Fork of Tangara with customizations
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tangara-fw/src/tangara/audio/track_queue.cpp

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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "audio/track_queue.hpp"
#include <stdint.h>
#include <algorithm>
#include <cstdint>
#include <memory>
#include <mutex>
#include <optional>
#include <shared_mutex>
#include <variant>
#include "MillerShuffle.h"
#include "esp_random.h"
#include "audio/audio_events.hpp"
#include "audio/audio_fsm.hpp"
#include "cppbor.h"
#include "cppbor_parse.h"
#include "database/database.hpp"
#include "database/track.hpp"
#include "events/event_queue.hpp"
#include "memory_resource.hpp"
#include "tasks.hpp"
#include "track_queue.hpp"
#include "ui/ui_fsm.hpp"
namespace audio {
[[maybe_unused]] static constexpr char kTag[] = "tracks";
using Reason = QueueUpdate::Reason;
RandomIterator::RandomIterator()
: seed_(0), pos_(0), size_(0), replay_(false) {}
RandomIterator::RandomIterator(size_t size)
: seed_(), pos_(0), size_(size), replay_(false) {
esp_fill_random(&seed_, sizeof(seed_));
}
auto RandomIterator::current() const -> size_t {
if (pos_ < size_ || replay_) {
return MillerShuffle(pos_, seed_, size_);
}
return size_;
}
auto RandomIterator::next() -> void {
// MillerShuffle behaves well with pos > size, returning different
// permutations each 'cycle'. We therefore don't need to worry about wrapping
// this value.
pos_++;
}
auto RandomIterator::prev() -> void {
if (pos_ > 0) {
pos_--;
}
}
auto RandomIterator::resize(size_t s) -> void {
size_ = s;
// Changing size will yield a different current position anyway, so reset pos
// to ensure we yield a full sweep of both new and old indexes.
pos_ = 0;
}
auto RandomIterator::replay(bool r) -> void {
replay_ = r;
}
auto notifyChanged(bool current_changed, Reason reason) -> void {
QueueUpdate ev{
.current_changed = current_changed,
.reason = reason,
};
events::Ui().Dispatch(ev);
events::Audio().Dispatch(ev);
}
TrackQueue::TrackQueue(tasks::WorkerPool& bg_worker, database::Handle db)
: mutex_(),
bg_worker_(bg_worker),
db_(db),
playlist_(".queue.playlist"),
position_(0),
shuffle_(),
repeat_(false),
replay_(false) {}
auto TrackQueue::current() const -> TrackItem {
const std::shared_lock<std::shared_mutex> lock(mutex_);
std::string val;
if (opened_playlist_ && position_ < opened_playlist_->size()) {
val = opened_playlist_->value();
} else {
val = playlist_.value();
}
if (val.empty()) {
return {};
}
return val;
}
auto TrackQueue::currentPosition() const -> size_t {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return position_;
}
auto TrackQueue::totalSize() const -> size_t {
size_t sum = playlist_.size();
if (opened_playlist_) {
sum += opened_playlist_->size();
}
return sum;
}
auto TrackQueue::updateShuffler() -> void {
if (shuffle_) {
shuffle_->resize(totalSize());
}
}
auto TrackQueue::open() -> bool {
// FIX ME: If playlist opening fails, should probably fall back to a vector of
// tracks or something so that we're not necessarily always needing mounted
// storage
return playlist_.open();
}
auto TrackQueue::openPlaylist(const std::string& playlist_file) -> bool {
opened_playlist_.emplace(playlist_file);
auto res = opened_playlist_->open();
if (!res) {
return false;
}
updateShuffler();
notifyChanged(true, Reason::kExplicitUpdate);
return true;
}
auto TrackQueue::getFilepath(database::TrackId id)
-> std::optional<std::string> {
auto db = db_.lock();
if (!db) {
return {};
}
return db->getTrackPath(id);
}
// TODO WIP: Atm only appends are allowed, this will only ever append regardless
// of what index is given. But it is kept like this for compatability for now.
auto TrackQueue::insert(Item i, size_t index) -> void {
append(i);
}
auto TrackQueue::append(Item i) -> void {
bool was_queue_empty;
bool current_changed;
{
const std::shared_lock<std::shared_mutex> lock(mutex_);
was_queue_empty = playlist_.currentPosition() >= playlist_.size();
current_changed = was_queue_empty; // Dont support inserts yet
}
// If there wasn't anything already playing, then we should make sure we
// begin playback at a random point, instead of always starting with
// whatever was inserted first and *then* shuffling.
// We don't base this purely off of current_changed because we would like
// 'play this track now' (by inserting at the current pos) to work even
// when shuffling is enabled.
if (was_queue_empty && shuffle_) {
playlist_.skipTo(shuffle_->current());
}
if (std::holds_alternative<database::TrackId>(i)) {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
auto filename = getFilepath(std::get<database::TrackId>(i)).value_or("");
if (!filename.empty()) {
playlist_.append(filename);
}
updateShuffler();
}
notifyChanged(current_changed, Reason::kExplicitUpdate);
} else if (std::holds_alternative<database::TrackIterator>(i)) {
// Iterators can be very large, and retrieving items from them often
// requires disk i/o. Handle them asynchronously so that inserting them
// doesn't block.
bg_worker_.Dispatch<void>([=, this]() {
database::TrackIterator it = std::get<database::TrackIterator>(i);
while (true) {
auto next = *it;
if (!next) {
break;
}
// Keep this critical section small so that we're not blocking methods
// like current().
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
auto filename = getFilepath(*next).value_or("");
if (!filename.empty()) {
playlist_.append(filename);
}
}
it++;
}
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
updateShuffler();
}
notifyChanged(current_changed, Reason::kExplicitUpdate);
});
}
}
auto TrackQueue::next() -> void {
next(Reason::kExplicitUpdate);
}
auto TrackQueue::goTo(size_t position) {
position_ = position;
if (opened_playlist_) {
if (position_ < opened_playlist_->size()) {
opened_playlist_->skipTo(position_);
} else {
playlist_.skipTo(position_ - opened_playlist_->size());
}
} else {
playlist_.skipTo(position_);
}
}
auto TrackQueue::next(Reason r) -> void {
bool changed = true;
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
auto pos = position_;
if (shuffle_) {
shuffle_->next();
position_ = shuffle_->current();
} else {
if (position_ + 1 < totalSize()) {
position_++;
}
}
goTo(position_);
changed = pos != position_;
}
notifyChanged(changed, r);
}
auto TrackQueue::previous() -> void {
bool changed = true;
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (shuffle_) {
shuffle_->prev();
position_ = shuffle_->current();
} else {
if (position_ > 0) {
position_--;
}
}
goTo(position_);
}
notifyChanged(changed, Reason::kExplicitUpdate);
}
auto TrackQueue::finish() -> void {
if (repeat_) {
notifyChanged(true, Reason::kRepeatingLastTrack);
} else {
next(Reason::kTrackFinished);
}
}
auto TrackQueue::clear() -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
position_ = 0;
playlist_.clear();
opened_playlist_.reset();
if (shuffle_) {
shuffle_->resize(0);
}
}
notifyChanged(true, Reason::kExplicitUpdate);
}
auto TrackQueue::random(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (en) {
shuffle_.emplace(totalSize());
shuffle_->replay(replay_);
} else {
shuffle_.reset();
}
}
// Current track doesn't get randomised until next().
notifyChanged(false, Reason::kExplicitUpdate);
}
auto TrackQueue::random() const -> bool {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return shuffle_.has_value();
}
auto TrackQueue::repeat(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
repeat_ = en;
}
notifyChanged(false, Reason::kExplicitUpdate);
}
auto TrackQueue::repeat() const -> bool {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return repeat_;
}
auto TrackQueue::replay(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
replay_ = en;
if (shuffle_) {
shuffle_->replay(en);
}
}
notifyChanged(false, Reason::kExplicitUpdate);
}
auto TrackQueue::replay() const -> bool {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return replay_;
}
auto TrackQueue::serialise() -> std::string {
cppbor::Array tracks{};
cppbor::Map encoded;
cppbor::Array metadata{
cppbor::Bool{repeat_},
cppbor::Bool{replay_},
cppbor::Uint{position_},
};
if (opened_playlist_) {
metadata.add(cppbor::Tstr{opened_playlist_->filepath()});
}
encoded.add(cppbor::Uint{0}, std::move(metadata));
if (shuffle_) {
encoded.add(cppbor::Uint{1}, cppbor::Array{
cppbor::Uint{shuffle_->size()},
cppbor::Uint{shuffle_->seed()},
cppbor::Uint{shuffle_->pos()},
});
}
return encoded.toString();
}
TrackQueue::QueueParseClient::QueueParseClient(TrackQueue& queue)
: queue_(queue), state_(State::kInit), i_(0) {}
cppbor::ParseClient* TrackQueue::QueueParseClient::item(
std::unique_ptr<cppbor::Item>& item,
const uint8_t* hdrBegin,
const uint8_t* valueBegin,
const uint8_t* end) {
if (state_ == State::kInit) {
if (item->type() == cppbor::MAP) {
state_ = State::kRoot;
}
} else if (state_ == State::kRoot) {
if (item->type() == cppbor::UINT) {
switch (item->asUint()->unsignedValue()) {
case 0:
state_ = State::kMetadata;
break;
case 1:
state_ = State::kShuffle;
break;
default:
state_ = State::kFinished;
}
}
} else if (state_ == State::kMetadata) {
if (item->type() == cppbor::ARRAY) {
i_ = 0;
} else if (item->type() == cppbor::UINT) {
auto val = item->asUint()->unsignedValue();
queue_.goTo(val);
} else if (item->type() == cppbor::TSTR) {
auto val = item->asTstr();
queue_.openPlaylist(val->value());
} else if (item->type() == cppbor::SIMPLE) {
bool val = item->asBool()->value();
if (i_ == 0) {
queue_.repeat_ = val;
} else if (i_ == 1) {
queue_.replay_ = val;
}
i_++;
}
} else if (state_ == State::kShuffle) {
if (item->type() == cppbor::ARRAY) {
i_ = 0;
queue_.shuffle_.emplace();
queue_.shuffle_->replay(queue_.replay_);
} else if (item->type() == cppbor::UINT) {
auto val = item->asUint()->unsignedValue();
switch (i_) {
case 0:
queue_.shuffle_->size() = val;
break;
case 1:
queue_.shuffle_->seed() = val;
break;
case 2:
queue_.shuffle_->pos() = val;
break;
default:
break;
}
i_++;
}
} else if (state_ == State::kFinished) {
}
return this;
}
cppbor::ParseClient* TrackQueue::QueueParseClient::itemEnd(
std::unique_ptr<cppbor::Item>& item,
const uint8_t* hdrBegin,
const uint8_t* valueBegin,
const uint8_t* end) {
if (state_ == State::kInit) {
state_ = State::kFinished;
} else if (state_ == State::kRoot) {
state_ = State::kFinished;
} else if (state_ == State::kMetadata) {
if (item->type() == cppbor::ARRAY) {
state_ = State::kRoot;
}
} else if (state_ == State::kShuffle) {
if (item->type() == cppbor::ARRAY) {
state_ = State::kRoot;
}
} else if (state_ == State::kFinished) {
}
return this;
}
auto TrackQueue::deserialise(const std::string& s) -> void {
if (s.empty()) {
return;
}
QueueParseClient client{*this};
const uint8_t* data = reinterpret_cast<const uint8_t*>(s.data());
cppbor::parse(data, data + s.size(), &client);
notifyChanged(true, Reason::kDeserialised);
}
} // namespace audio