Fork of Tangara with customizations
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tangara-fw/lua/settings.lua

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local lvgl = require("lvgl")
local backstack = require("backstack")
local widgets = require("widgets")
local styles = require("styles")
local volume = require("volume")
local display = require("display")
local controls = require("controls")
local bluetooth = require("bluetooth")
local theme = require("theme")
local database = require("database")
local usb = require("usb")
local SettingsScreen = widgets.MenuScreen:new {
show_back = true,
createUi = function(self)
widgets.MenuScreen.createUi(self)
self.content = self.root:Object {
flex = {
flex_direction = "column",
flex_wrap = "nowrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
flex_grow = 1,
pad_left = 4,
pad_right = 4,
}
end
}
local BluetoothSettings = SettingsScreen:new {
title = "Bluetooth",
createUi = function(self)
SettingsScreen.createUi(self)
local enable_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
pad_bottom = 1,
}
enable_container:Label { text = "Enable", flex_grow = 1 }
local enable_sw = enable_container:Switch {}
enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local enabled = enable_sw:enabled()
bluetooth.enabled:set(enabled)
end)
theme.set_style(self.content:Label {
text = "Paired Device",
pad_bottom = 1,
}, "settings_title")
local paired_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
pad_bottom = 2,
}
local paired_device = paired_container:Label {
flex_grow = 1,
}
local clear_paired = paired_container:Button {}
clear_paired:Label { text = "x" }
clear_paired:onClicked(function()
bluetooth.paired_device:set()
end)
theme.set_style(self.content:Label {
text = "Nearby Devices",
pad_bottom = 1,
}, "settings_title")
local devices = self.content:List {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
self.bindings = self.bindings + {
bluetooth.enabled:bind(function(en)
if en then
enable_sw:add_state(lvgl.STATE.CHECKED)
else
enable_sw:clear_state(lvgl.STATE.CHECKED)
end
end),
bluetooth.paired_device:bind(function(device)
if device then
paired_device:set { text = device.name }
clear_paired:clear_flag(lvgl.FLAG.HIDDEN)
else
paired_device:set { text = "None" }
clear_paired:add_flag(lvgl.FLAG.HIDDEN)
end
end),
bluetooth.devices:bind(function(devs)
devices:clean()
for _, dev in pairs(devs) do
devices:add_btn(nil, dev.name):onClicked(function()
bluetooth.paired_device:set(dev)
end)
end
end)
}
end
}
local HeadphonesSettings = SettingsScreen:new {
title = "Headphones",
createUi = function(self)
SettingsScreen.createUi(self)
theme.set_style(self.content:Label {
text = "Maxiumum volume limit",
}, "settings_title")
local volume_chooser = self.content:Dropdown {
options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)",
selected = 1,
}
local limits = { -10, 6, 10 }
volume_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
-- luavgl dropdown binding uses 0-based indexing :(
local selection = volume_chooser:get('selected') + 1
volume.limit_db:set(limits[selection])
end)
theme.set_style(self.content:Label {
text = "Left/Right balance",
}, "settings_title")
local balance = self.content:Slider {
w = lvgl.PCT(100),
h = 5,
range = { min = -100, max = 100 },
value = 0,
}
balance:onevent(lvgl.EVENT.VALUE_CHANGED, function()
volume.left_bias:set(balance:value())
end)
local balance_label = self.content:Label {}
self.bindings = self.bindings + {
volume.limit_db:bind(function(limit)
for i = 1, #limits do
if limits[i] == limit then
volume_chooser:set { selected = i - 1 }
end
end
end),
volume.left_bias:bind(function(bias)
balance:set {
value = bias
}
if bias < 0 then
balance_label:set {
text = string.format("Left %.2fdB", bias / 4)
}
elseif bias > 0 then
balance_label:set {
text = string.format("Right %.2fdB", -bias / 4)
}
else
balance_label:set { text = "Balanced" }
end
end),
}
end
}
local DisplaySettings = SettingsScreen:new {
title = "Display",
createUi = function(self)
SettingsScreen.createUi(self)
local brightness_title = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
brightness_title:Label { text = "Brightness", flex_grow = 1 }
local brightness_pct = brightness_title:Label {}
theme.set_style(brightness_pct, "settings_title")
local brightness = self.content:Slider {
w = lvgl.PCT(100),
h = 5,
range = { min = 0, max = 100 },
value = display.brightness:get(),
}
brightness:onevent(lvgl.EVENT.VALUE_CHANGED, function()
display.brightness:set(brightness:value())
end)
self.bindings = self.bindings + {
display.brightness:bind(function(b)
brightness_pct:set { text = tostring(b) .. "%" }
end)
}
end
}
local InputSettings = SettingsScreen:new {
title = "Input Method",
createUi = function(self)
SettingsScreen.createUi(self)
theme.set_style(self.content:Label {
text = "Control scheme",
}, "settings_title")
local schemes = controls.schemes()
local option_to_scheme = {}
local scheme_to_option = {}
local option_idx = 0
local options = ""
for i, v in pairs(schemes) do
option_to_scheme[option_idx] = i
scheme_to_option[i] = option_idx
if option_idx > 0 then
options = options .. "\n"
end
options = options .. v
option_idx = option_idx + 1
end
local controls_chooser = self.content:Dropdown {
options = options,
}
self.bindings = self.bindings + {
controls.scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
end)
}
controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local option = controls_chooser:get('selected')
local scheme = option_to_scheme[option]
controls.scheme:set(scheme)
end)
theme.set_style(self.menu.content:Label {
text = "Scroll Sensitivity",
}, "settings_title")
local slider_scale = 4; -- Power steering
local sensitivity = self.content:Slider {
w = lvgl.PCT(90),
h = 5,
range = { min = 0, max = 255 / slider_scale },
value = controls.scroll_sensitivity:get() / slider_scale,
}
sensitivity:onevent(lvgl.EVENT.VALUE_CHANGED, function()
controls.scroll_sensitivity:set(sensitivity:value() * slider_scale)
end)
end
}
local MassStorageSettings = SettingsScreen:new {
title = "USB Storage",
createUi = function(self)
SettingsScreen.createUi(self)
local version = require("version").samd()
if tonumber(version) < 3 then
self.content:Label {
w = lvgl.PCT(100),
text = "Usb Mass Storage requires a SAMD21 firmware version >=3."
}
return
end
local enable_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
pad_bottom = 1,
}
enable_container:Label { text = "Enable", flex_grow = 1 }
local enable_sw = enable_container:Switch {}
local busy_text = self.content:Label {
w = lvgl.PCT(100),
text = "USB is currently busy. Do not unplug or remove the SD card.",
long_mode = lvgl.LABEL.LONG_WRAP,
}
local bind_switch = function()
if usb.msc_enabled:get() then
enable_sw:add_state(lvgl.STATE.CHECKED)
else
enable_sw:clear_state(lvgl.STATE.CHECKED)
end
end
enable_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
if not usb.msc_busy:get() then
usb.msc_enabled:set(enable_sw:enabled())
end
bind_switch()
end)
self.bindings = self.bindings + {
usb.msc_enabled:bind(bind_switch),
usb.msc_busy:bind(function(busy)
if busy then
busy_text:clear_flag(lvgl.FLAG.HIDDEN)
else
busy_text:add_flag(lvgl.FLAG.HIDDEN)
end
end)
}
end,
canPop = function()
return not usb.msc_enabled:get()
end
}
local DatabaseSettings = SettingsScreen:new {
title = "Database",
createUi = function(self)
SettingsScreen.createUi(self)
local db = require("database")
widgets.Row(self.content, "Schema version", db.version())
widgets.Row(self.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
local auto_update_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
auto_update_container:add_style(styles.list_item)
auto_update_container:Label { text = "Auto update", flex_grow = 1 }
local auto_update_sw = auto_update_container:Switch {}
auto_update_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
database.auto_update:set(auto_update_sw:enabled())
end)
local actions_container = self.content:Object {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
flex = {
flex_direction = "row",
justify_content = "center",
align_items = "space-evenly",
align_content = "center",
},
pad_top = 4,
pad_column = 4,
}
actions_container:add_style(styles.list_item)
local update = actions_container:Button {}
update:Label { text = "Update now" }
update:onClicked(function()
database.update()
end)
self.bindings = self.bindings + {
database.auto_update:bind(function(en)
if en then
auto_update_sw:add_state(lvgl.STATE.CHECKED)
else
auto_update_sw:clear_state(lvgl.STATE.CHECKED)
end
end),
}
end
}
local SamdConfirmation = SettingsScreen:new {
title = "Are you sure?",
createUi = function(self)
SettingsScreen.createUi(self)
self.content:Label {
w = lvgl.PCT(100),
text = "After selecting 'flash', copy the new UF2 file onto the USB drive that appears. The screen will be blank until the update is finished.",
long_mode = lvgl.LABEL.LONG_WRAP,
}
local button_container = self.content:Object {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
flex = {
flex_direction = "row",
justify_content = "center",
align_items = "space-evenly",
align_content = "center",
},
pad_top = 4,
pad_column = 4,
}
button_container:add_style(styles.list_item)
local update = button_container:Button {}
update:Label { text = "Flash" }
update:onClicked(function()
require("version").update_samd()
end)
end
}
local FirmwareSettings = SettingsScreen:new {
title = "Firmware",
createUi = function(self)
SettingsScreen.createUi(self)
local version = require("version")
widgets.Row(self.content, "ESP32", version.esp())
widgets.Row(self.content, "SAMD21", version.samd())
widgets.Row(self.content, "Collator", version.collator())
local button_container = self.content:Object {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
flex = {
flex_direction = "row",
justify_content = "center",
align_items = "space-evenly",
align_content = "center",
},
pad_top = 4,
pad_column = 4,
}
button_container:add_style(styles.list_item)
local update = button_container:Button {}
update:Label { text = "Update SAMD21" }
update:onClicked(function()
backstack.push(SamdConfirmation:new())
end)
end
}
local LicensesScreen = SettingsScreen:new {
title = "Licenses",
createUi = function(self)
SettingsScreen.createUi(self)
self.root = require("licenses")(self)
end
}
return widgets.MenuScreen:new {
show_back = true,
title = "Settings",
createUi = function(self)
widgets.MenuScreen.createUi(self)
local list = self.root:List {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
}
local function section(name)
local elem = list:Label {
text = name,
pad_left = 4,
}
theme.set_style(elem, "settings_title")
end
local function submenu(name, class)
local item = list:add_btn(nil, name)
item:onClicked(function()
backstack.push(class:new())
end)
item:add_style(styles.list_item)
end
section("Audio")
submenu("Bluetooth", BluetoothSettings)
submenu("Headphones", HeadphonesSettings)
section("Interface")
submenu("Display", DisplaySettings)
submenu("Input Method", InputSettings)
section("USB")
submenu("Storage", MassStorageSettings)
section("System")
submenu("Database", DatabaseSettings)
submenu("Firmware", FirmwareSettings)
submenu("Licenses", LicensesScreen)
end
}