simon says with pro mini, display, ws2812 and touch keys
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atmega-simon/lib/debounce.h

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#ifndef DEBOUNCE_H
#define DEBOUNCE_H
//
// An implementation of button debouncer.
//
// ----
//
// You must provide a config file debo_config.h (next to your main.c)
//
// A pin is registered like this:
//
// #define BTN1 12 // pin D12
// #define BTN2 13
//
// debo_add(BTN0); // The function returns number assigned to the pin (0, 1, ...)
// debo_add_rev(BTN1); // active low
// debo_register(&PINB, PB2, 0); // direct access - register, pin & invert
//
// Then periodically call the tick function (perhaps in a timer interrupt):
//
// debo_tick();
//
// To check if input is active, use
//
// debo_get_pin(0); // state of input #0 (registered first)
// debo_get_pin(1); // state of input #1 (registered second)
//
#include <avr/io.h>
#include <stdbool.h>
#include <stdint.h>
#include "calc.h"
#include "iopins.h"
// Update as needed
#define DEBO_CHANNELS 5
#define DEBO_TICKS 50 // ms
/** Debouncer callback; state - state after applying inverse bit */
typedef void(*DebouncerCallback)(uint8_t n, bool state);
/* Internal debouncer entry */
typedef struct
{
PORT_P reg; // pointer to IO register
uint8_t bit; // bits 6 and 7 of this hold "state" & "invert" flag
uint8_t count; // number of ticks this was in the new state
DebouncerCallback callback;
} debo_slot_t;
debo_slot_t debo_slots[DEBO_CHANNELS];
/**
* Add a pin for debouncing (low level function)
*
* @param pin_reg_pointer - PINx pointer
* @param bit - number of the debounced bit in the register (0-7)
* @param invert - invert the value when reading (for buttons to GND, for example)
*/
uint8_t debo_register(PORT_P pin_reg_pointer, uint8_t bit, bool invert, DebouncerCallback cbk);
/**
* Add a pin for debouncing (must be used with constant args).
* Returns index in debouncer, used for callbacks.
*
* Arg: pin number, defined in iopins.h
*/
#define debo_add(pin, callback) debo_register(&_pin(pin), _pn(pin), false, callback)
#define debo_add_rev(pin, callback) debo_register(&_pin(pin), _pn(pin), true, callback)
/**
* Check debounced pins, should be called periodically.
* Updates internal states and fires callbacks.
*/
void debo_tick(void);
/**
* Get a value of debounced pin (after debounce - latched state)
*/
#define debo_get_pin(i) (get_bit(debo_slots[i].bit, 6) ^ get_bit(debo_slots[i].bit, 7))
#endif