fix bitmap drawing, align number picker screen to center

master
Ondřej Hruška 4 years ago
parent 8a2fe2a18b
commit 9b604aab4e
Signed by: MightyPork
GPG Key ID: 2C5FD5035250423D
  1. 56
      aseprite_c/graphics/bitmaps.c
  2. 8
      main/graphics/drawing.c
  3. 7
      main/scenes/scene_number.c

@ -3,6 +3,60 @@
#include <string.h>
/* 24x24: no_flame */
// ··········██····█·······
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static const uint8_t G_NO_FLAME_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x20, 0x10, 0x80, 0xc0, 0xc1, 0xe3, 0xfe, 0xfc, 0x78, 0x20, 0x83, 0x42, 0x20, 0x10, 0x88, 0x40, 0x20, 0x00, 0x00, 0x00, 0x80, 0x47, 0x01, 0x00, 0x0e, 0x1f, 0x9f, 0x4f, 0x27, 0x13, 0x89, 0x44, 0x22, 0x91, 0xc8, 0xe4, 0xf2, 0xc1, 0x00, 0x30, 0x60, 0x00, 0x00, 0x00, 0x23, 0x13, 0x88, 0x44, 0x22, 0x11, 0x48, 0x44, 0x02, 0x01, 0x00, 0x00, 0x01, 0x8f, 0x67, 0x3f, 0x1f, 0x0f, 0x00, 0x00, 0x00, 0x00 };
/* 24x24: flame */
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static const uint8_t G_FLAME_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0xc0, 0x60, 0x20, 0x10, 0x80, 0xc0, 0xc1, 0xe3, 0xfe, 0xfc, 0xf8, 0x60, 0x03, 0x82, 0xc0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x47, 0x01, 0x00, 0x0e, 0x1f, 0x3f, 0x7f, 0xff, 0x8f, 0x3f, 0xff, 0xf1, 0xec, 0xff, 0xff, 0xf8, 0xc0, 0x00, 0x30, 0x60, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0e, 0x1e, 0x3e, 0x3c, 0x6e, 0x4f, 0x07, 0x07, 0x00, 0x00, 0x01, 0x8f, 0x67, 0x3f, 0x1f, 0x0f, 0x00, 0x00, 0x00, 0x00 };
/* 84x48: boot_logo */
// ····················································································
// ·····································································████████·······
@ -55,6 +109,8 @@
static const uint8_t G_BOOT_LOGO_BYTES[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x20, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x40, 0xc0, 0xa0, 0xa0, 0x20, 0xa0, 0xa0, 0xe0, 0x60, 0xd0, 0x90, 0xd0, 0xd0, 0xf0, 0xf0, 0xc8, 0xe8, 0xe8, 0xb8, 0xb8, 0x64, 0xd4, 0xb4, 0x94, 0x9c, 0x14, 0x0c, 0x0c, 0x1c, 0x14, 0x34, 0x34, 0x34, 0x12, 0x1a, 0x0a, 0x0a, 0x06, 0x82, 0x82, 0x82, 0x44, 0x44, 0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0xc0, 0x60, 0x60, 0x60, 0x50, 0x30, 0x30, 0x38, 0x3c, 0x3c, 0x2c, 0x2c, 0x3c, 0x2e, 0x2e, 0x3e, 0x3e, 0x37, 0x3d, 0x2b, 0x3f, 0x3d, 0x2f, 0x3f, 0x3f, 0x5f, 0x4d, 0xad, 0x25, 0x16, 0x1d, 0x1f, 0x1e, 0x0a, 0x1b, 0x09, 0x0d, 0x04, 0x02, 0x03, 0x03, 0xc3, 0x43, 0x43, 0x43, 0xa5, 0x63, 0x23, 0x22, 0x21, 0x91, 0xd1, 0x31, 0x11, 0x08, 0x08, 0x28, 0x58, 0x2c, 0x04, 0x34, 0x1c, 0x16, 0x0a, 0x0a, 0x16, 0x0a, 0x05, 0x01, 0x04, 0x0b, 0x0f, 0x3c, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x09, 0x10, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x38, 0xe8, 0x08, 0xf4, 0x4c, 0x32, 0x29, 0x10, 0x08, 0x00, 0x10, 0x48, 0x84, 0x02, 0x05, 0x02, 0x05, 0x02, 0x01, 0x00, 0x00, 0x02, 0x05, 0x82, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x60, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x80, 0x87, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x06, 0x08, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x8c, 0xb0, 0xc0, 0x80, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x11, 0x16, 0x18, 0x30, 0x28, 0x08, 0x08, 0x08, 0x08, 0x04, 0x05, 0x06, 0x04, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0xa1, 0x41, 0xa1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x20, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0c, 0x05, 0x06, 0x02, 0x02, 0x02, 0x01, 0x01, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x02, 0x07, 0x02, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x7f, 0x44, 0x44, 0x44, 0x2b, 0x10, 0x00, 0x02, 0xff, 0x19, 0x29, 0x29, 0x49, 0x49, 0xc6, 0x04, 0x0a, 0x09, 0x3f, 0x49, 0x49, 0x49, 0x49, 0x41, 0x21, 0x21, 0x00, 0x50, 0x38, 0x16, 0x11, 0x16, 0x18, 0x70, 0x40, 0x00, 0x21, 0x21, 0x3f, 0x21, 0x21, 0x11, 0x09, 0x06, 0x00, 0x0a, 0x09, 0x7f, 0x05, 0x05, 0x05, 0x05, 0x05, 0x00, 0x00, 0x1e, 0x21, 0x20, 0x20, 0x20, 0x20, 0x0e, 0x11, 0x20, 0x10, 0x09, 0x06, 0x00, 0x00, 0x00, 0x07, 0x18, 0x21, 0x1f, 0x08, 0x10, 0x20, 0x10, 0x0f, 0x00, 0x00, 0x00 };
static const struct BitmapImage bitmaps[] = {
{ .name="no_flame", .width=24, .height=24, .bytes=G_NO_FLAME_BYTES },
{ .name="flame", .width=24, .height=24, .bytes=G_FLAME_BYTES },
{ .name="boot_logo", .width=84, .height=48, .bytes=G_BOOT_LOGO_BYTES },
{}
};

@ -324,13 +324,13 @@ void LCD_setBitmapFullScreen(const uint8_t *bitArray)
void LCD_setBitmap(const struct BitmapImage *image, int x, int y, bool bg, enum Color color)
{
int byte_count = image->width * (image->height + 7) / 8;
// int byte_count = image->width * ((image->height + 7) / 8);
for (int xi = 0; xi < image->width; xi++) {
for (int yi = 0; yi < image->height; yi++) {
int idx = xi + ((yi + 7) / 8) * image->width;
if (idx > byte_count) continue;
bool bit = image->bytes[idx] & (1 << yi);
int idx = xi + (yi / 8) * image->width;
// if (idx > byte_count) continue;
bool bit = image->bytes[idx] & (1 << (yi % 8));
if (bit) {
LCD_setPixel(x + xi, y + yi, color);
}

@ -1,9 +1,10 @@
#include <malloc.h>
#include <stdio.h>
#include "scenes.h"
#include "liquid.h"
#include "graphics/drawing.h"
#include "scene_number.h"
#include "graphics/display_spec.h"
struct NumberScene {
struct Scene base;
@ -40,11 +41,11 @@ static void paint(struct NumberScene *self)
struct NumberSceneOpts *opts = self->opts;
LCD_clearDisplay(0);
LCD_setStrEx(opts->label, 1, 1, BLACK, (struct TextStyle) {.size = FONT_BOLD});
LCD_setStrEx(opts->label, LCD_WIDTH/2, 1, BLACK, (struct TextStyle) {.size = FONT_BOLD, .align=ALIGN_CENTER});
char buf[10];
snprintf(buf, 10, "%d%s", opts->value, opts->unit);
LCD_setStrEx(buf, 1, 9, BLACK, (struct TextStyle) {.size = FONT_DOUBLE});
LCD_setStrEx(buf, LCD_WIDTH/2, 14, BLACK, (struct TextStyle) {.size = FONT_DOUBLE, .align=ALIGN_CENTER});
}
static void deinit(struct NumberScene *self)

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