"liquid" GUI framework
This commit is contained in:
+11
-2
@@ -1,4 +1,13 @@
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set(COMPONENT_SRCS "app_main.c" "nokia.c" "knob.c" "gui.c" "analog.c")
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set(COMPONENT_SRCS
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set(COMPONENT_ADD_INCLUDEDIRS "")
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"app_main.c"
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"nokia.c"
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"knob.c"
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"gui.c"
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"analog.c"
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"liquid/liquid.c"
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"liquid/scene_root.c"
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"liquid/scene_car.c"
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)
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set(COMPONENT_ADD_INCLUDEDIRS "liquid")
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register_component()
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register_component()
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+41
-30
@@ -3,10 +3,15 @@
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#include "analog.h"
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#include "analog.h"
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#include <freertos/FreeRTOS.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/task.h>
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#include <freertos/task.h>
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#include <liquid.h>
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#include <freertos/timers.h>
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static void gui_thread(void *arg);
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static void gui_thread(void *arg);
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static void gui_tick(TimerHandle_t xTimer);
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TaskHandle_t hGuiThread = NULL;
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TaskHandle_t hGuiThread = NULL;
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TimerHandle_t hTicker = NULL;
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void gui_init() {
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void gui_init() {
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printf("GUI init\n");
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printf("GUI init\n");
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@@ -20,35 +25,55 @@ void gui_init() {
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int rv = xTaskCreate(gui_thread, "gui", 4096, NULL, 6, &hGuiThread);
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int rv = xTaskCreate(gui_thread, "gui", 4096, NULL, 6, &hGuiThread);
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assert (rv == pdPASS);
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assert (rv == pdPASS);
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hTicker = xTimerCreate(
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"gui_tick", /* name */
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pdMS_TO_TICKS(10), /* period/time */
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pdTRUE, /* auto reload */
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(void*)0, /* timer ID */
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gui_tick); /* callback */
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assert(hTicker != NULL);
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xTimerStart(hTicker, portMAX_DELAY);
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}
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static void gui_tick(TimerHandle_t xTimer) {
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xTaskNotify(hGuiThread, 0b10000, eSetBits);
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}
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}
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/**
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/**
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* Notification API:
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* Notification API:
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*
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*
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* 0b1 - knob CW
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* 0b1 - knob CW
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* 0b10 - knowb CCW
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* 0b10 - knowb CCW
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* 0b100 - button released
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* 0b100 - button released
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* 0b1000 - button pressed
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* 0b1000 - button pressed
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* 0b10000 - ticker event
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*
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*
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* @param arg
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* @param arg
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*/
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*/
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static void __attribute__((noreturn)) gui_thread(void *arg) {
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static void __attribute__((noreturn)) gui_thread(void *arg) {
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uint32_t pos = 0;
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struct Liquid *liquid = Liquid_start();
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bool btn = 0;
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uint32_t last_wheel_time = 0;
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uint32_t last_wheel_time = 0;
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#define NMAX 60
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while (1) {
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while (1) {
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uint32_t value = 0;
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uint32_t value = 0;
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xTaskNotifyWait(0, ULONG_MAX, &value, pdMS_TO_TICKS(250));
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xTaskNotifyWait(0, ULONG_MAX, &value, pdMS_TO_TICKS(10));
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bool want_repaint = false;
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// printf("Knob event 0x%02x ", value);
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// printf("Knob event 0x%02x ", value);
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if (value & 0b10000) {
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// TICK
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want_repaint |= Liquid_handleTick(liquid);
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}
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if (value & 0b1000) {
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if (value & 0b1000) {
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// printf("PUSH ");
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want_repaint |= Liquid_handleInput(liquid, InputEvent_Button(1));
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btn = 1;
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} else if (value & 0b100) {
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} else if (value & 0b100) {
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btn = 0;
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want_repaint |= Liquid_handleInput(liquid, InputEvent_Button(0));
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}
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}
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if (value & 0b11) {
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if (value & 0b11) {
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@@ -67,30 +92,16 @@ static void __attribute__((noreturn)) gui_thread(void *arg) {
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last_wheel_time = time;
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last_wheel_time = time;
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if (value & 0b01) {
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if (value & 0b01) {
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pos += increment;
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want_repaint |= Liquid_handleInput(liquid, InputEvent_Wheel(increment));
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}
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}
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if (value & 0b10) {
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if (value & 0b10) {
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pos -= increment;
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want_repaint |= Liquid_handleInput(liquid, InputEvent_Wheel(-increment));
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}
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}
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}
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}
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LCD_setRect(0, 15, 83, 35, 1, 1);
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if (want_repaint) {
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char buf[10];
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Liquid_paint(liquid);
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sprintf(buf, "%3d %s", pos, btn?"BTN":"");
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}
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LCD_setStr(buf, 2, 17, 0);
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sprintf(buf, "%.0f C", analog_read());
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LCD_setStr(buf, 2, 26, 0);
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LCD_updateDisplay();
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// printf(">");
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// for (int i=0; i<pos; i++) {
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// printf(" ");
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// }
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// printf("#");
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// for (int i=pos; i<NMAX; i++) {
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// printf(" ");
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// }
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// printf("<\n");
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}
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}
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}
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}
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@@ -0,0 +1,115 @@
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#include "liquid.h"
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#include "rom/queue.h"
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#include "scenes.h"
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#include <malloc.h>
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#include <assert.h>
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#include <esp_log.h>
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static const char *TAG = "Liquid";
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struct RunningScene {
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struct Scene *scene;
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SLIST_ENTRY(RunningScene) next;
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} cmd_item_t;
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struct Liquid {
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SLIST_HEAD(, RunningScene) stack; // stack with the topmost scene as the first element / head
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};
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static struct SceneEvent Default_onChildReturn(struct Scene *scene, uint32_t tag, uint32_t status, void *data) {
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if (data) free(data);
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return SceneEvent_Repaint();
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}
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static void addChild(struct Liquid *container, struct Scene *child) {
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struct RunningScene *elm = calloc(1, sizeof(struct RunningScene));
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if (!child->onChildReturn) child->onChildReturn = Default_onChildReturn;
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assert(child->paint != NULL);
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elm->scene = child;
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SLIST_INSERT_HEAD(&container->stack, elm, next);
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}
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struct Liquid *Liquid_start() {
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struct Liquid *container = calloc(1, sizeof(struct Liquid));
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addChild(container, NewScene_Root());
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Liquid_paint(container);
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return container;
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}
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static struct SceneEvent handleSceneEvent(struct Liquid *container, struct SceneEvent event) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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switch (event.kind) {
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case SceneEventKind_Close:
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assert(SLIST_NEXT(topmost, next) != NULL);
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SLIST_REMOVE_HEAD(&container->stack, next);
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uint32_t tag = topmost->scene->tag;
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if (topmost->scene->options) {
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free(topmost->scene->options);
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}
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free(topmost->scene);
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free(topmost);
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topmost = SLIST_FIRST(&container->stack);
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// this is always set.
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return topmost->scene->onChildReturn(topmost->scene, tag, event.close.status, event.close.data);
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case SceneEventKind_OpenChild:;
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if (!event.open.scene) {
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ESP_LOGE(TAG, "Attempt to open NULL scene!");
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return SceneEvent_None();
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}
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struct Scene *newScene = event.open.scene;
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newScene->tag = event.open.tag;
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addChild(container, newScene);
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return SceneEvent_Repaint();
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case SceneEventKind_RequestRepaint:
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case SceneEventKind_None:
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default:
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// this shouldn't get here
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return event;
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}
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}
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bool processReturnValue(struct Liquid *container, struct SceneEvent result) {
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while (result.kind != SceneEventKind_None) {
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if (result.kind == SceneEventKind_RequestRepaint) {
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return 1; // repaint
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}
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result = handleSceneEvent(container, result);
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}
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return 0;
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}
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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assert(topmost->scene != NULL);
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if (topmost->scene->onInput) {
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struct SceneEvent result = topmost->scene->onInput(topmost->scene, event);
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return processReturnValue(container, result);
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} else {
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return false;
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}
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}
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bool Liquid_handleTick(struct Liquid *container) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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assert(topmost->scene != NULL);
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if (topmost->scene->onTick) {
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struct SceneEvent result = topmost->scene->onTick(topmost->scene);
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return processReturnValue(container, result);
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} else {
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return false;
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}
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}
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void Liquid_paint(struct Liquid *container) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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topmost->scene->paint(topmost->scene);
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}
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@@ -0,0 +1,137 @@
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/**
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* GUI framework
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*
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* Created on 2020/01/03.
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*/
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#ifndef REFLOWER_LIQUID_H
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#define REFLOWER_LIQUID_H
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#include <stdint.h>
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#include <stdbool.h>
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struct Liquid;
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enum InputEvent_Kind {
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InputEventKind_Wheel,
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InputEventKind_Button,
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};
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struct InputEvent {
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enum InputEvent_Kind kind;
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union {
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struct {
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// Wheel delta
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int8_t delta;
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} wheel;
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struct {
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// Button state
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bool state;
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} button;
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};
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};
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#define InputEvent_Wheel(delta_) ((struct InputEvent) { \
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.kind = InputEventKind_Wheel, \
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.wheel = { .delta = delta_ } \
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})
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#define InputEvent_Button(state_) ((struct InputEvent) { \
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.kind = InputEventKind_Button, \
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.button = { .state = state_ }, \
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})
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enum SceneEvent_Kind {
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// Close this scene.
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// The scene is responsible for cleaning up 'private'.
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// 'options' and the scene itself will be freed by the GUI engine.
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SceneEventKind_Close,
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SceneEventKind_OpenChild,
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SceneEventKind_RequestRepaint,
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SceneEventKind_None,
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};
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struct SceneEvent {
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enum SceneEvent_Kind kind;
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union {
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|
struct {
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// Status code
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uint32_t status;
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// Return data on heap
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void *data;
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} close;
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struct {
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// Scene (initialized, with options loaded in through the constructor)
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void *scene;
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// Tag used by parent to identify the open child
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|
uint32_t tag;
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|
} open;
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|
};
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|
};
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|
struct Scene;
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|
|
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|
#define SceneEvent_None() ((struct SceneEvent) { \
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|
.kind = SceneEventKind_None\
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|
})
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|
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|
#define SceneEvent_Repaint() ((struct SceneEvent) { \
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|
.kind = SceneEventKind_RequestRepaint\
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|
})
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|
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|
#define SceneEvent_OpenChild(child_, tag_) ((struct SceneEvent) { \
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|
.kind = SceneEventKind_OpenChild,\
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|
.open = { .scene = (child_), .tag=tag_ }, \
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|
})
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|
|
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|
#define SceneEvent_Close(status_, data_) ((struct SceneEvent) { \
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|
.kind = SceneEventKind_Close,\
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|
.close = { .status = (status_), .data=(data_) }, \
|
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|
})
|
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|
|
||||||
|
typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
|
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|
typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, uint32_t status, void *data);
|
||||||
|
typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
|
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|
typedef void (*Scene_repaint_t)(struct Scene *scene);
|
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|
|
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|
struct Scene {
|
||||||
|
uint32_t tag;
|
||||||
|
void *options;
|
||||||
|
void *private;
|
||||||
|
/** Handle input */
|
||||||
|
Scene_onInput_t onInput;
|
||||||
|
/** Handle child scene return */
|
||||||
|
Scene_onChildReturn_t onChildReturn;
|
||||||
|
/** Periodic tick */
|
||||||
|
Scene_onTick_t onTick;
|
||||||
|
/** Periodic tick */
|
||||||
|
Scene_repaint_t paint;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allocate scene and the inner private type.
|
||||||
|
*
|
||||||
|
* Requires <malloc.h>
|
||||||
|
*
|
||||||
|
* Must be used like:
|
||||||
|
*
|
||||||
|
* struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
|
||||||
|
* scene->onInput = ...
|
||||||
|
* return scene;
|
||||||
|
*/
|
||||||
|
#define SCENE_SAFE_ALLOC(private_type) \
|
||||||
|
calloc(1, sizeof(struct Scene)); \
|
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|
if (!scene) return NULL; \
|
||||||
|
scene->private = calloc(1, sizeof(private_type)); \
|
||||||
|
if (!scene->private) return NULL;
|
||||||
|
|
||||||
|
/** return 1 if repaint requested */
|
||||||
|
bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
|
||||||
|
|
||||||
|
/** return 1 if repaint requested */
|
||||||
|
bool Liquid_handleTick(struct Liquid *container);
|
||||||
|
|
||||||
|
void Liquid_paint(struct Liquid *container);
|
||||||
|
struct Liquid *Liquid_start();
|
||||||
|
|
||||||
|
#endif //REFLOWER_LIQUID_H
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#include "scenes.h"
|
||||||
|
#include "liquid.h"
|
||||||
|
#include "../nokia.h"
|
||||||
|
#include <malloc.h>
|
||||||
|
|
||||||
|
struct private {
|
||||||
|
int32_t pos;
|
||||||
|
};
|
||||||
|
|
||||||
|
static struct SceneEvent Car_onInput(struct Scene *scene, struct InputEvent event) {
|
||||||
|
struct private *priv = scene->private;
|
||||||
|
switch (event.kind) {
|
||||||
|
case InputEventKind_Wheel:
|
||||||
|
priv->pos += event.wheel.delta;
|
||||||
|
if (priv->pos < 0) priv->pos = 0;
|
||||||
|
if (priv->pos > LCD_WIDTH-21) priv->pos = LCD_WIDTH-21;
|
||||||
|
return SceneEvent_Repaint();
|
||||||
|
|
||||||
|
case InputEventKind_Button:
|
||||||
|
if (event.button.state) {
|
||||||
|
return SceneEvent_Close(0, NULL);
|
||||||
|
}
|
||||||
|
// fall through
|
||||||
|
default:
|
||||||
|
return SceneEvent_None();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Car_paint(struct Scene *scene)
|
||||||
|
{
|
||||||
|
struct private *priv = scene->private;
|
||||||
|
|
||||||
|
LCD_clearDisplay(0);
|
||||||
|
LCD_setRect(priv->pos, LCD_HEIGHT/2-10, priv->pos+20,LCD_HEIGHT/2+10,0,1);
|
||||||
|
LCD_updateDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Scene *NewScene_Car(void) {
|
||||||
|
struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
|
||||||
|
|
||||||
|
scene->onInput = Car_onInput;
|
||||||
|
scene->paint = Car_paint;
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
#include "scenes.h"
|
||||||
|
#include "liquid.h"
|
||||||
|
#include "../nokia.h"
|
||||||
|
#include "../analog.h"
|
||||||
|
#include <malloc.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
struct private {
|
||||||
|
int32_t pos;
|
||||||
|
uint32_t timer_phase;
|
||||||
|
uint32_t timer_prescale;
|
||||||
|
};
|
||||||
|
|
||||||
|
static struct SceneEvent Root_onInput(struct Scene *scene, struct InputEvent event) {
|
||||||
|
struct private *priv = scene->private;
|
||||||
|
switch (event.kind) {
|
||||||
|
case InputEventKind_Wheel:
|
||||||
|
priv->pos += event.wheel.delta;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case InputEventKind_Button:
|
||||||
|
if (event.button.state) {
|
||||||
|
return SceneEvent_OpenChild(NewScene_Car(), 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SceneEvent_Repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
static struct SceneEvent Root_onTick(struct Scene *scene) {
|
||||||
|
struct private *priv = scene->private;
|
||||||
|
priv->timer_prescale += 1;
|
||||||
|
|
||||||
|
if (priv->timer_prescale == 100) {
|
||||||
|
priv->timer_prescale = 0;
|
||||||
|
priv->timer_phase += 1;
|
||||||
|
priv->timer_phase = priv->timer_phase & 0b11; // 0..3
|
||||||
|
|
||||||
|
return SceneEvent_Repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
return SceneEvent_None();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Root_paint(struct Scene *scene)
|
||||||
|
{
|
||||||
|
struct private *priv = scene->private;
|
||||||
|
|
||||||
|
LCD_clearDisplay(0);
|
||||||
|
const char *header = "???";
|
||||||
|
switch (priv->timer_phase) {
|
||||||
|
case 0:
|
||||||
|
header = "ICE";
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
header = " COLD";
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
header = "COCA";
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
header = " COLA";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
LCD_setStr(header, 20, 3, 1);
|
||||||
|
|
||||||
|
LCD_setRect(0, 15, 83, 35, 1, 1);
|
||||||
|
char buf[10];
|
||||||
|
sprintf(buf, "%3d", priv->pos);
|
||||||
|
LCD_setStr(buf, 2, 17, 0);
|
||||||
|
sprintf(buf, "%.0f C", analog_read());
|
||||||
|
LCD_setStr(buf, 2, 26, 0);
|
||||||
|
LCD_updateDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Scene *NewScene_Root(void) {
|
||||||
|
struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
|
||||||
|
|
||||||
|
scene->onInput = Root_onInput;
|
||||||
|
scene->paint = Root_paint;
|
||||||
|
scene->onTick = Root_onTick;
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
/**
|
||||||
|
* TODO file description
|
||||||
|
*
|
||||||
|
* Created on 2020/01/03.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef REFLOWER_SCENES_H
|
||||||
|
#define REFLOWER_SCENES_H
|
||||||
|
|
||||||
|
struct Scene *NewScene_Root(void);
|
||||||
|
struct Scene *NewScene_Car(void);
|
||||||
|
|
||||||
|
#endif //REFLOWER_SCENES_H
|
||||||
+1
-1
@@ -345,7 +345,7 @@ void LCD_setChar(char character, int x, int y, bool bw)
|
|||||||
// progressive coordinates until it's done.
|
// progressive coordinates until it's done.
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
// This function was grabbed from the SparkFun ColorLCDShield
|
||||||
// library.
|
// library.
|
||||||
void LCD_setStr(char *dString, int x, int y, bool bw)
|
void LCD_setStr(const char *dString, int x, int y, bool bw)
|
||||||
{
|
{
|
||||||
while (*dString != 0x00) // loop until null terminator
|
while (*dString != 0x00) // loop until null terminator
|
||||||
{
|
{
|
||||||
|
|||||||
+1
-1
@@ -44,7 +44,7 @@ void LCD_setChar(char character, int x, int y, bool bw);
|
|||||||
// progressive coordinates until it's done.
|
// progressive coordinates until it's done.
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
// This function was grabbed from the SparkFun ColorLCDShield
|
||||||
// library.
|
// library.
|
||||||
void LCD_setStr(char * dString, int x, int y, bool bw);
|
void LCD_setStr(const char * dString, int x, int y, bool bw);
|
||||||
|
|
||||||
// This function clears the entire display either white (0) or
|
// This function clears the entire display either white (0) or
|
||||||
// black (1).
|
// black (1).
|
||||||
|
|||||||
Reference in New Issue
Block a user