esp32 firmware for a toaster reflow oven WIP!!!!!
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
reflower/main/scenes/scene_demo.c

93 lines
2.3 KiB

#include <malloc.h>
#include <stdio.h>
#include <graphics/bitmaps.h>
#include "scenes.h"
#include "liquid.h"
#include "analog.h"
#include "graphics/nokia.h"
#include "graphics/drawing.h"
/**
* The struct is allocated bigger than 'Scene' to accommodate private fields.
* Since the base struct is located at the beginning, it can be cast and passed around as Scene.
*/
struct DemoScene {
struct Scene base;
int32_t pos;
uint32_t timer_phase;
uint32_t timer_prescale;
};
static struct SceneEvent onInput(struct DemoScene *self, struct InputEvent event) {
switch (event.kind) {
case InputEventKind_Wheel:
self->pos += event.wheel.delta;
break;
case InputEventKind_Button:
if (event.button.state) {
return SceneEvent_OpenChild(NewScene_Car(), 0);
}
break;
}
return SceneEvent_Repaint();
}
static struct SceneEvent onTick(struct DemoScene *self, uint32_t millis) {
// top text anim
self->timer_prescale += millis;
if (self->timer_prescale == 1000) {
self->timer_prescale = 0;
self->timer_phase += 1;
self->timer_phase = self->timer_phase & 0b11; // 0..3
return SceneEvent_Repaint();
}
return SceneEvent_None();
}
static void paint(struct DemoScene *self)
{
LCD_clearDisplay(0);
const char *header = "???";
switch (self->timer_phase) {
case 0:
header = "Drink water";
break;
case 1:
header = " Drink water";
break;
case 2:
header = " Drink water";
break;
case 3:
header = " Drink water";
break;
}
LCD_setStrEx(header, 0, 3, 1, 3);
LCD_setRect(0, 12, 83, 31, 1, 1);
char buf[10];
// sprintf(buf, "%3d", priv->pos);
// LCD_setStr(buf, 2, 15, 0);
sprintf(buf, "🌡%.0f°C", analog_read());
LCD_setStrEx(buf, 2, 14, 0, 2);
LCD_setStr("×↑↓←→⏰⌛☸⏎🌡°🔙▶◀", 2, 33, 1);
}
struct Scene *NewScene_Demo(void) {
struct DemoScene *scene = calloc(1, sizeof(struct DemoScene));
scene->base.onInput = (Scene_onInput_t) onInput;
scene->base.paint = (Scene_paint_t) paint;
scene->base.onTick = (Scene_onTick_t) onTick;
scene->base.onInput = (Scene_onInput_t) onInput;
return (struct Scene *) scene;
}