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tangara-fw/src/ui/ui_fsm.cpp

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21 KiB

/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "ui_fsm.hpp"
#include <memory>
#include <memory_resource>
#include <variant>
#include "bluetooth_types.hpp"
#include "db_events.hpp"
#include "freertos/portmacro.h"
#include "freertos/projdefs.h"
#include "lua.h"
#include "lua.hpp"
#include "audio_fsm.hpp"
#include "battery.hpp"
#include "core/lv_group.h"
#include "core/lv_obj.h"
#include "core/lv_obj_tree.h"
#include "database.hpp"
#include "esp_heap_caps.h"
#include "esp_timer.h"
#include "haptics.hpp"
#include "lauxlib.h"
#include "lua_thread.hpp"
#include "luavgl.h"
#include "memory_resource.hpp"
#include "misc/lv_gc.h"
#include "audio_events.hpp"
#include "display.hpp"
#include "encoder_input.hpp"
#include "event_queue.hpp"
#include "gpios.hpp"
#include "lua_registry.hpp"
#include "lvgl_task.hpp"
#include "nvs.hpp"
#include "property.hpp"
#include "relative_wheel.hpp"
#include "screen.hpp"
#include "screen_lua.hpp"
#include "screen_splash.hpp"
#include "spiffs.hpp"
#include "storage.hpp"
#include "system_events.hpp"
#include "tinyfsm.hpp"
#include "touchwheel.hpp"
#include "track_queue.hpp"
#include "ui_events.hpp"
#include "widgets/lv_label.h"
namespace ui {
[[maybe_unused]] static constexpr char kTag[] = "ui_fsm";
std::unique_ptr<UiTask> UiState::sTask;
std::shared_ptr<system_fsm::ServiceLocator> UiState::sServices;
std::unique_ptr<drivers::Display> UiState::sDisplay;
std::shared_ptr<EncoderInput> UiState::sInput;
std::stack<std::shared_ptr<Screen>> UiState::sScreens;
std::shared_ptr<Screen> UiState::sCurrentScreen;
std::shared_ptr<Modal> UiState::sCurrentModal;
std::shared_ptr<lua::LuaThread> UiState::sLua;
static TimerHandle_t sAlertTimer;
static lv_obj_t* sAlertContainer;
static void alert_timer_callback(TimerHandle_t timer) {
events::Ui().Dispatch(internal::DismissAlerts{});
}
lua::Property UiState::sBatteryPct{0};
lua::Property UiState::sBatteryMv{0};
lua::Property UiState::sBatteryCharging{false};
lua::Property UiState::sBluetoothEnabled{
false, [](const lua::LuaValue& val) {
if (!std::holds_alternative<bool>(val)) {
return false;
}
if (std::get<bool>(val)) {
sServices->nvs().OutputMode(drivers::NvsStorage::Output::kBluetooth);
sServices->bluetooth().Enable();
} else {
sServices->nvs().OutputMode(drivers::NvsStorage::Output::kHeadphones);
sServices->bluetooth().Disable();
}
events::Audio().Dispatch(audio::OutputModeChanged{});
return true;
}};
lua::Property UiState::sBluetoothConnected{false};
lua::Property UiState::sBluetoothPairedDevice{
std::monostate{}, [](const lua::LuaValue& val) {
if (std::holds_alternative<drivers::bluetooth::Device>(val)) {
auto dev = std::get<drivers::bluetooth::Device>(val);
sServices->bluetooth().SetPreferredDevice(
drivers::bluetooth::MacAndName{
.mac = dev.address,
.name = {dev.name.data(), dev.name.size()},
});
}
return false;
}};
lua::Property UiState::sBluetoothDevices{
std::vector<drivers::bluetooth::Device>{}};
lua::Property UiState::sPlaybackPlaying{
false, [](const lua::LuaValue& val) {
bool current_val = std::get<bool>(sPlaybackPlaying.Get());
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool new_val = std::get<bool>(val);
if (current_val != new_val) {
events::Audio().Dispatch(audio::TogglePlayPause{});
}
return true;
}};
lua::Property UiState::sPlaybackTrack{};
lua::Property UiState::sPlaybackPosition{
0, [](const lua::LuaValue& val) {
int current_val = std::get<int>(sPlaybackPosition.Get());
if (!std::holds_alternative<int>(val)) {
return false;
}
int new_val = std::get<int>(val);
if (current_val != new_val) {
auto track = sPlaybackTrack.Get();
if (!std::holds_alternative<audio::Track>(track)) {
return false;
}
events::Audio().Dispatch(audio::SeekFile{
.offset = (uint32_t)new_val,
.filename = std::get<audio::Track>(track).filepath});
}
return true;
}};
lua::Property UiState::sQueuePosition{0};
lua::Property UiState::sQueueSize{0};
lua::Property UiState::sQueueRepeat{false, [](const lua::LuaValue& val) {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool new_val = std::get<bool>(val);
sServices->track_queue().repeat(new_val);
return true;
}};
lua::Property UiState::sQueueReplay{false, [](const lua::LuaValue& val) {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool new_val = std::get<bool>(val);
sServices->track_queue().replay(new_val);
return true;
}};
lua::Property UiState::sQueueRandom{false, [](const lua::LuaValue& val) {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool new_val = std::get<bool>(val);
sServices->track_queue().random(new_val);
return true;
}};
lua::Property UiState::sVolumeCurrentPct{
0, [](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
events::Audio().Dispatch(audio::SetVolume{
.percent = std::get<int>(val),
.db = {},
});
return true;
}};
lua::Property UiState::sVolumeCurrentDb{
0, [](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
events::Audio().Dispatch(audio::SetVolume{
.percent = {},
.db = std::get<int>(val),
});
return true;
}};
lua::Property UiState::sVolumeLeftBias{
0, [](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
events::Audio().Dispatch(audio::SetVolumeBalance{
.left_bias = std::get<int>(val),
});
return true;
}};
lua::Property UiState::sVolumeLimit{
0, [](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
int limit = std::get<int>(val);
events::Audio().Dispatch(audio::SetVolumeLimit{
.limit_db = limit,
});
return true;
}};
lua::Property UiState::sDisplayBrightness{
0, [](const lua::LuaValue& val) {
std::optional<int> brightness = 0;
std::visit(
[&](auto&& v) {
using T = std::decay_t<decltype(v)>;
if constexpr (std::is_same_v<T, int>) {
brightness = v;
}
},
val);
if (!brightness) {
return false;
}
sDisplay->SetBrightness(*brightness);
sServices->nvs().ScreenBrightness(*brightness);
return true;
}};
lua::Property UiState::sControlsScheme{
0, [](const lua::LuaValue& val) {
if (!std::holds_alternative<int>(val)) {
return false;
}
drivers::NvsStorage::InputModes mode;
switch (std::get<int>(val)) {
case 0:
mode = drivers::NvsStorage::InputModes::kButtonsOnly;
break;
case 1:
mode = drivers::NvsStorage::InputModes::kButtonsWithWheel;
break;
case 2:
mode = drivers::NvsStorage::InputModes::kDirectionalWheel;
break;
case 3:
mode = drivers::NvsStorage::InputModes::kRotatingWheel;
break;
default:
return false;
}
sServices->nvs().PrimaryInput(mode);
sInput->mode(mode);
return true;
}};
lua::Property UiState::sScrollSensitivity{
0, [](const lua::LuaValue& val) {
std::optional<int> sensitivity = 0;
std::visit(
[&](auto&& v) {
using T = std::decay_t<decltype(v)>;
if constexpr (std::is_same_v<T, int>) {
sensitivity = v;
}
},
val);
if (!sensitivity) {
return false;
}
sInput->scroll_sensitivity(*sensitivity);
sServices->nvs().ScrollSensitivity(*sensitivity);
return true;
}};
lua::Property UiState::sDatabaseUpdating{false};
auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool {
// Init LVGL first, since the display driver registers itself with LVGL.
lv_init();
sDisplay.reset(drivers::Display::Create(gpios, drivers::displays::kST7735R));
if (sDisplay == nullptr) {
return false;
}
sCurrentScreen.reset(new screens::Splash());
sTask.reset(UiTask::Start());
sDisplay->SetDisplayOn(!gpios.IsLocked());
return true;
}
void UiState::PushScreen(std::shared_ptr<Screen> screen) {
lv_obj_set_parent(sAlertContainer, screen->alert());
if (sCurrentScreen) {
sCurrentScreen->onHidden();
sScreens.push(sCurrentScreen);
}
sCurrentScreen = screen;
sCurrentScreen->onShown();
}
int UiState::PopScreen() {
if (sScreens.empty()) {
return 0;
}
lv_obj_set_parent(sAlertContainer, sScreens.top()->alert());
sCurrentScreen->onHidden();
sCurrentScreen = sScreens.top();
sScreens.pop();
sCurrentScreen->onShown();
return sScreens.size();
}
void UiState::react(const system_fsm::KeyLockChanged& ev) {
sDisplay->SetDisplayOn(!ev.locking);
sInput->lock(ev.locking);
}
void UiState::react(const internal::ControlSchemeChanged&) {
if (!sInput) {
return;
}
sInput->mode(sServices->nvs().PrimaryInput());
}
void UiState::react(const database::event::UpdateStarted&) {
sDatabaseUpdating.Update(true);
}
void UiState::react(const database::event::UpdateFinished&) {
sDatabaseUpdating.Update(false);
}
void UiState::react(const internal::DismissAlerts&) {
lv_obj_clean(sAlertContainer);
}
void UiState::react(const system_fsm::BatteryStateChanged& ev) {
sBatteryPct.Update(static_cast<int>(ev.new_state.percent));
sBatteryMv.Update(static_cast<int>(ev.new_state.millivolts));
sBatteryCharging.Update(ev.new_state.is_charging);
}
void UiState::react(const audio::QueueUpdate&) {
auto& queue = sServices->track_queue();
sQueueSize.Update(static_cast<int>(queue.totalSize()));
int current_pos = queue.currentPosition();
if (queue.current()) {
current_pos++;
}
sQueuePosition.Update(current_pos);
sQueueRandom.Update(queue.random());
sQueueRepeat.Update(queue.repeat());
sQueueReplay.Update(queue.replay());
}
void UiState::react(const audio::PlaybackStarted& ev) {
sPlaybackPlaying.Update(true);
}
void UiState::react(const audio::PlaybackUpdate& ev) {
sPlaybackTrack.Update(*ev.track);
sPlaybackPosition.Update(static_cast<int>(ev.seconds_elapsed));
}
void UiState::react(const audio::PlaybackStopped&) {
sPlaybackPlaying.Update(false);
}
void UiState::react(const audio::VolumeChanged& ev) {
sVolumeCurrentPct.Update(static_cast<int>(ev.percent));
sVolumeCurrentDb.Update(static_cast<int>(ev.db));
}
void UiState::react(const audio::VolumeBalanceChanged& ev) {
sVolumeLeftBias.Update(ev.left_bias);
}
void UiState::react(const audio::VolumeLimitChanged& ev) {
sVolumeLimit.Update(ev.new_limit_db);
}
void UiState::react(const system_fsm::BluetoothEvent& ev) {
auto bt = sServices->bluetooth();
auto dev = bt.ConnectedDevice();
switch (ev.event) {
case drivers::bluetooth::Event::kKnownDevicesChanged:
sBluetoothDevices.Update(bt.KnownDevices());
break;
case drivers::bluetooth::Event::kConnectionStateChanged:
sBluetoothConnected.Update(bt.IsConnected());
if (dev) {
sBluetoothPairedDevice.Update(drivers::bluetooth::Device{
.address = dev->mac,
.name = {dev->name.data(), dev->name.size()},
.class_of_device = 0,
.signal_strength = 0,
});
} else {
sBluetoothPairedDevice.Update(std::monostate{});
}
break;
case drivers::bluetooth::Event::kPreferredDeviceChanged:
break;
}
}
namespace states {
void Splash::exit() {
// buzz a bit to tell the user we're done booting
events::System().Dispatch(system_fsm::HapticTrigger{
.effect = drivers::Haptics::Effect::kLongDoubleSharpTick1_100Pct,
});
}
void Splash::react(const system_fsm::BootComplete& ev) {
sServices = ev.services;
// The system has finished booting! We now need to prepare to show real UI.
// This basically just involves reading and applying the user's preferences.
lv_theme_t* base_theme = lv_theme_basic_init(NULL);
lv_disp_set_theme(NULL, base_theme);
themes::Theme::instance()->Apply();
int brightness = sServices->nvs().ScreenBrightness();
sDisplayBrightness.Update(brightness);
sDisplay->SetBrightness(brightness);
auto touchwheel = sServices->touchwheel();
if (touchwheel) {
sInput = std::make_shared<EncoderInput>(sServices->gpios(), **touchwheel);
auto mode = sServices->nvs().PrimaryInput();
sInput->mode(mode);
sControlsScheme.Update(static_cast<int>(mode));
auto sensitivity = sServices->nvs().ScrollSensitivity();
sInput->scroll_sensitivity(sensitivity);
sScrollSensitivity.Update(static_cast<int>(sensitivity));
sTask->input(sInput);
} else {
ESP_LOGE(kTag, "no input devices initialised!");
}
}
void Splash::react(const system_fsm::StorageMounted&) {
transit<Lua>();
}
void Lua::entry() {
if (!sLua) {
sAlertTimer = xTimerCreate("ui_alerts", pdMS_TO_TICKS(1000), false, NULL,
alert_timer_callback);
sAlertContainer = lv_obj_create(sCurrentScreen->alert());
auto& registry = lua::Registry::instance(*sServices);
sLua = registry.uiThread();
registry.AddPropertyModule("power", {
{"battery_pct", &sBatteryPct},
{"battery_millivolts", &sBatteryMv},
{"plugged_in", &sBatteryCharging},
});
registry.AddPropertyModule("bluetooth",
{
{"enabled", &sBluetoothEnabled},
{"connected", &sBluetoothConnected},
{"paired_device", &sBluetoothPairedDevice},
{"devices", &sBluetoothDevices},
});
registry.AddPropertyModule("playback", {
{"playing", &sPlaybackPlaying},
{"track", &sPlaybackTrack},
{"position", &sPlaybackPosition},
});
registry.AddPropertyModule(
"queue",
{
{"next", [&](lua_State* s) { return QueueNext(s); }},
{"previous", [&](lua_State* s) { return QueuePrevious(s); }},
{"position", &sQueuePosition},
{"size", &sQueueSize},
{"replay", &sQueueReplay},
{"repeat_track", &sQueueRepeat},
{"random", &sQueueRandom},
});
registry.AddPropertyModule("volume",
{
{"current_pct", &sVolumeCurrentPct},
{"current_db", &sVolumeCurrentDb},
{"left_bias", &sVolumeLeftBias},
{"limit_db", &sVolumeLimit},
});
registry.AddPropertyModule("display",
{
{"brightness", &sDisplayBrightness},
});
registry.AddPropertyModule("controls",
{
{"scheme", &sControlsScheme},
{"scroll_sensitivity", &sScrollSensitivity},
});
registry.AddPropertyModule(
"backstack",
{
{"push", [&](lua_State* s) { return PushLuaScreen(s); }},
{"pop", [&](lua_State* s) { return PopLuaScreen(s); }},
});
registry.AddPropertyModule(
"alerts", {
{"show", [&](lua_State* s) { return ShowAlert(s); }},
{"hide", [&](lua_State* s) { return HideAlert(s); }},
});
registry.AddPropertyModule(
"time", {
{"ticks", [&](lua_State* s) { return Ticks(s); }},
});
registry.AddPropertyModule("database", {
{"updating", &sDatabaseUpdating},
});
auto bt = sServices->bluetooth();
sBluetoothEnabled.Update(bt.IsEnabled());
sBluetoothConnected.Update(bt.IsConnected());
sBluetoothDevices.Update(bt.KnownDevices());
sCurrentScreen.reset();
sLua->RunScript("/lua/main.lua");
}
}
auto Lua::PushLuaScreen(lua_State* s) -> int {
// Ensure the arg looks right before continuing.
luaL_checktype(s, 1, LUA_TTABLE);
// First, create a new plain old Screen object. We will use its root and
// group for the Lua screen. Allocate it in external ram so that arbitrarily
// deep screen stacks don't cause too much memory pressure.
auto new_screen =
std::allocate_shared<screens::Lua,
std::pmr::polymorphic_allocator<screens::Lua>>(
&memory::kSpiRamResource);
// Tell lvgl about the new roots.
luavgl_set_root(s, new_screen->content());
lv_group_set_default(new_screen->group());
// Call the constructor for this screen.
// lua_settop(s, 1); // Make sure the screen is actually at top of stack
lua_pushliteral(s, "createUi");
if (lua_gettable(s, 1) == LUA_TFUNCTION) {
lua_pushvalue(s, 1);
lua::CallProtected(s, 1, 0);
}
// Store the reference for this screen's table.
lua_settop(s, 1);
new_screen->SetObjRef(s);
// Finally, push the now-initialised screen as if it were a regular C++
// screen.
PushScreen(new_screen);
return 0;
}
auto Lua::QueueNext(lua_State*) -> int {
sServices->track_queue().next();
return 0;
}
auto Lua::QueuePrevious(lua_State*) -> int {
sServices->track_queue().previous();
return 0;
}
auto Lua::PopLuaScreen(lua_State* s) -> int {
PopScreen();
luavgl_set_root(s, sCurrentScreen->content());
lv_group_set_default(sCurrentScreen->group());
return 0;
}
auto Lua::Ticks(lua_State* s) -> int {
lua_pushinteger(s, esp_timer_get_time() / 1000);
return 1;
}
auto Lua::ShowAlert(lua_State* s) -> int {
if (!sCurrentScreen) {
return 0;
}
xTimerReset(sAlertTimer, portMAX_DELAY);
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
lv_group_t* prev_group = lv_group_get_default();
luavgl_set_root(s, sAlertContainer);
lv_group_t* catchall = lv_group_create();
lv_group_set_default(catchall);
// Call the constructor for the alert.
lua_settop(s, 1); // Make sure the function is actually at top of stack
lua::CallProtected(s, 0, 1);
// Restore the previous group and default object.
luavgl_set_root(s, sCurrentScreen->content());
lv_group_set_default(prev_group);
lv_group_del(catchall);
return 0;
}
auto Lua::HideAlert(lua_State* s) -> int {
xTimerStop(sAlertTimer, portMAX_DELAY);
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
return 0;
}
auto Lua::SetRandom(const lua::LuaValue& val) -> bool {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool b = std::get<bool>(val);
sServices->track_queue().random(b);
return true;
}
auto Lua::SetRepeat(const lua::LuaValue& val) -> bool {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool b = std::get<bool>(val);
sServices->track_queue().repeat(b);
return true;
}
auto Lua::SetReplay(const lua::LuaValue& val) -> bool {
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool b = std::get<bool>(val);
sServices->track_queue().replay(b);
return true;
}
void Lua::exit() {
lv_group_set_default(NULL);
}
void Lua::react(const OnLuaError& err) {
ESP_LOGE("lua", "%s", err.message.c_str());
}
void Lua::react(const DumpLuaStack& ev) {
sLua->DumpStack();
}
void Lua::react(const internal::BackPressed& ev) {
PopLuaScreen(sLua->state());
}
} // namespace states
} // namespace ui
FSM_INITIAL_STATE(ui::UiState, ui::states::Splash)