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686 lines
21 KiB
686 lines
21 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "ui_fsm.hpp"
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#include <memory>
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#include <memory_resource>
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#include <variant>
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#include "bluetooth_types.hpp"
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#include "db_events.hpp"
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#include "freertos/portmacro.h"
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#include "freertos/projdefs.h"
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#include "lua.h"
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#include "lua.hpp"
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#include "audio_fsm.hpp"
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#include "battery.hpp"
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#include "core/lv_group.h"
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#include "core/lv_obj.h"
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#include "core/lv_obj_tree.h"
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#include "database.hpp"
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#include "esp_heap_caps.h"
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#include "esp_timer.h"
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#include "haptics.hpp"
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#include "lauxlib.h"
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#include "lua_thread.hpp"
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#include "luavgl.h"
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#include "memory_resource.hpp"
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#include "misc/lv_gc.h"
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#include "audio_events.hpp"
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#include "display.hpp"
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#include "encoder_input.hpp"
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#include "event_queue.hpp"
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#include "gpios.hpp"
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#include "lua_registry.hpp"
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#include "lvgl_task.hpp"
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#include "nvs.hpp"
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#include "property.hpp"
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#include "relative_wheel.hpp"
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#include "screen.hpp"
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#include "screen_lua.hpp"
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#include "screen_splash.hpp"
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#include "spiffs.hpp"
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#include "storage.hpp"
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#include "system_events.hpp"
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#include "tinyfsm.hpp"
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#include "touchwheel.hpp"
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#include "track_queue.hpp"
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#include "ui_events.hpp"
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#include "widgets/lv_label.h"
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namespace ui {
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[[maybe_unused]] static constexpr char kTag[] = "ui_fsm";
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std::unique_ptr<UiTask> UiState::sTask;
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std::shared_ptr<system_fsm::ServiceLocator> UiState::sServices;
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std::unique_ptr<drivers::Display> UiState::sDisplay;
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std::shared_ptr<EncoderInput> UiState::sInput;
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std::stack<std::shared_ptr<Screen>> UiState::sScreens;
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std::shared_ptr<Screen> UiState::sCurrentScreen;
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std::shared_ptr<Modal> UiState::sCurrentModal;
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std::shared_ptr<lua::LuaThread> UiState::sLua;
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static TimerHandle_t sAlertTimer;
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static lv_obj_t* sAlertContainer;
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static void alert_timer_callback(TimerHandle_t timer) {
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events::Ui().Dispatch(internal::DismissAlerts{});
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}
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lua::Property UiState::sBatteryPct{0};
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lua::Property UiState::sBatteryMv{0};
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lua::Property UiState::sBatteryCharging{false};
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lua::Property UiState::sBluetoothEnabled{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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if (std::get<bool>(val)) {
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sServices->nvs().OutputMode(drivers::NvsStorage::Output::kBluetooth);
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sServices->bluetooth().Enable();
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} else {
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sServices->nvs().OutputMode(drivers::NvsStorage::Output::kHeadphones);
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sServices->bluetooth().Disable();
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}
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events::Audio().Dispatch(audio::OutputModeChanged{});
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return true;
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}};
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lua::Property UiState::sBluetoothConnected{false};
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lua::Property UiState::sBluetoothPairedDevice{
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std::monostate{}, [](const lua::LuaValue& val) {
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if (std::holds_alternative<drivers::bluetooth::Device>(val)) {
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auto dev = std::get<drivers::bluetooth::Device>(val);
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sServices->bluetooth().SetPreferredDevice(
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drivers::bluetooth::MacAndName{
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.mac = dev.address,
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.name = {dev.name.data(), dev.name.size()},
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});
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}
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return false;
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}};
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lua::Property UiState::sBluetoothDevices{
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std::vector<drivers::bluetooth::Device>{}};
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lua::Property UiState::sPlaybackPlaying{
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false, [](const lua::LuaValue& val) {
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bool current_val = std::get<bool>(sPlaybackPlaying.Get());
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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if (current_val != new_val) {
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events::Audio().Dispatch(audio::TogglePlayPause{});
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}
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return true;
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}};
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lua::Property UiState::sPlaybackTrack{};
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lua::Property UiState::sPlaybackPosition{
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0, [](const lua::LuaValue& val) {
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int current_val = std::get<int>(sPlaybackPosition.Get());
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int new_val = std::get<int>(val);
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if (current_val != new_val) {
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auto track = sPlaybackTrack.Get();
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if (!std::holds_alternative<audio::Track>(track)) {
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return false;
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}
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events::Audio().Dispatch(audio::SeekFile{
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.offset = (uint32_t)new_val,
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.filename = std::get<audio::Track>(track).filepath});
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}
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return true;
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}};
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lua::Property UiState::sQueuePosition{0};
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lua::Property UiState::sQueueSize{0};
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lua::Property UiState::sQueueRepeat{false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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sServices->track_queue().repeat(new_val);
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return true;
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}};
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lua::Property UiState::sQueueReplay{false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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sServices->track_queue().replay(new_val);
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return true;
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}};
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lua::Property UiState::sQueueRandom{false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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sServices->track_queue().random(new_val);
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return true;
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}};
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lua::Property UiState::sVolumeCurrentPct{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolume{
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.percent = std::get<int>(val),
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.db = {},
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});
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return true;
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}};
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lua::Property UiState::sVolumeCurrentDb{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolume{
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.percent = {},
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.db = std::get<int>(val),
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});
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return true;
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}};
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lua::Property UiState::sVolumeLeftBias{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolumeBalance{
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.left_bias = std::get<int>(val),
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});
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return true;
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}};
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lua::Property UiState::sVolumeLimit{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int limit = std::get<int>(val);
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events::Audio().Dispatch(audio::SetVolumeLimit{
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.limit_db = limit,
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});
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return true;
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}};
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lua::Property UiState::sDisplayBrightness{
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0, [](const lua::LuaValue& val) {
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std::optional<int> brightness = 0;
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std::visit(
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[&](auto&& v) {
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using T = std::decay_t<decltype(v)>;
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if constexpr (std::is_same_v<T, int>) {
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brightness = v;
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}
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},
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val);
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if (!brightness) {
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return false;
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}
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sDisplay->SetBrightness(*brightness);
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sServices->nvs().ScreenBrightness(*brightness);
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return true;
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}};
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lua::Property UiState::sControlsScheme{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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drivers::NvsStorage::InputModes mode;
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switch (std::get<int>(val)) {
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case 0:
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mode = drivers::NvsStorage::InputModes::kButtonsOnly;
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break;
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case 1:
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mode = drivers::NvsStorage::InputModes::kButtonsWithWheel;
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break;
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case 2:
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mode = drivers::NvsStorage::InputModes::kDirectionalWheel;
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break;
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case 3:
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mode = drivers::NvsStorage::InputModes::kRotatingWheel;
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break;
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default:
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return false;
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}
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sServices->nvs().PrimaryInput(mode);
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sInput->mode(mode);
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return true;
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}};
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lua::Property UiState::sScrollSensitivity{
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0, [](const lua::LuaValue& val) {
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std::optional<int> sensitivity = 0;
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std::visit(
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[&](auto&& v) {
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using T = std::decay_t<decltype(v)>;
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if constexpr (std::is_same_v<T, int>) {
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sensitivity = v;
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}
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},
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val);
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if (!sensitivity) {
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return false;
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}
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sInput->scroll_sensitivity(*sensitivity);
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sServices->nvs().ScrollSensitivity(*sensitivity);
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return true;
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}};
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lua::Property UiState::sDatabaseUpdating{false};
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auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool {
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// Init LVGL first, since the display driver registers itself with LVGL.
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lv_init();
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sDisplay.reset(drivers::Display::Create(gpios, drivers::displays::kST7735R));
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if (sDisplay == nullptr) {
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return false;
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}
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sCurrentScreen.reset(new screens::Splash());
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sTask.reset(UiTask::Start());
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sDisplay->SetDisplayOn(!gpios.IsLocked());
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return true;
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}
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void UiState::PushScreen(std::shared_ptr<Screen> screen) {
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lv_obj_set_parent(sAlertContainer, screen->alert());
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if (sCurrentScreen) {
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sCurrentScreen->onHidden();
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sScreens.push(sCurrentScreen);
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}
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sCurrentScreen = screen;
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sCurrentScreen->onShown();
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}
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int UiState::PopScreen() {
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if (sScreens.empty()) {
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return 0;
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}
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lv_obj_set_parent(sAlertContainer, sScreens.top()->alert());
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sCurrentScreen->onHidden();
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sCurrentScreen = sScreens.top();
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sScreens.pop();
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sCurrentScreen->onShown();
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return sScreens.size();
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}
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void UiState::react(const system_fsm::KeyLockChanged& ev) {
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sDisplay->SetDisplayOn(!ev.locking);
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sInput->lock(ev.locking);
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}
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void UiState::react(const internal::ControlSchemeChanged&) {
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if (!sInput) {
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return;
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}
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sInput->mode(sServices->nvs().PrimaryInput());
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}
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void UiState::react(const database::event::UpdateStarted&) {
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sDatabaseUpdating.Update(true);
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}
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void UiState::react(const database::event::UpdateFinished&) {
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sDatabaseUpdating.Update(false);
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}
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void UiState::react(const internal::DismissAlerts&) {
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lv_obj_clean(sAlertContainer);
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}
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void UiState::react(const system_fsm::BatteryStateChanged& ev) {
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sBatteryPct.Update(static_cast<int>(ev.new_state.percent));
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sBatteryMv.Update(static_cast<int>(ev.new_state.millivolts));
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sBatteryCharging.Update(ev.new_state.is_charging);
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}
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void UiState::react(const audio::QueueUpdate&) {
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auto& queue = sServices->track_queue();
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sQueueSize.Update(static_cast<int>(queue.totalSize()));
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int current_pos = queue.currentPosition();
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if (queue.current()) {
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current_pos++;
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}
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sQueuePosition.Update(current_pos);
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sQueueRandom.Update(queue.random());
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sQueueRepeat.Update(queue.repeat());
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sQueueReplay.Update(queue.replay());
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}
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void UiState::react(const audio::PlaybackStarted& ev) {
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sPlaybackPlaying.Update(true);
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}
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void UiState::react(const audio::PlaybackUpdate& ev) {
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sPlaybackTrack.Update(*ev.track);
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sPlaybackPosition.Update(static_cast<int>(ev.seconds_elapsed));
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}
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void UiState::react(const audio::PlaybackStopped&) {
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sPlaybackPlaying.Update(false);
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}
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void UiState::react(const audio::VolumeChanged& ev) {
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sVolumeCurrentPct.Update(static_cast<int>(ev.percent));
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sVolumeCurrentDb.Update(static_cast<int>(ev.db));
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}
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void UiState::react(const audio::VolumeBalanceChanged& ev) {
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sVolumeLeftBias.Update(ev.left_bias);
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}
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void UiState::react(const audio::VolumeLimitChanged& ev) {
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sVolumeLimit.Update(ev.new_limit_db);
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}
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void UiState::react(const system_fsm::BluetoothEvent& ev) {
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auto bt = sServices->bluetooth();
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auto dev = bt.ConnectedDevice();
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switch (ev.event) {
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case drivers::bluetooth::Event::kKnownDevicesChanged:
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sBluetoothDevices.Update(bt.KnownDevices());
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break;
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case drivers::bluetooth::Event::kConnectionStateChanged:
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sBluetoothConnected.Update(bt.IsConnected());
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if (dev) {
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sBluetoothPairedDevice.Update(drivers::bluetooth::Device{
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.address = dev->mac,
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.name = {dev->name.data(), dev->name.size()},
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.class_of_device = 0,
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.signal_strength = 0,
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});
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} else {
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sBluetoothPairedDevice.Update(std::monostate{});
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}
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break;
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case drivers::bluetooth::Event::kPreferredDeviceChanged:
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break;
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}
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}
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namespace states {
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void Splash::exit() {
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// buzz a bit to tell the user we're done booting
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events::System().Dispatch(system_fsm::HapticTrigger{
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.effect = drivers::Haptics::Effect::kLongDoubleSharpTick1_100Pct,
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});
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}
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void Splash::react(const system_fsm::BootComplete& ev) {
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sServices = ev.services;
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// The system has finished booting! We now need to prepare to show real UI.
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// This basically just involves reading and applying the user's preferences.
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lv_theme_t* base_theme = lv_theme_basic_init(NULL);
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lv_disp_set_theme(NULL, base_theme);
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themes::Theme::instance()->Apply();
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int brightness = sServices->nvs().ScreenBrightness();
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sDisplayBrightness.Update(brightness);
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sDisplay->SetBrightness(brightness);
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auto touchwheel = sServices->touchwheel();
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if (touchwheel) {
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sInput = std::make_shared<EncoderInput>(sServices->gpios(), **touchwheel);
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auto mode = sServices->nvs().PrimaryInput();
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sInput->mode(mode);
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sControlsScheme.Update(static_cast<int>(mode));
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auto sensitivity = sServices->nvs().ScrollSensitivity();
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sInput->scroll_sensitivity(sensitivity);
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sScrollSensitivity.Update(static_cast<int>(sensitivity));
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sTask->input(sInput);
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} else {
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ESP_LOGE(kTag, "no input devices initialised!");
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}
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}
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void Splash::react(const system_fsm::StorageMounted&) {
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transit<Lua>();
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}
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void Lua::entry() {
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if (!sLua) {
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sAlertTimer = xTimerCreate("ui_alerts", pdMS_TO_TICKS(1000), false, NULL,
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alert_timer_callback);
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sAlertContainer = lv_obj_create(sCurrentScreen->alert());
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auto& registry = lua::Registry::instance(*sServices);
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sLua = registry.uiThread();
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registry.AddPropertyModule("power", {
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{"battery_pct", &sBatteryPct},
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{"battery_millivolts", &sBatteryMv},
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{"plugged_in", &sBatteryCharging},
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});
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registry.AddPropertyModule("bluetooth",
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{
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{"enabled", &sBluetoothEnabled},
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{"connected", &sBluetoothConnected},
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{"paired_device", &sBluetoothPairedDevice},
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{"devices", &sBluetoothDevices},
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});
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registry.AddPropertyModule("playback", {
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{"playing", &sPlaybackPlaying},
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{"track", &sPlaybackTrack},
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{"position", &sPlaybackPosition},
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});
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registry.AddPropertyModule(
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"queue",
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{
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{"next", [&](lua_State* s) { return QueueNext(s); }},
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{"previous", [&](lua_State* s) { return QueuePrevious(s); }},
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{"position", &sQueuePosition},
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{"size", &sQueueSize},
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{"replay", &sQueueReplay},
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{"repeat_track", &sQueueRepeat},
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{"random", &sQueueRandom},
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});
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registry.AddPropertyModule("volume",
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{
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{"current_pct", &sVolumeCurrentPct},
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{"current_db", &sVolumeCurrentDb},
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{"left_bias", &sVolumeLeftBias},
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{"limit_db", &sVolumeLimit},
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});
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registry.AddPropertyModule("display",
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{
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{"brightness", &sDisplayBrightness},
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});
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registry.AddPropertyModule("controls",
|
|
{
|
|
{"scheme", &sControlsScheme},
|
|
{"scroll_sensitivity", &sScrollSensitivity},
|
|
});
|
|
|
|
registry.AddPropertyModule(
|
|
"backstack",
|
|
{
|
|
{"push", [&](lua_State* s) { return PushLuaScreen(s); }},
|
|
{"pop", [&](lua_State* s) { return PopLuaScreen(s); }},
|
|
});
|
|
registry.AddPropertyModule(
|
|
"alerts", {
|
|
{"show", [&](lua_State* s) { return ShowAlert(s); }},
|
|
{"hide", [&](lua_State* s) { return HideAlert(s); }},
|
|
});
|
|
|
|
registry.AddPropertyModule(
|
|
"time", {
|
|
{"ticks", [&](lua_State* s) { return Ticks(s); }},
|
|
});
|
|
registry.AddPropertyModule("database", {
|
|
{"updating", &sDatabaseUpdating},
|
|
});
|
|
|
|
auto bt = sServices->bluetooth();
|
|
sBluetoothEnabled.Update(bt.IsEnabled());
|
|
sBluetoothConnected.Update(bt.IsConnected());
|
|
sBluetoothDevices.Update(bt.KnownDevices());
|
|
|
|
sCurrentScreen.reset();
|
|
sLua->RunScript("/lua/main.lua");
|
|
}
|
|
}
|
|
|
|
auto Lua::PushLuaScreen(lua_State* s) -> int {
|
|
// Ensure the arg looks right before continuing.
|
|
luaL_checktype(s, 1, LUA_TTABLE);
|
|
|
|
// First, create a new plain old Screen object. We will use its root and
|
|
// group for the Lua screen. Allocate it in external ram so that arbitrarily
|
|
// deep screen stacks don't cause too much memory pressure.
|
|
auto new_screen =
|
|
std::allocate_shared<screens::Lua,
|
|
std::pmr::polymorphic_allocator<screens::Lua>>(
|
|
&memory::kSpiRamResource);
|
|
|
|
// Tell lvgl about the new roots.
|
|
luavgl_set_root(s, new_screen->content());
|
|
lv_group_set_default(new_screen->group());
|
|
|
|
// Call the constructor for this screen.
|
|
// lua_settop(s, 1); // Make sure the screen is actually at top of stack
|
|
lua_pushliteral(s, "createUi");
|
|
if (lua_gettable(s, 1) == LUA_TFUNCTION) {
|
|
lua_pushvalue(s, 1);
|
|
lua::CallProtected(s, 1, 0);
|
|
}
|
|
|
|
// Store the reference for this screen's table.
|
|
lua_settop(s, 1);
|
|
new_screen->SetObjRef(s);
|
|
|
|
// Finally, push the now-initialised screen as if it were a regular C++
|
|
// screen.
|
|
PushScreen(new_screen);
|
|
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::QueueNext(lua_State*) -> int {
|
|
sServices->track_queue().next();
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::QueuePrevious(lua_State*) -> int {
|
|
sServices->track_queue().previous();
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::PopLuaScreen(lua_State* s) -> int {
|
|
PopScreen();
|
|
luavgl_set_root(s, sCurrentScreen->content());
|
|
lv_group_set_default(sCurrentScreen->group());
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::Ticks(lua_State* s) -> int {
|
|
lua_pushinteger(s, esp_timer_get_time() / 1000);
|
|
return 1;
|
|
}
|
|
|
|
auto Lua::ShowAlert(lua_State* s) -> int {
|
|
if (!sCurrentScreen) {
|
|
return 0;
|
|
}
|
|
xTimerReset(sAlertTimer, portMAX_DELAY);
|
|
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
|
|
|
|
lv_group_t* prev_group = lv_group_get_default();
|
|
|
|
luavgl_set_root(s, sAlertContainer);
|
|
lv_group_t* catchall = lv_group_create();
|
|
lv_group_set_default(catchall);
|
|
|
|
// Call the constructor for the alert.
|
|
lua_settop(s, 1); // Make sure the function is actually at top of stack
|
|
lua::CallProtected(s, 0, 1);
|
|
|
|
// Restore the previous group and default object.
|
|
luavgl_set_root(s, sCurrentScreen->content());
|
|
lv_group_set_default(prev_group);
|
|
|
|
lv_group_del(catchall);
|
|
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::HideAlert(lua_State* s) -> int {
|
|
xTimerStop(sAlertTimer, portMAX_DELAY);
|
|
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::SetRandom(const lua::LuaValue& val) -> bool {
|
|
if (!std::holds_alternative<bool>(val)) {
|
|
return false;
|
|
}
|
|
bool b = std::get<bool>(val);
|
|
sServices->track_queue().random(b);
|
|
return true;
|
|
}
|
|
|
|
auto Lua::SetRepeat(const lua::LuaValue& val) -> bool {
|
|
if (!std::holds_alternative<bool>(val)) {
|
|
return false;
|
|
}
|
|
bool b = std::get<bool>(val);
|
|
sServices->track_queue().repeat(b);
|
|
return true;
|
|
}
|
|
|
|
auto Lua::SetReplay(const lua::LuaValue& val) -> bool {
|
|
if (!std::holds_alternative<bool>(val)) {
|
|
return false;
|
|
}
|
|
bool b = std::get<bool>(val);
|
|
sServices->track_queue().replay(b);
|
|
return true;
|
|
}
|
|
|
|
void Lua::exit() {
|
|
lv_group_set_default(NULL);
|
|
}
|
|
|
|
void Lua::react(const OnLuaError& err) {
|
|
ESP_LOGE("lua", "%s", err.message.c_str());
|
|
}
|
|
|
|
void Lua::react(const DumpLuaStack& ev) {
|
|
sLua->DumpStack();
|
|
}
|
|
|
|
void Lua::react(const internal::BackPressed& ev) {
|
|
PopLuaScreen(sLua->state());
|
|
}
|
|
|
|
} // namespace states
|
|
} // namespace ui
|
|
|
|
FSM_INITIAL_STATE(ui::UiState, ui::states::Splash)
|
|
|