implement number input

This commit is contained in:
2020-01-05 18:38:33 +01:00
parent 2b92a6832d
commit 4587e1d1ab
11 changed files with 174 additions and 12 deletions
+3 -2
View File
@@ -1,8 +1,9 @@
#include "scenes.h"
#include "liquid.h"
#include <malloc.h>
#include <inttypes.h>
#include "graphics/nokia.h"
#include "graphics/drawing.h"
#include "scenes.h"
#include "liquid.h"
struct CarScene {
struct Scene base;
+7
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@@ -55,11 +55,18 @@ static struct SceneEvent onInput(struct MenuScene *self, struct InputEvent event
}
}
static void deinit(struct MenuScene *self)
{
free(self->items);
self->items = NULL;
}
struct MenuScene *NewScene_Menu(struct MenuItem *items, size_t items_len) {
struct MenuScene *scene = calloc(1, sizeof(struct MenuScene));
scene->base.paint = (Scene_paint_t) paint;
scene->base.onInput = (Scene_onInput_t) onInput;
scene->base.deinit = (Scene_deinit_t) deinit;
scene->items = items;
scene->items_len = items_len;
+5
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@@ -7,6 +7,9 @@
#ifndef REFLOWER_SCENE_MENU_H
#define REFLOWER_SCENE_MENU_H
#include <stdint.h>
#include <stddef.h>
#define MENUITEM_LABEL_LEN 30
struct MenuItem {
@@ -30,6 +33,8 @@ struct MenuScene {
int32_t selected;
// selection handler
MenuScene_onSelect_t onSelect;
// Extra field for the instance's private use.
void *private;
};
struct MenuScene *NewScene_Menu(struct MenuItem *items, size_t items_len);
+66
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@@ -0,0 +1,66 @@
#include "scenes.h"
#include "liquid.h"
#include <malloc.h>
#include <stdio.h>
#include "graphics/nokia.h"
#include "graphics/drawing.h"
#include "scene_number.h"
struct NumberScene {
struct Scene base;
struct NumberSceneOpts *opts;
};
static struct SceneEvent onInput(struct NumberScene *self, struct InputEvent event) {
struct NumberSceneOpts *opts = self->opts;
switch (event.kind) {
case InputEventKind_Wheel:
opts->value += event.wheel.delta;
if (opts->value < opts->min) {
opts->value = opts->min;
}
else if (opts->value > opts->max) {
opts->value = opts->max;
}
return SceneEvent_Repaint();
case InputEventKind_Button:
if (event.button.state) {
return SceneEvent_Close(opts->value, NULL);
}
// fall through
default:
return SceneEvent_None();
}
}
static void paint(struct NumberScene *self)
{
struct NumberSceneOpts *opts = self->opts;
LCD_clearDisplay(0);
LCD_setStrEx(opts->label, 1, 1, BLACK, FONT_BOLD);
char buf[10];
snprintf(buf, 10, "%d%s", opts->value, opts->unit);
LCD_setStrEx(buf, 1, 9, BLACK, FONT_DOUBLE);
}
static void deinit(struct NumberScene *self)
{
free(self->opts);
self->opts = NULL;
}
struct Scene *NewScene_Number(struct NumberSceneOpts *opts) {
struct NumberScene *scene = calloc(1, sizeof(struct NumberScene));
if (!scene) return NULL;
scene->opts = opts;
scene->base.onInput = (Scene_onInput_t) onInput;
scene->base.paint = (Scene_paint_t) paint;
scene->base.deinit = (Scene_deinit_t) deinit;
return (struct Scene *) scene;
}
+32
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@@ -0,0 +1,32 @@
/**
* TODO file description
*
* Created on 2020/01/05.
*/
#ifndef REFLOWER_SCENE_NUMBER_H
#define REFLOWER_SCENE_NUMBER_H
#include <stdint.h>
struct NumberSceneOpts {
char label[15];
char unit[8];
int32_t value;
int32_t min;
int32_t max;
};
/**
* Create number picker.
*
* The result is passed back as status.
*
* "opts" must be on heap and will be internally mutated.
*
* @param opts
* @return
*/
struct Scene *NewScene_Number(struct NumberSceneOpts *opts);
#endif //REFLOWER_SCENE_NUMBER_H
+1 -1
View File
@@ -21,7 +21,7 @@ static struct SceneEvent init(struct RootScene *self)
return SceneEvent_OpenChild(NewScene_Boot(), 1);
}
struct SceneEvent onChildReturn(struct RootScene *self, uint32_t tag, int32_t status, void *data)
static struct SceneEvent onChildReturn(struct RootScene *self, uint32_t tag, int32_t status, void *data)
{
if (tag == 1) {
return SceneEvent_OpenChild(NewScene_MenuTest(), 0);
+49 -3
View File
@@ -10,8 +10,14 @@
#include "scenes.h"
#include "scene_menu.h"
struct Priv {
int32_t number;
Scene_deinit_t parent_deinit;
};
static struct SceneEvent onSelect(struct MenuScene *self) {
struct Priv *priv = self->private;
if (self->selected == 0) {
return SceneEvent_Close(0, NULL);
}
@@ -22,24 +28,55 @@ static struct SceneEvent onSelect(struct MenuScene *self) {
if (self->selected == 9) {
return SceneEvent_OpenChild(NewScene_Demo(), 0);
}
if (self->selected == 2) {
struct NumberSceneOpts *opts = calloc(1, sizeof(struct NumberSceneOpts));
strcpy(opts->unit, "°C");
strcpy(opts->label, "Setpoint");
opts->value = priv->number;
opts->min = 0;
opts->max = 350;
return SceneEvent_OpenChild(NewScene_Number(opts), 99);
}
if (self->selected == 5) {
self->items[5].tag++;
snprintf(self->items[5].label, MENUITEM_LABEL_LEN, "Count = %d", self->items[5].tag);
snprintf(self->items[5].label, MENUITEM_LABEL_LEN, "Clicked %dx", self->items[5].tag);
return SceneEvent_Repaint();
}
return SceneEvent_None();
}
static void deinit(struct MenuScene *self)
{
struct Priv *priv = self->private;
if (priv->parent_deinit) {
priv->parent_deinit((struct Scene *) self);
}
free(self->private);
self->private = NULL;
}
static struct SceneEvent onChildReturn(struct MenuScene *self, uint32_t tag, int32_t status, void *data)
{
struct Priv *priv = self->private;
if (tag == 99) {
priv->number = status;
snprintf(self->items[2].label, MENUITEM_LABEL_LEN, "Set=%d°C", priv->number);
}
// this should be unreachable
return SceneEvent_None();
}
struct Scene *NewScene_MenuTest() {
struct MenuItem *items = calloc(10, sizeof(struct MenuItem));
strncpy(items[0].label, "🔙Back", MENUITEM_LABEL_LEN);
strncpy(items[1].label, "▶#1", MENUITEM_LABEL_LEN);
strncpy(items[2].label, "▶#2", MENUITEM_LABEL_LEN);
strncpy(items[2].label, "Set=0°C", MENUITEM_LABEL_LEN);
strncpy(items[3].label, "▶#3", MENUITEM_LABEL_LEN);
strncpy(items[4].label, "▶#4", MENUITEM_LABEL_LEN);
strncpy(items[5].label, "Count = 0", MENUITEM_LABEL_LEN);
strncpy(items[5].label, "Clicked 0x", MENUITEM_LABEL_LEN);
strncpy(items[6].label, "▶#6", MENUITEM_LABEL_LEN);
strncpy(items[7].label, "▶#7", MENUITEM_LABEL_LEN);
strncpy(items[8].label, "Car", MENUITEM_LABEL_LEN);
@@ -48,5 +85,14 @@ struct Scene *NewScene_MenuTest() {
struct MenuScene * scene = NewScene_Menu(items, 10);
scene->onSelect = onSelect;
// private data added by the subclass
struct Priv *priv = calloc(1, sizeof(struct Priv));
priv->number = 0;
priv->parent_deinit = scene->base.deinit;
scene->private = priv;
scene->base.deinit = (Scene_deinit_t) deinit;
scene->base.onChildReturn = (Scene_onChildReturn_t) onChildReturn;
return (struct Scene *) scene;
}
+5 -1
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@@ -7,11 +7,15 @@
#ifndef REFLOWER_SCENES_H
#define REFLOWER_SCENES_H
#include "scene_type.h"
struct Scene *NewScene_Root(void);
struct Scene *NewScene_Boot(void);
struct Scene *NewScene_Demo(void);
struct Scene *NewScene_Car(void);
struct Scene *NewScene_MenuTest(void);
#include "scene_menu.h"
#include "scene_number.h"
#endif //REFLOWER_SCENES_H