simple button-only gamepad project where a Pro Mini is built into the gamepad case and sends keys over UART
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arduino-gamepad/lib/debounce.h

64 lines
1.6 KiB

#pragma once
//
// An implementation of button debouncer.
//
// ----
//
// You must provide a config file debo_config.h (next to your main.c)
//
// A pin is registered like this:
//
// #define BTN1 12 // pin D12
// #define BTN2 13
//
// debo_add(BTN0); // The function returns number assigned to the pin (0, 1, ...)
// debo_add_rev(BTN1); // active low
// debo_register(&PINB, PB2, 0); // direct access - register, pin & invert
//
// Then periodically call the tick function (perhaps in a timer interrupt):
//
// debo_tick();
//
// To check if input is active, use
//
// debo_get_pin(0); // state of input #0 (registered first)
// debo_get_pin(1); // state of input #1 (registered second)
//
#include <avr/io.h>
#include <stdbool.h>
#include <stdint.h>
#include "calc.h"
#include "iopins.h"
#define DEBO_CHANNELS 11
#define DEBO_TICKS 20
/* Internal deboucer entry */
typedef struct
{
PORT_P reg; // pin ptr
uint8_t mask;
uint8_t count; // number of ticks this was in the new state
bool invert;
bool state;
void (*handler)(uint8_t pin_n, bool state);
} DeboSlot;
extern DeboSlot debo_slots[DEBO_CHANNELS];
/** Add a pin for debouncing (must be used with constant args) */
#define debo_add(pin, reverse, hdlr) debo_add_do(&_pin(pin), _pn(pin), reverse, hdlr)
/** Add a pin for debouncing (low level function) */
uint8_t debo_add_do(PORT_P pin_reg_pointer, uint8_t bit, bool invert, void (*handler)(uint8_t, bool));
/** Check debounced pins, should be called periodically. */
void debo_tick(void);
/** Get a value of debounced pin */
#define debo_get_pin(i) (debo_slots[i].state ^ debo_slots[i].invert)