#include "mode_snake.h" #include "com/debug.h" #include "dotmatrix.h" #include "utils/timebase.h" #define BOARD_W SCREEN_W #define BOARD_H SCREEN_H static bool snake_active = false; /** Snake movement direction */ typedef enum { NORTH, SOUTH, EAST, WEST } Direction; typedef enum { CELL_EMPTY, CELL_BODY, CELL_FOOD, CELL_WALL } CellType; /** Board cell */ typedef struct __attribute__((packed)) { CellType type : 2; // Cell type Direction dir : 2; // direction the head moved to from this tile, if body = 1 } Cell; /** Wall tile, invariant, used for out-of-screen coords */ static const Cell WALL_TILE = {CELL_WALL, 0}; /** Game board */ static Cell board[BOARD_H][BOARD_W]; typedef struct { int x; int y; } Coord; /** Snake coords */ static Coord head; static Coord tail; static Direction head_dir; /** blinking to visually change 'color' */ typedef struct __attribute__((packed)) { bool pwm_bit : 1; bool offtask_pending : 1; task_pid_t on_task; // periodic task_pid_t off_task; // scheduled ms_time_t interval_ms; ms_time_t offtime_ms; } snake_pwm; static bool alive = false; static bool moving = false; static task_pid_t task_snake_move; static snake_pwm food_pwm = { .interval_ms = 400, .offtime_ms = 330 }; static snake_pwm head_pwm = { .interval_ms = 100, .offtime_ms = 90 }; #define MIN_MOVE_INTERVAL 64 #define POINTS_TO_LEVEL_UP 5 #define PIECES_REMOVED_ON_LEVEL_UP 3 #define PREDEFINED_LEVELS 10 static const ms_time_t speeds_for_levels[PREDEFINED_LEVELS] = { 320, 245, 190, 150, 120, 100, 80, 60, 50, 40 }; static ms_time_t move_interval; static uint32_t score; static uint32_t level_up_score; // counter static uint32_t level; static Cell *cell_at_xy(int x, int y); // --- static void show_board(void) { if (!snake_active) return; dmtx_clear(dmtx); for (int x = 0; x < BOARD_W; x++) { for (int y = 0; y < BOARD_H; y++) { Cell *cell = cell_at_xy(x, y); bool set = 0; switch (cell->type) { case CELL_EMPTY: set = 0; break; case CELL_BODY: set = 1; break; case CELL_FOOD: set = food_pwm.pwm_bit; break; case CELL_WALL: set = 1; break; } if (x == head.x && y == head.y) set = head_pwm.pwm_bit; dmtx_set(dmtx, x, y, set); } } dmtx_show(dmtx); } // --- Snake PWM --- /** Turn off a PWM bit (scheduled callback) */ static void task_pwm_off_cb(void *ptr) { if (!snake_active) return; snake_pwm* pwm = ptr; if (!pwm->offtask_pending) return; pwm->offtask_pending = false; pwm->pwm_bit = 0; show_board(); } /** Turn on a PWM bit and schedule the turn-off task (periodic callback) */ static void task_pwm_on_cb(void *ptr) { if (!snake_active) return; snake_pwm* pwm = ptr; pwm->pwm_bit = 1; show_board(); pwm->offtask_pending = true; schedule_task(task_pwm_off_cb, ptr, pwm->offtime_ms, true); } /** Initialize a snake PWM channel */ static void snake_pwm_init(snake_pwm *pwm) { pwm->on_task = add_periodic_task(task_pwm_on_cb, pwm, pwm->interval_ms, true); enable_periodic_task(pwm->on_task, false); } /** Clear & start a snake PWM channel */ static void snake_pwm_start(snake_pwm *pwm) { pwm->pwm_bit = 1; pwm->offtask_pending = false; reset_periodic_task(pwm->on_task); enable_periodic_task(pwm->on_task, true); } /** Stop a snake PWM channel */ static void snake_pwm_stop(snake_pwm *pwm) { pwm->offtask_pending = false; enable_periodic_task(pwm->on_task, false); abort_scheduled_task(pwm->off_task); } /** Get board cell at coord (x,y) */ static Cell *cell_at_xy(int x, int y) { if (x < 0 || x >= BOARD_W || y < 0 || y >= BOARD_H) { return &WALL_TILE; // discards const - OK } return &board[y][x]; } /** Get board cell at coord */ static Cell *cell_at(Coord *coord) { return cell_at_xy(coord->x, coord->y); } /** Place food in a random empty tile */ static void place_food(void) { Coord food; // 1000 tries - timeout in case board is full of snake (?) for (int i = 0; i < 1000; i++) { food.x = rand() % BOARD_W; food.y = rand() % BOARD_H; Cell *cell = cell_at(&food); if (cell->type == CELL_EMPTY) { cell->type = CELL_FOOD; //dbg("Food at [%d, %d]", food.x, food.y); break; } } // avoid "doubleblink" glitch reset_periodic_task(food_pwm.on_task); food_pwm.pwm_bit = 1; food_pwm.offtask_pending = 0; } /** Clear the board and prepare for a new game */ static void new_game(void) { // Stop snake (make sure it's stopped) reset_periodic_task(task_snake_move); enable_periodic_task(task_snake_move, false); moving = false; alive = true; level = 0; score = 0; move_interval = speeds_for_levels[level]; level_up_score = 0; set_periodic_task_interval(task_snake_move, move_interval); // randomize (we can assume it takes random time before the user switches to the Snake mode) srand(SysTick->VAL); // Erase the board memset(board, 0, sizeof(board)); // Place initial snake tail.x = BOARD_W / 2 - 5; tail.y = BOARD_H / 2; head.x = tail.x + 4; head.y = tail.y; head_dir = EAST; for (int x = tail.x; x < head.x; x++) { board[tail.y][x].type = CELL_BODY; board[tail.y][x].dir = EAST; } place_food(); snake_pwm_start(&head_pwm); snake_pwm_start(&food_pwm); show_board(); } static void snake_died(void) { dbg("R.I.P. Snake"); moving = false; alive = false; enable_periodic_task(task_snake_move, false); // stop blinky animation of the snake head. snake_pwm_stop(&head_pwm); // TODO death animation // TODO show score } static void move_coord_by_dir(Coord *coord, Direction dir) { switch (dir) { case NORTH: coord->y++; break; case SOUTH: coord->y--; break; case EAST: coord->x++; break; case WEST: coord->x--; break; } // Wrap-around if (coord->x < 0) coord->x = BOARD_W - 1; if (coord->y < 0) coord->y = BOARD_H - 1; if (coord->x >= BOARD_W) coord->x = 0; if (coord->y >= BOARD_H) coord->y = 0; } static void move_tail(void) { Cell *tail_cell = cell_at(&tail); tail_cell->type = CELL_EMPTY; move_coord_by_dir(&tail, tail_cell->dir); } static void snake_move_cb(void *unused) { (void)unused; bool want_new_food = false; Coord shadowhead = head; move_coord_by_dir(&shadowhead, head_dir); Cell *head_cell = cell_at(&head); Cell *future_head_cell = cell_at(&shadowhead); switch (future_head_cell->type) { case CELL_BODY: case CELL_WALL: // R.I.P. snake_died(); return; case CELL_FOOD: // grow - no head move score++; want_new_food = 1; level_up_score++; break; case CELL_EMPTY: // move tail move_tail(); break; } // Move head // (if died, already returned) head_cell->dir = head_dir; head_cell->type = CELL_BODY; future_head_cell->type = CELL_BODY; // apply movement head = shadowhead; if (want_new_food) { place_food(); } // render show_board(); // level up if (level_up_score == POINTS_TO_LEVEL_UP) { enable_periodic_task(task_snake_move, false); // remove some pieces for (int i = 0; i < PIECES_REMOVED_ON_LEVEL_UP; i++) { move_tail(); until_timeout(move_interval/2) { tq_poll(); // take care of periodic tasks (anim) } } level++; level_up_score = 0; // go faster if not too fast yet if (level < PREDEFINED_LEVELS) { move_interval = speeds_for_levels[level]; } set_periodic_task_interval(task_snake_move, move_interval); enable_periodic_task(task_snake_move, true); } } /** INIT snake */ void mode_snake_init(void) { snake_pwm_init(&head_pwm); snake_pwm_init(&food_pwm); task_snake_move = add_periodic_task(snake_move_cb, NULL, move_interval, true); enable_periodic_task(task_snake_move, false); } /** START playing */ void mode_snake_start(void) { snake_active = true; snake_pwm_start(&head_pwm); snake_pwm_start(&food_pwm); new_game(); } /** STOP playing */ void mode_snake_stop(void) { snake_active = false; snake_pwm_stop(&head_pwm); snake_pwm_stop(&food_pwm); enable_periodic_task(task_snake_move, false); } /** Change dir (safely) */ static void change_direction(Direction dir) { // This is a compensation for shitty gamepads // with accidental arrow hits Coord shadowhead = head; move_coord_by_dir(&shadowhead, dir); Cell *target = cell_at(&shadowhead); if (target->type == CELL_BODY) return; head_dir = dir; } /** User button */ void mode_snake_btn(char key) { switch (key) { case 'U': change_direction(NORTH); break; case 'D': change_direction(SOUTH); break; case 'L': change_direction(WEST); break; case 'R': change_direction(EAST); break; case 'J': if (alive) break; // dead - reset by pressing 'start' case 'K': // clear // TODO reset animation new_game(); return; } if (!moving && alive && (key == 'U' || key == 'D' || key == 'L' || key == 'R' || key == 'J')) { // start moving moving = true; reset_periodic_task(task_snake_move); enable_periodic_task(task_snake_move, true); } // running + start -> 'pause' if (alive && moving && key == 'J') { moving = false; enable_periodic_task(task_snake_move, false); } }