#pragma once // // An implementation of button debouncer. // // ---- // // You must provide a config file debo_config.h (next to your main.c) // // A pin is registered like this: // // #define BTN1 12 // pin D12 // #define BTN2 13 // // debo_add(BTN0); // The function returns number assigned to the pin (0, 1, ...) // debo_add_rev(BTN1); // active low // debo_register(&PINB, PB2, 0); // direct access - register, pin & invert // // Then periodically call the tick function (perhaps in a timer interrupt): // // debo_tick(); // // To check if input is active, use // // debo_get_pin(0); // state of input #0 (registered first) // debo_get_pin(1); // state of input #1 (registered second) // #include #include #include "calc.h" #include "pins.h" // Your config file #include "debo_config.h" /* #define DEBO_CHANNELS 2 #define DDEBO_TICKS 5 */ /* Internal deboucer entry */ typedef struct { PORT_P reg; // pointer to IO register uint8_t bit; // bits 6 and 7 of this hold "state" & "invert" flag uint8_t count; // number of ticks this was in the new state } debo_slot_t; debo_slot_t debo_slots[DEBO_CHANNELS]; /** Add a pin for debouncing (must be used with constant args) */ #define debo_add_rev(pin) debo_register(&_pin(pin), _pn(pin), 1) #define debo_add(pin) debo_register(&_pin(pin), _pn(pin), 0) /** Add a pin for debouncing (low level function) */ uint8_t debo_register(PORT_P pin_reg_pointer, uint8_t bit, bool invert); /** Check debounced pins, should be called periodically. */ void debo_tick(); /** Get a value of debounced pin */ #define debo_get_pin(i) (get_bit(debo_slots[i].bit, 6) ^ get_bit(debo_slots[i].bit, 7))