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153 lines
4.2 KiB
153 lines
4.2 KiB
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* Jeroen Domburg <jeroen@spritesmods.com> wrote this file. As long as you retain
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* this notice you can do whatever you want with this stuff. If we meet some day,
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* and you think this stuff is worth it, you can buy me a beer in return.
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* ----------------------------------------------------------------------------
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*/
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// library headers
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#include <esp8266.h>
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#include "httpd.h"
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#include "httpdespfs.h"
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#include "cgiwifi.h"
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#include "cgiflash.h"
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#include "auth.h"
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#include "espfs.h"
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#include "captdns.h"
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#include "webpages-espfs.h"
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#include "cgiwebsocket.h"
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// user files
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#include "cgi.h"
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#include "stdout.h"
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#include "io.h"
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/**
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* @brief BasicAuth name/password checking function.
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*
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* It's invoked by the authBasic() built-in route handler
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* until it returns 0. Each time it populates the provided
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* name and password buffer.
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*
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* @param connData : connection context
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* @param no : user number (incremented each time it's called)
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* @param user : user buffer
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* @param userLen : user buffer size
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* @param pass : password buffer
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* @param passLen : password buffer size
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* @return 0 to end, 1 if more users are available.
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*/
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int myPassFn(HttpdConnData *connData, int no, char *user, int userLen, char *pass, int passLen)
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{
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(void)connData;
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(void)userLen;
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(void)passLen;
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if (no == 0) {
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os_strcpy(user, "admin");
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os_strcpy(pass, "s3cr3t");
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return 1;
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//Add more users this way. Check against incrementing no for each user added.
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// } else if (no==1) {
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// os_strcpy(user, "user1");
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// os_strcpy(pass, "something");
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// return 1;
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}
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return 0;
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}
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// Some stuff for alternative ESPFS storage methods
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#ifdef ESPFS_POS
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CgiUploadFlashDef uploadParams = {
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.type = CGIFLASH_TYPE_ESPFS,
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.fw1Pos = ESPFS_POS,
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.fw2Pos = 0,
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.fwSize = ESPFS_SIZE,
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};
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#define INCLUDE_FLASH_FNS
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#endif
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#ifdef OTA_FLASH_SIZE_K
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CgiUploadFlashDef uploadParams = {
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.type = CGIFLASH_TYPE_FW,
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.fw1Pos = 0x1000,
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.fw2Pos = ((OTA_FLASH_SIZE_K * 1024) / 2) + 0x1000,
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.fwSize = ((OTA_FLASH_SIZE_K * 1024) / 2) - 0x1000,
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.tagName = OTA_TAGNAME
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};
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#define INCLUDE_FLASH_FNS
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#endif
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/**
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* This is the main url->function dispatching data struct.
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*
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* In short, it's a struct with various URLs plus their handlers. The handlers can
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* be 'standard' CGI functions you wrote, or 'special' CGIs requiring an argument.
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* They can also be auth-functions. An asterisk will match any url starting with
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* everything before the asterisks; "*" matches everything. The list will be
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* handled top-down, so make sure to put more specific rules above the more
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* general ones. Authorization things (like authBasic) act as a 'barrier' and
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* should be placed above the URLs they protect.
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*/
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static HttpdBuiltInUrl builtInUrls[] = {
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{"*", cgiRedirectApClientToHostname, "esp8266.nonet"},
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{"/", cgiEspFsTemplate, (void *)tplCounter},
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//Enable the line below to protect the WiFi configuration with an username/password combo.
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// {"/wifi/*", authBasic, (void *)myPassFn},
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{"/wifi", cgiRedirect, "/wifi/"},
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{"/wifi/", cgiEspFsTemplate, (void *)tplWlan},
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//{"/wifi/", cgiRedirect, "/wifi/wifi.tpl"},
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{"/wifi/wifiscan.cgi", cgiWiFiScan, NULL},
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{"/wifi/connect.cgi", cgiWiFiConnect, NULL},
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{"/wifi/connstatus.cgi", cgiWiFiConnStatus, NULL},
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{"/wifi/setmode.cgi", cgiWiFiSetMode, NULL},
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{"*", cgiEspFsHook, NULL}, //Catch-all cgi function for the filesystem
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{NULL, NULL, NULL}
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};
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/**
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* Main routine. Initialize stdout, the I/O, filesystem and the webserver and we're done.
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*/
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void user_init(void)
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{
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// set up the debuging output
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stdoutInit();
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// reset button etc
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ioInit();
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// Start the captive portal
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captdnsInit();
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/* --- Initialize ESPFS --- */
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// 0x40200000 is the base address for spi flash memory mapping, ESPFS_POS is the position
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// where image is written in flash that is defined in Makefile.
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#ifdef ESPFS_POS
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espFsInit((void*)(0x40200000 + ESPFS_POS));
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#else
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espFsInit((void*)(webpages_espfs_start));
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#endif
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/* --- Initialize the webserver --- */
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httpdInit(builtInUrls, 80);
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os_printf("\nReady\n");
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}
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void user_rf_pre_init()
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{
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//Not needed, but some SDK versions want this defined.
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}
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