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181 lines
2.8 KiB
181 lines
2.8 KiB
#include "main.h"
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#include "hw_init.h"
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#include "com/debug.h"
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#include "com/com_fileio.h"
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#include "com/com_iface.h"
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#include "bus/event_queue.h"
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#include "bus/event_handler.h"
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#include "utils/timebase.h"
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#include "colorled.h"
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#include "display.h"
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#include <math.h>
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//#include <sbmp.h>
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#include "dotmatrix.h"
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#include <arm_math.h>
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#include "mode_audio.h"
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#include "mode_snake.h"
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#include "mode_life.h"
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#include "scrolltext.h"
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/** Functional mode */
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typedef enum {
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MODE_AUDIO,
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MODE_LIFE,
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MODE_SNAKE,
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MODE_END,
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} GameMode;
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static void poll_subsystems(void);
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static void gamepad_rx(ComIface *iface);
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static void switch_mode(void *unused); // circle b/w modes
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static void activate_mode(void); // activate currently selected mode
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static GameMode app_mode;
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static void switch_mode(void *unused)
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{
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(void)unused;
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if (++app_mode == MODE_END) {
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app_mode = 0;
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}
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activate_mode();
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// discard buffer
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uint8_t x;
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while(com_rx(gamepad_iface, &x));
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}
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#define SCROLL_STEP 22
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static void activate_mode(void)
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{
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// --- Audio FFT mode ---
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if (app_mode == MODE_AUDIO) {
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info("MODE: Audio");
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scrolltext("AUDIO", SCROLL_STEP);
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mode_audio_start();
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} else {
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mode_audio_stop();
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}
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// --- Game Of Life ---
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if (app_mode == MODE_LIFE) {
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info("MODE: Life");
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scrolltext("CONWAY", SCROLL_STEP);
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mode_life_start();
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} else {
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mode_life_stop();
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}
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// --- Snake Minigame ---
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if (app_mode == MODE_SNAKE) {
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info("MODE: Snake");
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scrolltext("SNAKE", SCROLL_STEP);
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mode_snake_start();
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} else {
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mode_snake_stop();
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}
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}
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int main(void)
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{
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hw_init();
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banner("*** FFT dot matrix display ***");
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banner_info("(c) Ondrej Hruska, 2016");
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gamepad_iface->rx_callback = gamepad_rx;
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mode_audio_init();
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mode_life_init();
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mode_snake_init();
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app_mode = MODE_AUDIO;
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mode_audio_start();
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ms_time_t last;
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while (1) {
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if (ms_loop_elapsed(&last, 500)) {
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GPIOC->ODR ^= 1 << 13;
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}
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poll_subsystems();
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}
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}
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static void poll_subsystems(void)
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{
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// poll serial buffers (runs callback)
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com_poll(debug_iface);
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//com_poll(data_iface);
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com_poll(gamepad_iface);
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// run queued tasks
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tq_poll();
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// handle queued events
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Event evt;
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until_timeout(2) { // take 2 ms max
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if (eq_take(&evt)) {
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run_event_handler(&evt);
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} else {
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break;
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}
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}
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}
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static void gamepad_rx(ComIface *iface)
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{
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char ch;
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while(com_rx(iface, (uint8_t*)&ch)) {
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switch (ch) {
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case 'I': // Select pressed
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tq_post(switch_mode, NULL);
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break;
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case 'i': // Select released
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break;
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default:
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switch (app_mode) {
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case MODE_AUDIO:
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// discard
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break;
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case MODE_LIFE:
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mode_life_btn(ch);
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break;
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case MODE_SNAKE:
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mode_snake_btn(ch);
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break;
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}
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}
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}
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}
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//void dlnk_rx(SBMP_Datagram *dg)
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//{
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// (void)dg;
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// //dbg("Rx dg type %d", dg->type);
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//}
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