/* ---------------------------------------------------------------------- * Project: CMSIS DSP Library * Title: arm_offset_f32.c * Description: Floating-point vector offset * * $Date: 27. January 2017 * $Revision: V.1.5.1 * * Target Processor: Cortex-M cores * -------------------------------------------------------------------- */ /* * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "arm_math.h" /** * @ingroup groupMath */ /** * @defgroup offset Vector Offset * * Adds a constant offset to each element of a vector. * *
* pDst[n] = pSrc[n] + offset, 0 <= n < blockSize. ** * The functions support in-place computation allowing the source and * destination pointers to reference the same memory buffer. * There are separate functions for floating-point, Q7, Q15, and Q31 data types. */ /** * @addtogroup offset * @{ */ /** * @brief Adds a constant offset to a floating-point vector. * @param[in] *pSrc points to the input vector * @param[in] offset is the offset to be added * @param[out] *pDst points to the output vector * @param[in] blockSize number of samples in the vector * @return none. */ void arm_offset_f32( float32_t * pSrc, float32_t offset, float32_t * pDst, uint32_t blockSize) { uint32_t blkCnt; /* loop counter */ #if defined (ARM_MATH_DSP) /* Run the below code for Cortex-M4 and Cortex-M3 */ float32_t in1, in2, in3, in4; /*loop Unrolling */ blkCnt = blockSize >> 2U; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while (blkCnt > 0U) { /* C = A + offset */ /* Add offset and then store the results in the destination buffer. */ /* read samples from source */ in1 = *pSrc; in2 = *(pSrc + 1); /* add offset to input */ in1 = in1 + offset; /* read samples from source */ in3 = *(pSrc + 2); /* add offset to input */ in2 = in2 + offset; /* read samples from source */ in4 = *(pSrc + 3); /* add offset to input */ in3 = in3 + offset; /* store result to destination */ *pDst = in1; /* add offset to input */ in4 = in4 + offset; /* store result to destination */ *(pDst + 1) = in2; /* store result to destination */ *(pDst + 2) = in3; /* store result to destination */ *(pDst + 3) = in4; /* update pointers to process next samples */ pSrc += 4U; pDst += 4U; /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = blockSize % 0x4U; #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = blockSize; #endif /* #if defined (ARM_MATH_DSP) */ while (blkCnt > 0U) { /* C = A + offset */ /* Add offset and then store the result in the destination buffer. */ *pDst++ = (*pSrc++) + offset; /* Decrement the loop counter */ blkCnt--; } } /** * @} end of offset group */