#include #include #include "scenes.h" #include "liquid.h" #include "analog.h" #include "graphics/nokia.h" #include "graphics/drawing.h" /** * The struct is allocated bigger than 'Scene' to accommodate private fields. * Since the base struct is located at the beginning, it can be cast and passed around as Scene. */ struct RootScene { struct Scene base; int32_t pos; uint32_t timer_phase; uint32_t timer_prescale; }; static struct SceneEvent Root_onInput(struct RootScene *self, struct InputEvent event) { switch (event.kind) { case InputEventKind_Wheel: self->pos += event.wheel.delta; break; case InputEventKind_Button: if (event.button.state) { return SceneEvent_OpenChild(NewScene_Car(), 0); } break; } return SceneEvent_Repaint(); } static struct SceneEvent Root_onTick(struct RootScene *self) { self->timer_prescale += 1; if (self->timer_prescale == 100) { self->timer_prescale = 0; self->timer_phase += 1; self->timer_phase = self->timer_phase & 0b11; // 0..3 return SceneEvent_Repaint(); } return SceneEvent_None(); } static void Root_paint(struct RootScene *self) { LCD_clearDisplay(0); const char *header = "???"; switch (self->timer_phase) { case 0: header = "Drink water"; break; case 1: header = " Drink water"; break; case 2: header = " Drink water"; break; case 3: header = " Drink water"; break; } LCD_setStrEx(header, 0, 3, 1, 3); LCD_setRect(0, 12, 83, 31, 1, 1); char buf[10]; // sprintf(buf, "%3d", priv->pos); // LCD_setStr(buf, 2, 15, 0); sprintf(buf, "🌑%.0fΒ°C", analog_read()); LCD_setStrEx(buf, 2, 14, 0, 2); LCD_setStr("Γ—β†‘β†“β†β†’β°βŒ›β˜ΈβŽπŸŒ‘Β°πŸ”™β–Άβ—€", 2, 33, 1); LCD_updateDisplay(); } struct Scene *NewScene_Root(void) { struct RootScene *scene = calloc(1, sizeof(struct RootScene)); scene->base.onInput = (Scene_onInput_t) Root_onInput; scene->base.paint = (Scene_paint_t) Root_paint; scene->base.onTick = (Scene_onTick_t) Root_onTick; return (struct Scene *) scene; }