adjustments

multi-mode
Ondřej Hruška 9 years ago
parent 56a0d0c63b
commit d49b10a802
  1. 43
      project/mode_audio.c
  2. 18
      project/mode_life.c

@ -15,7 +15,7 @@ static volatile bool capture_pending = false;
union samp_buf_union {
uint32_t uints[SAMP_BUF_LEN];
float floats[SAMP_BUF_LEN];
uint8_t as_bytes[SAMP_BUF_LEN*sizeof(uint32_t)];
uint8_t as_bytes[SAMP_BUF_LEN * sizeof(uint32_t)];
};
// sample buffers (static - invalidated when sampling starts anew).
@ -34,7 +34,7 @@ static void boot_animation(void)
dmtx_clear(dmtx);
// Boot animation (for FFT)
for(int i = 0; i < 16; i++) {
for (int i = 0; i < 16; i++) {
dmtx_set(dmtx, i, 0, 1);
dmtx_show(dmtx);
delay_ms(20);
@ -116,8 +116,8 @@ static void audio_capture_done(void* unused)
return;
}
const int samp_count = SAMP_BUF_LEN/2;
const int bin_count = SAMP_BUF_LEN/4;
const int samp_count = SAMP_BUF_LEN / 2;
const int bin_count = SAMP_BUF_LEN / 4;
float *bins = samp_buf.floats;
@ -134,14 +134,6 @@ static void audio_capture_done(void* unused)
samp_buf.floats[i] -= mean;
}
// if (print_next_fft) {
// printf("--- Raw (adjusted) ---\n");
// for(int i = 0; i < samp_count; i++) {
// printf("%.2f, ", samp_buf.floats[i]);
// }
// printf("\n");
// }
for (int i = samp_count - 1; i >= 0; i--) {
bins[i * 2 + 1] = 0; // imaginary
bins[i * 2] = samp_buf.floats[i]; // real
@ -153,35 +145,20 @@ static void audio_capture_done(void* unused)
arm_cfft_f32(S, bins, 0, true); // bit reversed FFT
arm_cmplx_mag_f32(bins, bins, bin_count); // get magnitude (extract real values)
// if (print_next_fft) {
// printf("--- Bins ---\n");
// for(int i = 0; i < bin_count; i++) {
// printf("%.2f, ", bins[i]);
// }
// printf("\n");
// }
// normalize
dmtx_clear(dmtx);
float factor = (1.0f/bin_count)*0.3f;
for(int i = 0; i < bin_count-1; i+=2) {
bins[i] *= factor;
bins[i+1] *= factor;
//float avg = i==0 ? bins[1] : (bins[i] + bins[i+1])/2;
float avg = (bins[i] + bins[i+1])/2;
float factor = (1.0f / bin_count) * 0.25f;
for (int i = 0; i < bin_count; i++) {
bins[i] *= factor;
for(int j = 0; j < 1+floorf(avg); j++) {
//dmtx_toggle(dmtx, i/2, j);
dmtx_toggle(dmtx, i/2, j);
//dmtx_toggle(dmtx, j, 15-i/2);
//dmtx_toggle(dmtx, 15- i/2, 15-j);
for (int j = 0; j < 1 + floorf(bins[i]); j++) {
dmtx_set(dmtx, i - 1, j, 1); // hide zero 0th bin
}
}
dmtx_show(dmtx);
// print_next_fft = false;
capture_pending = false;
}
@ -194,5 +171,5 @@ void capture_audio(void *unused)
capture_pending = true;
start_adc_dma(samp_buf.uints, SAMP_BUF_LEN/2);
start_adc_dma(samp_buf.uints, SAMP_BUF_LEN / 2);
}

@ -36,8 +36,8 @@ static ms_time_t step_time = 200; // game step time
#define BLINKLEN_ONE 300 // blink on time for '1'
#define BLINKLEN_ZERO 10 // blink on time for '0'
#define MOVE_TIME 100 // mouse move
#define MOVE_START_TIME 700
#define MOVE_TIME 80 // mouse move
#define MOVE_START_TIME 600
#define WRAPPING 0
@ -322,7 +322,7 @@ void mode_life_btn(char key)
case 'K':
// Reset btn
if (modA_down) {
if (modB_down) {
// total reset
dbg("Reset to blank");
memset(board_orig, 0, SIZEOF_BOARD);
@ -344,14 +344,14 @@ void mode_life_btn(char key)
if (running) {
switch (key) {
case 'X': // slower
case 'Y': // slower
if (step_time < 1000) {
step_time += 50;
set_periodic_task_interval(task_gametick, step_time);
}
break;
case 'Y': // faster
case 'X': // faster
if (step_time > 50) {
step_time -= 50;
set_periodic_task_interval(task_gametick, step_time);
@ -425,10 +425,10 @@ void mode_life_btn(char key)
// --- Paint BTN ---
case 'Y': painting_1 = true; break;
case 'y': painting_1 = false; break;
case 'X': painting_0 = true; break;
case 'x': painting_0 = false; break;
case 'X': painting_1 = true; break;
case 'x': painting_1 = false; break;
case 'Y': painting_0 = true; break;
case 'y': painting_0 = false; break;
// --- Control ---

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