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45 lines
1.2 KiB
45 lines
1.2 KiB
#include <malloc.h>
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#include <inttypes.h>
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#include "graphics/nokia.h"
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#include "graphics/drawing.h"
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#include "scenes.h"
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#include "liquid.h"
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struct CarScene {
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struct Scene base;
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int32_t pos;
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};
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static struct SceneEvent onInput(struct CarScene *self, struct InputEvent event) {
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switch (event.kind) {
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case InputEventKind_Wheel:
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self->pos += event.wheel.delta;
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if (self->pos < 0) self->pos = 0;
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if (self->pos > LCD_WIDTH-21) self->pos = LCD_WIDTH-21;
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return SceneEvent_Repaint();
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case InputEventKind_Button:
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if (event.button.state) {
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return SceneEvent_Close(0, NULL);
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}
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// fall through
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default:
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return SceneEvent_None();
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}
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}
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static void paint(struct CarScene *self)
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{
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LCD_clearDisplay(0);
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LCD_setRect(self->pos, LCD_HEIGHT/2-10, self->pos+20,LCD_HEIGHT/2+10,0,1);
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LCD_updateDisplay();
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}
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struct Scene *NewScene_Car(void) {
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struct CarScene *scene = calloc(1, sizeof(struct CarScene));
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if (!scene) return NULL;
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scene->base.onInput = (Scene_onInput_t) onInput;
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scene->base.paint = (Scene_paint_t) paint;
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return (struct Scene *) scene;
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}
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