Fork of Tangara with customizations
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tangara-fw/lib/luavgl/src/obj.c

837 lines
21 KiB

#include "core/lv_group.h"
#include "core/lv_obj.h"
#include "luavgl.h"
#include "private.h"
/* extended feature for object */
#include "event.c"
#include "style.c"
#include "widgets/widgets.c"
static int luavgl_anim_create(lua_State *L);
static int luavgl_obj_delete(lua_State *L);
static void _lv_obj_set_align(void *obj, lua_State *L) {
if (lua_isinteger(L, -1)) {
lv_obj_align(obj, lua_tointeger(L, -1), 0, 0);
return;
}
if (!lua_istable(L, -1)) {
luaL_argerror(L, -1, "should be table.");
debug("para should be table.");
return;
}
lua_getfield(L, -1, "type");
lv_align_t align = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "x_ofs");
lv_coord_t x_ofs = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "y_ofs");
lv_coord_t y_ofs = lua_tointeger(L, -1);
lua_pop(L, 1);
lv_obj_align(obj, align, x_ofs, y_ofs);
}
/**
* @brief Set obj properties based on property table on stack top
*
* Internally used.
*/
static inline void luavgl_setup_obj(lua_State *L, lv_obj_t *obj) {
luavgl_iterate(L, -1, luavgl_obj_set_property_kv, obj);
}
static void obj_delete_cb(lv_event_t *e) {
lua_State *L = e->user_data;
lua_pushlightuserdata(L, e->current_target);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnoneornil(L, -1)) {
goto pop_exit;
}
luavgl_obj_t *lobj = luavgl_to_lobj(L, -1);
if (lobj->lua_created) {
// The underlying object is now gone, so don't keep a reference to it.
lobj->obj = NULL;
// Ensure there's no dangling reference in the registry either.
lua_pushlightuserdata(L, e->current_target);
lua_pushnil(L);
lua_rawset(L, LUA_REGISTRYINDEX);
goto pop_exit;
}
luavgl_obj_delete(L);
return;
pop_exit:
lua_pop(L, 1);
return;
}
/**
* get the obj userdata and uservalue, if uservalue is not a table, then add
* one. result stack: table(from uservalue)
* return uservalue type: LUA_TTABLE
*/
LUALIB_API int luavgl_obj_getuserdatauv(lua_State *L, int idx) {
int type = lua_getuservalue(L, idx);
if (type == LUA_TTABLE)
return type;
lua_pop(L, 1);
/* initial element: 1 */
lua_createtable(L, 0, 1);
#if 0 /* reserved slot, not used for now */
lua_pushinteger(L, 1);
lua_pushnil(L);
lua_rawset(L, -3);
#endif
lua_pushvalue(L, -1); /* leave one on stack */
lua_setuservalue(L, idx > 0 ? idx : idx - 3);
return LUA_TTABLE;
}
static int luavgl_obj_create(lua_State *L) {
return luavgl_obj_create_helper(L, lv_obj_create);
}
static int luavgl_obj_delete(lua_State *L) {
luavgl_obj_t *lobj;
/**
* Some widget may create child obj that doesn't belong to lua. Ignore them
* and report no error.
*/
if (!(lobj = lua_touserdata(L, -1))) {
return 0;
}
if (lobj->obj == NULL) {
/* could be already deleted, but not gc'ed */
return 0;
}
uint32_t cnt = lv_obj_get_child_cnt(lobj->obj);
for (int i = cnt - 1; i >= 0; i--) {
lv_obj_t *child = lv_obj_get_child(lobj->obj, i);
lua_checkstack(L, 2);
lua_pushlightuserdata(L, child);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnoneornil(L, -1)) {
continue;
}
luavgl_obj_delete(L);
}
luavgl_obj_remove_event_all(L, lobj);
/* delete obj firstly, then cleanup memory */
if (lobj->lua_created) {
lv_obj_del(lobj->obj);
}
lua_checkstack(L, 2);
/* remove userdata from registry. */
lua_pushlightuserdata(L, lobj->obj);
lua_pushnil(L);
lua_rawset(L, LUA_REGISTRYINDEX);
debug("delete obj: %p\n", lobj->obj);
lobj->obj = NULL;
lua_pop(L, 1); /* remove the userdata para */
return 0;
}
static int luavgl_obj_clean(lua_State *L) {
luavgl_obj_t *lobj = luavgl_to_lobj(L, -1);
if (lobj == NULL || lobj->obj == NULL)
return 0;
lv_obj_t *obj = lobj->obj;
uint32_t cnt = lv_obj_get_child_cnt(obj);
for (int i = cnt - 1; i >= 0; i--) {
lv_obj_t *child = lv_obj_get_child(obj, i);
lua_checkstack(L, 2);
lua_pushlightuserdata(L, child);
lua_rawget(L, LUA_REGISTRYINDEX);
luavgl_obj_delete(L);
}
lua_pop(L, 1); /* remove the userdata para */
return 0;
}
static int luavgl_obj_set(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
if (!lua_istable(L, -1)) {
luaL_error(L, "expect a table on 2nd para.");
return 0;
}
luavgl_setup_obj(L, obj);
return 0;
}
/**
* obj:align_to({base=base, type=type, x_ofs=0, y_ofs=0})
*/
static int luavgl_obj_align_to(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
if (!lua_istable(L, 2)) {
debug("para should be table.");
return luaL_argerror(L, 2, "should be table.");
}
lua_getfield(L, 2, "type");
lv_align_t align = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "base");
lv_obj_t *base = luavgl_to_lobj(L, -1)->obj;
lua_pop(L, 1);
if (base == NULL) {
debug("base is not lua obj");
return luaL_argerror(L, -1, "base is not lua obj");
}
lua_getfield(L, 2, "x_ofs");
lv_coord_t x_ofs = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "y_ofs");
lv_coord_t y_ofs = lua_tointeger(L, -1);
lua_pop(L, 1);
lv_obj_align_to(obj, base, align, x_ofs, y_ofs);
return 0;
}
static int luavgl_obj_set_parent(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_t *parent = luavgl_to_obj(L, 2);
lv_obj_set_parent(obj, parent);
return 0;
}
static int luavgl_obj_get_screen(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_t *screen = lv_obj_get_screen(obj);
/* check if userdata is added to this obj, so lua can access it. */
lua_pushlightuserdata(L, screen);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnil(L, -1)) {
/* create luavgl object and attach screen on it. */
luavgl_obj_t *lobj = luavgl_add_lobj(L, screen);
/* mark it's non-lua created, thus cannot be deleted by lua */
lobj->lua_created = false;
}
return 1;
}
static int luavgl_obj_get_parent(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_t *parent = lv_obj_get_parent(obj);
/* check if userdata is added to this obj, so lua can access it. */
lua_pushlightuserdata(L, parent);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnil(L, -1)) {
/* create luavgl object and attach screen on it. */
luavgl_obj_t *lobj = luavgl_add_lobj(L, parent);
/* mark it's non-lua created, thus cannot be deleted by lua */
lobj->lua_created = false;
}
return 1;
}
static int luavgl_obj_set_get_parent(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
if (!lua_isnoneornil(L, 2)) {
lv_obj_t *parent = luavgl_to_obj(L, 2);
lv_obj_set_parent(obj, parent);
}
return luavgl_obj_get_parent(L);
}
static int luavgl_obj_get_child(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int id = luavgl_tointeger(L, 2);
lv_obj_t *child = lv_obj_get_child(obj, id);
if (child == NULL) {
lua_pushnil(L);
return 1;
}
/* check if userdata is added to this obj, so lua can access it. */
lua_pushlightuserdata(L, child);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnil(L, -1)) {
luavgl_add_lobj(L, child)->lua_created = false;
}
return 1;
}
static int luavgl_obj_get_child_cnt(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushinteger(L, lv_obj_get_child_cnt(obj));
return 1;
}
static int luavgl_obj_get_state(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_state_t state = lv_obj_get_state(obj);
lua_pushinteger(L, state);
return 1;
}
/**
* obj:scroll_to({x=10})
* obj:scroll_to({x=10, anim=true})
* obj:scroll_to({x=10, y=100, anim=false})
*/
static int luavgl_obj_scroll_to(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
if (!lua_istable(L, -1)) {
luaL_argerror(L, -1, "should be table {x=0,y=0,anim=true}");
}
lua_getfield(L, -1, "anim");
bool anim = luavgl_tointeger(L, -1);
lua_pop(L, 1);
lv_coord_t v;
lua_getfield(L, -1, "x");
if (!lua_isnil(L, -1)) {
v = lua_tointeger(L, -1);
lv_obj_scroll_to_x(obj, v, anim ? LV_ANIM_ON : LV_ANIM_OFF);
}
lua_pop(L, 1);
lua_getfield(L, -1, "y");
if (!lua_isnil(L, -1)) {
v = lua_tointeger(L, -1);
lv_obj_scroll_to_x(obj, v, anim ? LV_ANIM_ON : LV_ANIM_OFF);
}
lua_pop(L, 1);
return 0;
}
static int luavgl_obj_is_visible(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_is_visible(obj));
return 1;
}
static int luavgl_obj_add_flag(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_flag_t flag = lua_tointeger(L, 2);
lv_obj_add_flag(obj, flag);
return 0;
}
static int luavgl_obj_clear_flag(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_flag_t flag = lua_tointeger(L, 2);
lv_obj_clear_flag(obj, flag);
return 0;
}
static int luavgl_obj_add_state(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_state_t state = lua_tointeger(L, 2);
lv_obj_add_state(obj, state);
return 0;
}
static int luavgl_obj_clear_state(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_state_t state = lua_tointeger(L, 2);
lv_obj_clear_state(obj, state);
return 0;
}
/**
* obj:scroll_by(x, y, anim_en)
*/
static int luavgl_obj_scroll_by(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int x = luavgl_tointeger(L, 2);
int y = luavgl_tointeger(L, 3);
int anim_en = luavgl_tointeger(L, 4);
lv_obj_scroll_by(obj, x, y, anim_en);
return 0;
}
static int luavgl_obj_scroll_by_bounded(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int dx = luavgl_tointeger(L, 2);
int dy = luavgl_tointeger(L, 3);
int anim_en = luavgl_tointeger(L, 4);
lv_obj_scroll_by_bounded(obj, dx, dy, anim_en);
return 0;
}
static int luavgl_obj_scroll_to_view(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int anim_en = luavgl_tointeger(L, 2);
lv_obj_scroll_to_view(obj, anim_en);
return 0;
}
static int luavgl_obj_scroll_to_view_recursive(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int anim_en = luavgl_tointeger(L, 2);
lv_obj_scroll_to_view_recursive(obj, anim_en);
return 0;
}
static int luavgl_obj_scroll_by_raw(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int x = luavgl_tointeger(L, 2);
int y = luavgl_tointeger(L, 3);
_lv_obj_scroll_by_raw(obj, x, y);
return 0;
}
static int luavgl_obj_is_scrolling(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_is_scrolling(obj));
return 1;
}
static int luavgl_obj_scrollbar_invalidate(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_scrollbar_invalidate(obj);
return 0;
}
static int luavgl_obj_readjust_scroll(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int anim_en = luavgl_tointeger(L, 2);
lv_obj_readjust_scroll(obj, anim_en);
return 0;
}
static int luavgl_obj_is_editable(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_is_editable(obj));
return 1;
}
static int luavgl_obj_is_group_def(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_is_group_def(obj));
return 1;
}
static int luavgl_obj_is_layout_positioned(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_is_layout_positioned(obj));
return 1;
}
static int luavgl_obj_mark_layout_as_dirty(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_mark_layout_as_dirty(obj);
return 0;
}
static int luavgl_obj_center(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_center(obj);
return 0;
}
static int luavgl_obj_invalidate(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_invalidate(obj);
return 0;
}
static int luavgl_obj_set_flex_flow(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_flex_flow_t flow = luavgl_tointeger(L, 2);
lv_obj_set_flex_flow(obj, flow);
return 0;
}
static int luavgl_obj_set_flex_align(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_flex_align_t m = luavgl_tointeger(L, 2);
lv_flex_align_t c = luavgl_tointeger(L, 3);
lv_flex_align_t t = luavgl_tointeger(L, 4);
lv_obj_set_flex_align(obj, m, c, t);
return 0;
}
static int luavgl_obj_set_flex_grow(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
uint8_t grow = luavgl_tointeger(L, 2);
lv_obj_set_flex_grow(obj, grow);
return 0;
}
static int luavgl_obj_indev_search(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_point_t point;
if (lua_istable(L, 2)) {
lua_geti(L, 2, 1);
point.x = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_geti(L, 2, 2);
point.y = lua_tointeger(L, -1);
lua_pop(L, 1);
} else {
point.x = lua_tointeger(L, 2);
point.y = lua_tointeger(L, 3);
}
obj = lv_indev_search_obj(obj, &point);
if (obj == NULL) {
lua_pushnil(L);
} else {
lua_pushlightuserdata(L, obj);
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnoneornil(L, -1)) {
luavgl_add_lobj(L, obj)->lua_created = false;
}
}
return 1;
}
static int luavgl_obj_get_coords(lua_State *L) {
lv_area_t area;
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_obj_get_coords(obj, &area);
lua_newtable(L);
lua_pushinteger(L, area.x1);
lua_setfield(L, -2, "x1");
lua_pushinteger(L, area.x2);
lua_setfield(L, -2, "x2");
lua_pushinteger(L, area.y1);
lua_setfield(L, -2, "y1");
lua_pushinteger(L, area.y2);
lua_setfield(L, -2, "y2");
return 1;
}
/**
* get object real position using lv_obj_get_x/x2/y/y2
*/
static int luavgl_obj_get_pos(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_newtable(L);
lua_pushinteger(L, lv_obj_get_x(obj));
lua_setfield(L, -2, "x1");
lua_pushinteger(L, lv_obj_get_x2(obj));
lua_setfield(L, -2, "x2");
lua_pushinteger(L, lv_obj_get_y(obj));
lua_setfield(L, -2, "y1");
lua_pushinteger(L, lv_obj_get_y2(obj));
lua_setfield(L, -2, "y2");
return 1;
}
/**
* set this object as the current selection
*/
static int luavgl_obj_focus(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_group_t *group = lv_obj_get_group(obj);
if (group == NULL) {
return 0;
}
lv_group_focus_obj(obj);
return 0;
}
static int luavgl_obj_move_to_index(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
int idx = luavgl_tointeger(L, 2);
lv_obj_move_to_index(obj, idx);
return 0;
}
/**
* Remove all animations associates to this object
*/
static int luavgl_obj_remove_anim_all(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lv_anim_del(obj, NULL);
return 1;
}
static int luavgl_obj_gc(lua_State *L) {
if (lua_type(L, 1) != LUA_TUSERDATA) {
/* If t = setmetatable({}, obj_meta_table), this will happen when t is
* gc;ed. Currently all metatables for classes based on obj, that has no own
* __gc will goes here.
*/
return 0;
}
debug("\n");
luavgl_obj_t *lobj = lua_touserdata(L, 1);
if (lobj == NULL || lobj->obj == NULL) {
/* obj is already deleted. It's ok. */
return 0;
}
debug("GC for obj: %p\n", lobj->obj);
luavgl_obj_delete(L);
return 0;
}
static const luaL_Reg luavgl_obj_methods[] = {
{"set", luavgl_obj_set},
{"set_style", luavgl_obj_set_style},
{"align_to", luavgl_obj_align_to},
{"delete", luavgl_obj_delete},
{"clean", luavgl_obj_clean},
/* misc. functions */
{"parent", luavgl_obj_set_get_parent},
{"set_parent", luavgl_obj_set_parent},
{"get_parent", luavgl_obj_get_parent},
{"get_child", luavgl_obj_get_child},
{"get_child_cnt", luavgl_obj_get_child_cnt},
{"get_screen", luavgl_obj_get_screen},
{"get_state", luavgl_obj_get_state},
{"scroll_to", luavgl_obj_scroll_to},
{"is_scrolling", luavgl_obj_is_scrolling},
{"is_visible", luavgl_obj_is_visible},
{"add_flag", luavgl_obj_add_flag},
{"clear_flag", luavgl_obj_clear_flag},
{"add_state", luavgl_obj_add_state},
{"clear_state", luavgl_obj_clear_state},
{"add_style", luavgl_obj_add_style},
{"remove_style", luavgl_obj_remove_style},
{"remove_style_all", luavgl_obj_remove_style_all},
{"scroll_by", luavgl_obj_scroll_by},
{"scroll_by_bounded", luavgl_obj_scroll_by_bounded},
{"scroll_to_view", luavgl_obj_scroll_to_view},
{"scroll_to_view_recursive", luavgl_obj_scroll_to_view_recursive},
{"scroll_by_raw", luavgl_obj_scroll_by_raw},
{"scrollbar_invalidate", luavgl_obj_scrollbar_invalidate},
{"readjust_scroll", luavgl_obj_readjust_scroll},
{"is_editable", luavgl_obj_is_editable},
{"is_group_def", luavgl_obj_is_group_def},
{"is_layout_positioned", luavgl_obj_is_layout_positioned},
{"mark_layout_as_dirty", luavgl_obj_mark_layout_as_dirty},
{"center", luavgl_obj_center},
{"invalidate", luavgl_obj_invalidate},
{"set_flex_flow", luavgl_obj_set_flex_flow},
{"set_flex_align", luavgl_obj_set_flex_align},
{"set_flex_grow", luavgl_obj_set_flex_grow},
{"indev_search", luavgl_obj_indev_search},
{"get_coords", luavgl_obj_get_coords},
{"get_pos", luavgl_obj_get_pos},
{"focus", luavgl_obj_focus},
{"move_to_index", luavgl_obj_move_to_index},
{"onevent", luavgl_obj_on_event},
{"onPressed", luavgl_obj_on_pressed},
{"onClicked", luavgl_obj_on_clicked},
{"onShortClicked", luavgl_obj_on_short_clicked},
{"anim", luavgl_anim_create},
{"Anim", luavgl_anim_create},
{"remove_all_anim", luavgl_obj_remove_anim_all}, /* remove all */
{NULL, NULL},
};
static void luavgl_obj_init(lua_State *L) {
/* base lv_obj */
luavgl_obj_newmetatable(L, &lv_obj_class, "lv_obj", luavgl_obj_methods);
lua_pushcfunction(L, luavgl_obj_gc);
lua_setfield(L, -2, "__gc");
/**
* Widget creation functions is a metatable, so we can add extended widget to
* it.
*
* widgets = {}
* lib = {widget_create_methods}
* widgets.__index = lib
* obj.__metatable = widgets
*/
lua_getfield(L, -1, "__index");
luaL_newmetatable(L, "widgets");
luaL_newlib(L, widget_create_methods);
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
lua_pop(L, 1); /* remove obj.__index table */
lua_pop(L, 1); /* remove obj metatable */
}
static const luavgl_value_setter_t obj_property_table[] = {
{"x", 0, {.setter = (setter_int_t)lv_obj_set_x}},
{"y", 0, {.setter = (setter_int_t)lv_obj_set_y}},
{"w", 0, {.setter = (setter_int_t)lv_obj_set_width}},
{"h", 0, {.setter = (setter_int_t)lv_obj_set_height}},
{"align", SETTER_TYPE_STACK, {.setter_stack = _lv_obj_set_align}},
{"scrollbar_mode", 0, {.setter = (setter_int_t)lv_obj_set_scrollbar_mode}},
{"scroll_dir", 0, {.setter = (setter_int_t)lv_obj_set_scroll_dir}},
{"scroll_snap_x", 0, {.setter = (setter_int_t)lv_obj_set_scroll_snap_x}},
{"scroll_snap_y", 0, {.setter = (setter_int_t)lv_obj_set_scroll_snap_y}},
};
/**
* Set object property.
* Differ from set object style, this one is usually used to set widget
* property like lv_WIDGETNAME_set_src()
*
* Used internally.
*
* Expected stack:
* stack[-2]: key(property name)
* stack[-1]: value(could be any lua data)
*/
LUALIB_API int luavgl_obj_set_property_kv(lua_State *L, void *data) {
lv_obj_t *obj = data;
int ret = luavgl_set_property(L, obj, obj_property_table);
if (ret == 0)
return 0;
/* fallback to set obj local style, with default state. */
return luavgl_obj_set_style_kv(L, obj, 0);
}
LUALIB_API int luavgl_obj_create_helper(lua_State *L,
lv_obj_t *(*create)(lv_obj_t *parent)) {
luavgl_ctx_t *ctx = luavgl_context(L);
lv_obj_t *parent;
if (lua_isnoneornil(L, 1)) {
parent = ctx->root;
} else {
parent = luavgl_to_obj(L, 1);
/* remove parent, in order to keep clean stack to call obj.set */
lua_remove(L, 1);
}
debug("create obj on: %p\n", parent);
lv_obj_t *obj = create(parent);
luavgl_add_lobj(L, obj)->lua_created = true;
if (!lua_istable(L, -2)) {
/* no need to call setup */
return 1;
}
lua_insert(L, -2); /* obj, prop */
/* now call obj.set to setup property */
lua_getfield(L, -2, "set"); /* obj, prop, set */
if (!luavgl_is_callable(L, -1)) {
/* set method not found, call basic obj set method. */
lua_pop(L, 2); /* remove prop table, and set method */
luavgl_setup_obj(L, obj);
} else {
lua_insert(L, -3); /* set, obj, prop */
lua_call(L, 2, 0); /* now stack is clean */
lua_pushlightuserdata(L, obj);
lua_rawget(L, LUA_REGISTRYINDEX);
}
debug("create obj: %p\n", obj);
return 1;
}
/**
* Add existing lvgl obj to lua, return lobj(luavgl obj).
* If no metatable not found for this obj class, then lv_obj_class metatable is
* used
*/
LUALIB_API luavgl_obj_t *luavgl_add_lobj(lua_State *L, lv_obj_t *obj) {
luavgl_obj_t *lobj;
/* In rare case, obj may be deleted but not gc'ed in lua, and lvgl quickly
* creates another obj but happen to malloced same address, thus using obj
* light userdata as key may have some potential issues. */
lua_pushlightuserdata(L, obj);
lua_rawget(L, LUA_REGISTRYINDEX);
if (!lua_isnoneornil(L, -1)) {
/* already exists */
return luavgl_to_lobj(L, -1);
}
lua_pop(L, 1); /* pop nil value */
lobj = lua_newuserdata(L, sizeof(*lobj));
if (luavgl_obj_getmetatable(L, obj->class_p) == LUA_TNIL) {
lua_pop(L, 1);
debug("cannot find metatable for class: %p\n", obj->class_p);
/* use base obj metatable instead */
luavgl_obj_getmetatable(L, &lv_obj_class);
}
lua_setmetatable(L, -2);
memset(lobj, 0, sizeof(*lobj));
luavgl_obj_event_init(lobj);
lobj->obj = obj;
lv_obj_add_event_cb(obj, obj_delete_cb, LV_EVENT_DELETE, L);
/* registry[obj] = lobj */
lua_pushlightuserdata(L, obj);
lua_pushvalue(L, -2);
lua_rawset(L, LUA_REGISTRYINDEX);
return lobj;
}