#include #include #include #include "iopins.h" #include "nsdelay.h" #include "color.h" // --- HSL --- #ifdef HSL_LINEAR const uint8_t FADE_128[] = { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 10, 10, 10, 11, 12, 13, 14, 14, 15, 16, 17, 18, 20, 21, 22, 24, 26, 27, 28, 30, 31, 32, 34, 35, 36, 38, 39, 40, 41, 42, 44, 45, 46, 48, 49, 50, 52, 54, 56, 58, 59, 61, 63, 65, 67, 68, 69, 71, 72, 74, 76, 78, 80, 82, 85, 88, 90, 92, 95, 98, 100, 103, 106, 109, 112, 116, 119, 122, 125, 129, 134, 138, 142, 147, 151, 153, 156, 160, 163, 165, 170, 175, 180, 185, 190, 195, 200, 207, 214, 218, 221, 225, 228, 232, 234, 241, 248, 254, 255 }; #endif // based on: https://github.com/lewisd32/avr-hsl2rgb xrgb_t hsl_xrgb(const hsl_t cc) { // 0 .. 256*3 const uint16_t hh = (uint16_t) cc.h * 3; const uint8_t hue_mod = hh % 256; uint8_t r_temp, g_temp, b_temp; if (hh < 256) { r_temp = hue_mod ^ 255; g_temp = hue_mod; b_temp = 0; } else if (hh < 512) { r_temp = 0; g_temp = hue_mod ^ 255; b_temp = hue_mod; } else if (hh < 768) { r_temp = hue_mod; g_temp = 0; b_temp = hue_mod ^ 255; } else { r_temp = 0; g_temp = 0; b_temp = 0; } const uint8_t inverse_sat = (cc.s ^ 255); xrgb_t rgb; uint8_t t8; uint16_t t16; #ifdef HSL_LINEAR const uint8_t bri = FADE_128[cc.l>>1]; #else const uint8_t bri = cc.l; #endif t8 = r_temp; t16 = t8 * cc.s + t8; t16 = t16 + t8; t8 = t16 >> 8; t8 = t8 + inverse_sat; t16 = t8 * bri; t16 = t16 + t8; t8 = t16 >> 8; rgb.r = t8; t8 = g_temp; t16 = t8 * cc.s; t16 = t16 + t8; t8 = t16 >> 8; t8 = t8 + inverse_sat; t16 = t8 * bri; t16 = t16 + t8; t8 = t16 >> 8; rgb.g = t8; t8 = b_temp; t16 = t8 * cc.s; t16 = t16 + t8; t8 = t16 >> 8; t8 = t8 + inverse_sat; t16 = t8 * bri; t16 = t16 + t8; t8 = t16 >> 8; rgb.b = t8; return rgb; }