)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,24)->(11,31)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,24)->(23,31)
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0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (24,24)->(35,31)
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,24)->(47,31)
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0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, // (48,24)->(59,31)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,24)->(71,31)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,24)->(83,31)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,32)->(11,39)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,32)->(23,39)
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0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, // (24,32)->(35,39)
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0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x03, // (36,32)->(47,39)
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0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,32)->(59,39)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,32)->(71,39)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,32)->(83,39)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,40)->(11,47)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,40)->(23,47)
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0x00, 0x00, 0x3F, 0x1F, 0x0F, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, // (24,40)->(35,47)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (36,40)->(47,47)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,40)->(59,47)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,40)->(71,47)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,40)->(83,47) !!! The bottom right pixel!
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};
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// There are two memory banks in the LCD, data/RAM and commands.
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// This function sets the DC pin high or low depending, and then
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// sends the data byte
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static void LCDWrite(uint8_t data_or_command, uint8_t data)
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{
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//Tell the LCD that we are writing either to data or a command
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digitalWrite(dcPin, data_or_command);
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//Send the data
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digitalWrite(scePin, LOW);
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SPI.transfer(data); //shiftOut(sdinPin, sclkPin, MSBFIRST, data);
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digitalWrite(scePin, HIGH);
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}
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// This function sets a pixel on displayMap to your preferred
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// color. 1=Black, 0= white.
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void LCD_setPixel(int x, int y, boolean bw)
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{
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// First, double check that the coordinate is in range.
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if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT))
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{
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uint8_t shift = y % 8;
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if (bw) // If black, set the bit.
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displayMap[x + (y/8)*LCD_WIDTH] |= 1<<shift;
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else // If white clear the bit.
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displayMap[x + (y/8)*LCD_WIDTH] &= ~(1<<shift);
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}
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}
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// setLine draws a line from x0,y0 to x1,y1 with the set color.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setLine(int x0, int y0, int x1, int y1, bool bw)
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{
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int dy = y1 - y0; // Difference between y0 and y1
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int dx = x1 - x0; // Difference between x0 and x1
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int stepx, stepy;
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if (dy < 0)
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{
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dy = -dy;
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stepy = -1;
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}
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else
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stepy = 1;
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if (dx < 0)
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{
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dx = -dx;
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stepx = -1;
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}
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else
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stepx = 1;
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dy <<= 1; // dy is now 2*dy
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dx <<= 1; // dx is now 2*dx
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LCD_setPixel(x0, y0, bw); // Draw the first pixel.
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if (dx > dy)
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{
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int fraction = dy - (dx >> 1);
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while (x0 != x1)
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{
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if (fraction >= 0)
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{
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y0 += stepy;
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fraction -= dx;
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}
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x0 += stepx;
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fraction += dy;
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LCD_setPixel(x0, y0, bw);
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}
|
|
}
|
|
else
|
|
{
|
|
int fraction = dx - (dy >> 1);
|
|
while (y0 != y1)
|
|
{
|
|
if (fraction >= 0)
|
|
{
|
|
x0 += stepx;
|
|
fraction -= dy;
|
|
}
|
|
y0 += stepy;
|
|
fraction += dx;
|
|
LCD_setPixel(x0, y0, bw);
|
|
}
|
|
}
|
|
}
|
|
|
|
// setRect will draw a rectangle from x0,y0 top-left corner to
|
|
// a x1,y1 bottom-right corner. Can be filled with the fill
|
|
// parameter, and colored with bw.
|
|
// This function was grabbed from the SparkFun ColorLCDShield
|
|
// library.
|
|
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw)
|
|
{
|
|
// check if the rectangle is to be filled
|
|
if (fill == 1)
|
|
{
|
|
int xDiff;
|
|
|
|
if(x0 > x1)
|
|
xDiff = x0 - x1; //Find the difference between the x vars
|
|
else
|
|
xDiff = x1 - x0;
|
|
|
|
while(xDiff > 0)
|
|
{
|
|
LCD_setLine(x0, y0, x0, y1, bw);
|
|
|
|
if(x0 > x1)
|
|
x0--;
|
|
else
|
|
x0++;
|
|
|
|
xDiff--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// best way to draw an unfilled rectangle is to draw four lines
|
|
LCD_setLine(x0, y0, x1, y0, bw);
|
|
LCD_setLine(x0, y1, x1, y1, bw);
|
|
LCD_setLine(x0, y0, x0, y1, bw);
|
|
LCD_setLine(x1, y0, x1, y1, bw);
|
|
}
|
|
}
|
|
|
|
// setCircle draws a circle centered around x0,y0 with a defined
|
|
// radius. The circle can be black or white. And have a line
|
|
// thickness ranging from 1 to the radius of the circle.
|
|
// This function was grabbed from the SparkFun ColorLCDShield
|
|
// library.
|
|
void LCD_setCircle (int x0, int y0, int radius, bool bw, int lineThickness)
|
|
{
|
|
for(int r = 0; r < lineThickness; r++)
|
|
{
|
|
int f = 1 - radius;
|
|
int ddF_x = 0;
|
|
int ddF_y = -2 * radius;
|
|
int x = 0;
|
|
int y = radius;
|
|
|
|
LCD_setPixel(x0, y0 + radius, bw);
|
|
LCD_setPixel(x0, y0 - radius, bw);
|
|
LCD_setPixel(x0 + radius, y0, bw);
|
|
LCD_setPixel(x0 - radius, y0, bw);
|
|
|
|
while(x < y)
|
|
{
|
|
if(f >= 0)
|
|
{
|
|
y--;
|
|
ddF_y += 2;
|
|
f += ddF_y;
|
|
}
|
|
x++;
|
|
ddF_x += 2;
|
|
f += ddF_x + 1;
|
|
|
|
LCD_setPixel(x0 + x, y0 + y, bw);
|
|
LCD_setPixel(x0 - x, y0 + y, bw);
|
|
LCD_setPixel(x0 + x, y0 - y, bw);
|
|
LCD_setPixel(x0 - x, y0 - y, bw);
|
|
LCD_setPixel(x0 + y, y0 + x, bw);
|
|
LCD_setPixel(x0 - y, y0 + x, bw);
|
|
LCD_setPixel(x0 + y, y0 - x, bw);
|
|
LCD_setPixel(x0 - y, y0 - x, bw);
|
|
}
|
|
radius--;
|
|
}
|
|
}
|
|
|
|
// This function will draw a char (defined in the ASCII table
|
|
// near the beginning of this sketch) at a defined x and y).
|
|
// The color can be either black (1) or white (0).
|
|
void LCD_setChar(char character, int x, int y, bool bw)
|
|
{
|
|
byte column; // temp byte to store character's column bitmap
|
|
for (int i=0; i<5; i++) // 5 columns (x) per character
|
|
{
|
|
column = ASCII[character - 0x20][i];
|
|
for (int j=0; j<8; j++) // 8 rows (y) per character
|
|
{
|
|
if (column & (0x01 << j)) // test bits to set pixels
|
|
LCD_setPixel(x+i, y+j, bw);
|
|
else
|
|
LCD_setPixel(x+i, y+j, !bw);
|
|
}
|
|
}
|
|
}
|
|
|
|
// setStr draws a string of characters, calling setChar with
|
|
// progressive coordinates until it's done.
|
|
// This function was grabbed from the SparkFun ColorLCDShield
|
|
// library.
|
|
void LCD_setStr(char * dString, int x, int y, bool bw)
|
|
{
|
|
while (*dString != 0x00) // loop until null terminator
|
|
{
|
|
LCD_setChar(*dString++, x, y, bw);
|
|
x+=5;
|
|
for (int i=y; i<y+8; i++)
|
|
{
|
|
LCD_setPixel(x, i, !bw);
|
|
}
|
|
x++;
|
|
if (x > (LCD_WIDTH - 5)) // Enables wrap around
|
|
{
|
|
x = 0;
|
|
y += 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function will draw an array over the screen. (For now) the
|
|
// array must be the same size as the screen, covering the entirety
|
|
// of the display.
|
|
// Also, the array must reside in FLASH and declared with PROGMEM.
|
|
void LCD_setBitmap(const char * bitArray)
|
|
{
|
|
for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++)
|
|
{
|
|
char c = bitArray[i];
|
|
displayMap[i] = c;
|
|
}
|
|
}
|
|
|
|
// This function clears the entire display either white (0) or
|
|
// black (1).
|
|
// The screen won't actually clear until you call updateDisplay()!
|
|
void LCD_clearDisplay(bool bw)
|
|
{
|
|
for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++)
|
|
{
|
|
if (bw)
|
|
displayMap[i] = 0xFF;
|
|
else
|
|
displayMap[i] = 0;
|
|
}
|
|
}
|
|
|
|
// Helpful function to directly command the LCD to go to a
|
|
// specific x,y coordinate.
|
|
static void gotoXY(int x, int y)
|
|
{
|
|
LCDWrite(0, 0x80 | x); // Column.
|
|
LCDWrite(0, 0x40 | y); // Row. ?
|
|
}
|
|
|
|
// This will actually draw on the display, whatever is currently
|
|
// in the displayMap array.
|
|
void LCD_updateDisplay()
|
|
{
|
|
gotoXY(0, 0);
|
|
for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++)
|
|
{
|
|
LCDWrite(LCD_DATA, displayMap[i]);
|
|
}
|
|
}
|
|
|
|
// Set contrast can set the LCD Vop to a value between 0 and 127.
|
|
// 40-60 is usually a pretty good range.
|
|
void LCD_setContrast(uint8_t contrast)
|
|
{
|
|
LCDWrite(LCD_COMMAND, 0x21); //Tell LCD that extended commands follow
|
|
LCDWrite(LCD_COMMAND, 0x80 | contrast); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
|
|
LCDWrite(LCD_COMMAND, 0x20); //Set display mode
|
|
}
|
|
|
|
/* There are two ways to do this. Either through direct commands
|
|
to the display, or by swapping each bit in the displayMap array.
|
|
We'll leave both methods here, comment one or the other out if
|
|
you please. */
|
|
void LCD_invertDisplay()
|
|
{
|
|
/* Direct LCD Command option
|
|
LCDWrite(LCD_COMMAND, 0x20); //Tell LCD that extended commands follow
|
|
LCDWrite(LCD_COMMAND, 0x08 | 0x05); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
|
|
LCDWrite(LCD_COMMAND, 0x20); //Set display mode */
|
|
|
|
/* Indirect, swap bits in displayMap option: */
|
|
for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++)
|
|
{
|
|
displayMap[i] = ~displayMap[i] & 0xFF;
|
|
}
|
|
LCD_updateDisplay();
|
|
}
|
|
|
|
//This sends the magical commands to the PCD8544
|
|
void LCD_setup(void)
|
|
{
|
|
//Configure control pins
|
|
pinMode(scePin, OUTPUT);
|
|
pinMode(rstPin, OUTPUT);
|
|
pinMode(dcPin, OUTPUT);
|
|
pinMode(sdinPin, OUTPUT);
|
|
pinMode(sclkPin, OUTPUT);
|
|
pinMode(blPin, OUTPUT);
|
|
analogWrite(blPin, 255);
|
|
|
|
SPI.begin();
|
|
SPI.setDataMode(SPI_MODE0);
|
|
SPI.setBitOrder(MSBFIRST);
|
|
|
|
//Reset the LCD to a known state
|
|
digitalWrite(rstPin, LOW);
|
|
digitalWrite(rstPin, HIGH);
|
|
|
|
LCDWrite(LCD_COMMAND, 0x21); //Tell LCD extended commands follow
|
|
LCDWrite(LCD_COMMAND, 0xB0); //Set LCD Vop (Contrast)
|
|
LCDWrite(LCD_COMMAND, 0x04); //Set Temp coefficent
|
|
LCDWrite(LCD_COMMAND, 0x14); //LCD bias mode 1:48 (try 0x13)
|
|
//We must send 0x20 before modifying the display control mode
|
|
LCDWrite(LCD_COMMAND, 0x20);
|
|
LCDWrite(LCD_COMMAND, 0x0C); //Set display control, normal mode.
|
|
}
|
|
|
|
|
|
|