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896 lines
29 KiB
896 lines
29 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "ui/ui_fsm.hpp"
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#include <stdint.h>
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#include <algorithm>
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#include <memory>
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#include <memory_resource>
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#include <variant>
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#include "FreeRTOSConfig.h"
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#include "draw/lv_draw_buf.h"
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#include "drivers/bluetooth.hpp"
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#include "lauxlib.h"
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#include "lua.h"
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#include "lvgl.h"
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#include "core/lv_group.h"
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#include "core/lv_obj.h"
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#include "core/lv_obj_tree.h"
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#include "esp_heap_caps.h"
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#include "esp_spp_api.h"
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#include "esp_timer.h"
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#include "freertos/portmacro.h"
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#include "freertos/projdefs.h"
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#include "lua.hpp"
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#include "luavgl.h"
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#include "misc/lv_color.h"
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#include "misc/lv_utils.h"
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#include "others/snapshot/lv_snapshot.h"
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#include "tick/lv_tick.h"
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#include "tinyfsm.hpp"
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#include "audio/audio_events.hpp"
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#include "audio/audio_fsm.hpp"
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#include "audio/track_queue.hpp"
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#include "battery/battery.hpp"
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#include "database/database.hpp"
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#include "database/db_events.hpp"
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#include "drivers/bluetooth_types.hpp"
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#include "drivers/display.hpp"
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#include "drivers/display_init.hpp"
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#include "drivers/gpios.hpp"
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#include "drivers/haptics.hpp"
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#include "drivers/nvs.hpp"
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#include "drivers/samd.hpp"
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#include "drivers/spiffs.hpp"
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#include "drivers/storage.hpp"
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#include "drivers/touchwheel.hpp"
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#include "events/event_queue.hpp"
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#include "input/device_factory.hpp"
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#include "input/feedback_haptics.hpp"
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#include "input/input_device.hpp"
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#include "input/input_touch_wheel.hpp"
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#include "input/input_volume_buttons.hpp"
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#include "input/lvgl_input_driver.hpp"
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#include "lua/lua_registry.hpp"
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#include "lua/lua_thread.hpp"
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#include "lua/property.hpp"
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#include "memory_resource.hpp"
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#include "system_fsm/system_events.hpp"
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#include "ui/lvgl_task.hpp"
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#include "ui/screen.hpp"
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#include "ui/screen_lua.hpp"
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#include "ui/screen_splash.hpp"
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#include "ui/screenshot.hpp"
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#include "ui/ui_events.hpp"
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namespace ui {
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[[maybe_unused]] static constexpr char kTag[] = "ui_fsm";
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std::unique_ptr<UiTask> UiState::sTask;
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std::shared_ptr<system_fsm::ServiceLocator> UiState::sServices;
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std::unique_ptr<drivers::Display> UiState::sDisplay;
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std::shared_ptr<input::LvglInputDriver> UiState::sInput;
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std::unique_ptr<input::DeviceFactory> UiState::sDeviceFactory;
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std::stack<std::shared_ptr<Screen>> UiState::sScreens;
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std::shared_ptr<Screen> UiState::sCurrentScreen;
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std::shared_ptr<lua::LuaThread> UiState::sLua;
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static TimerHandle_t sAlertTimer;
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static lv_obj_t* sAlertContainer;
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static void alert_timer_callback(TimerHandle_t timer) {
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events::Ui().Dispatch(internal::DismissAlerts{});
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}
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static auto lvgl_tick_cb() -> uint32_t {
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return esp_timer_get_time() / 1000;
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}
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static auto lvgl_delay_cb(uint32_t ms) -> void {
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vTaskDelay(pdMS_TO_TICKS(ms));
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}
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lua::Property UiState::sBatteryPct{0};
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lua::Property UiState::sBatteryMv{0};
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lua::Property UiState::sBatteryCharging{false};
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lua::Property UiState::sPowerChargeState{"unknown"};
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lua::Property UiState::sPowerFastChargeEnabled{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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sServices->samd().SetFastChargeEnabled(std::get<bool>(val));
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return true;
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}};
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lua::Property UiState::sBluetoothEnabled{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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// Note we always write the OutputMode NVS change before actually
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// modifying the peripheral. We do this because ESP-IDF's Bluetooth stack
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// breaks in surprising ways when repeatedly initialised/uninitialised.
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if (std::get<bool>(val)) {
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sServices->nvs().OutputMode(drivers::NvsStorage::Output::kBluetooth);
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sServices->bluetooth().enable(true);
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} else {
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sServices->nvs().OutputMode(drivers::NvsStorage::Output::kHeadphones);
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sServices->bluetooth().enable(false);
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}
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events::Audio().Dispatch(audio::OutputModeChanged{});
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return true;
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}};
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lua::Property UiState::sBluetoothConnecting{false};
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lua::Property UiState::sBluetoothConnected{false};
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lua::Property UiState::sBluetoothDiscovering{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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// Note we always write the OutputMode NVS change before actually
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// modifying the peripheral. We do this because ESP-IDF's Bluetooth stack
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// breaks in surprising ways when repeatedly initialised/uninitialised.
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if (std::get<bool>(val)) {
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sServices->bluetooth().discoveryEnabled(true);
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} else {
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sServices->bluetooth().discoveryEnabled(false);
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}
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return true;
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}};
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lua::Property UiState::sBluetoothPairedDevice{
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std::monostate{}, [](const lua::LuaValue& val) {
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if (std::holds_alternative<drivers::bluetooth::MacAndName>(val)) {
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auto dev = std::get<drivers::bluetooth::MacAndName>(val);
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sServices->bluetooth().pairedDevice(dev);
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} else if (std::holds_alternative<std::monostate>(val)) {
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sServices->bluetooth().pairedDevice({});
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} else {
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// Don't accept any other types.
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return false;
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}
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return true;
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}};
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lua::Property UiState::sBluetoothKnownDevices{
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std::vector<drivers::bluetooth::MacAndName>{}};
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lua::Property UiState::sBluetoothDiscoveredDevices{
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std::vector<drivers::bluetooth::MacAndName>{}};
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lua::Property UiState::sPlaybackPlaying{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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events::Audio().Dispatch(audio::TogglePlayPause{.set_to = new_val});
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return true;
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}};
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lua::Property UiState::sPlaybackTrack{};
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lua::Property UiState::sPlaybackPosition{
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0, [](const lua::LuaValue& val) {
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int current_val = std::get<int>(sPlaybackPosition.get());
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int new_val = std::get<int>(val);
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if (current_val != new_val) {
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auto track = sPlaybackTrack.get();
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if (!std::holds_alternative<audio::TrackInfo>(track)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetTrack{
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.new_track = std::get<audio::TrackInfo>(track).uri,
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.seek_to_second = (uint32_t)new_val,
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});
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}
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return true;
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}};
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lua::Property UiState::sQueuePosition{0, [](const lua::LuaValue& val){
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int new_val = std::get<int>(val);
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// val-1 because Lua uses 1-based indexing
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return sServices->track_queue().currentPosition(new_val-1);
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}};
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lua::Property UiState::sQueueSize{0};
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lua::Property UiState::sQueueRepeatMode{0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int new_val = std::get<int>(val);
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if (new_val < 0 || new_val >= 3) {
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return false;
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}
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sServices->track_queue().repeatMode(static_cast<audio::TrackQueue::RepeatMode>(new_val));
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return true;
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}};
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lua::Property UiState::sQueueRandom{false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool new_val = std::get<bool>(val);
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sServices->track_queue().random(new_val);
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return true;
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}};
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lua::Property UiState::sQueueLoading{false};
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lua::Property UiState::sQueueReady{false};
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lua::Property UiState::sVolumeCurrentPct{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolume{
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.percent = std::get<int>(val),
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.db = {},
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});
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return true;
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}};
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lua::Property UiState::sVolumeCurrentDb{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolume{
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.percent = {},
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.db = std::get<int>(val),
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});
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return true;
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}};
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lua::Property UiState::sVolumeLeftBias{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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events::Audio().Dispatch(audio::SetVolumeBalance{
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.left_bias = std::get<int>(val),
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});
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return true;
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}};
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lua::Property UiState::sVolumeLimit{
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0, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<int>(val)) {
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return false;
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}
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int limit = std::get<int>(val);
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events::Audio().Dispatch(audio::SetVolumeLimit{
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.limit_db = limit,
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});
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return true;
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}};
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lua::Property UiState::sDisplayBrightness{
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0, [](const lua::LuaValue& val) {
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std::optional<int> brightness = 0;
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std::visit(
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[&](auto&& v) {
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using T = std::decay_t<decltype(v)>;
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if constexpr (std::is_same_v<T, int>) {
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brightness = v;
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}
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},
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val);
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if (!brightness) {
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return false;
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}
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sDisplay->SetBrightness(*brightness);
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sServices->nvs().ScreenBrightness(*brightness);
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return true;
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}};
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lua::Property UiState::sDisplayTextToSpeech{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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sServices->nvs().UITextToSpeech(std::get<bool>(val));
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sServices->tts().feed(tts::TtsEnabledChanged{.tts_enabled = std::get<bool>(val)});
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return true;
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}};
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lua::Property UiState::sLockSwitch{false};
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lua::Property UiState::sDatabaseUpdating{false};
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lua::Property UiState::sDatabaseAutoUpdate{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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sServices->nvs().DbAutoIndex(std::get<bool>(val));
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return true;
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}};
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lua::Property UiState::sSdMounted{false};
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lua::Property UiState::sUsbMassStorageEnabled{
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false, [](const lua::LuaValue& val) {
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if (!std::holds_alternative<bool>(val)) {
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return false;
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}
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bool enable = std::get<bool>(val);
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// FIXME: Check for system busy.
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events::System().Dispatch(system_fsm::SamdUsbMscChanged{.en = enable});
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return true;
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}};
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lua::Property UiState::sUsbMassStorageBusy{false};
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auto UiState::InitBootSplash(drivers::IGpios& gpios, drivers::NvsStorage& nvs)
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-> bool {
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events::Ui().Dispatch(internal::InitDisplay{
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.gpios = gpios,
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.nvs = nvs,
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});
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sTask.reset(UiTask::Start());
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return true;
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}
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void UiState::react(const internal::InitDisplay& ev) {
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// Init LVGL first, since the display driver registers itself with LVGL.
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lv_init();
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lv_tick_set_cb(lvgl_tick_cb);
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lv_delay_set_cb(lvgl_delay_cb);
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drivers::displays::InitialisationData init_data = drivers::displays::kST7735R;
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// HACK: correct the display size for our prototypes.
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// ev.nvs.DisplaySize({161, 130});
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// HACK: correct the display padding for batch 2.
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// ev.nvs.DisplayLeftPadding(3);
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auto actual_size = ev.nvs.DisplaySize();
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init_data.width = actual_size.first.value_or(init_data.width);
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init_data.height = actual_size.second.value_or(init_data.height);
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init_data.pad = ev.nvs.DisplayLeftPadding();
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sDisplay.reset(drivers::Display::Create(ev.gpios, init_data));
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sCurrentScreen.reset(new screens::Splash());
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// Display will only actually come on after LVGL finishes its first flush.
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sDisplay->SetDisplayOn(!ev.gpios.IsLocked());
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}
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void UiState::PushScreen(std::shared_ptr<Screen> screen, bool replace) {
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lv_obj_set_parent(sAlertContainer, screen->alert());
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if (sCurrentScreen) {
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sCurrentScreen->onHidden();
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if (!replace) {
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sScreens.push(sCurrentScreen);
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}
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}
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sCurrentScreen = screen;
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sCurrentScreen->onShown();
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}
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int UiState::PopScreen() {
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if (sScreens.empty()) {
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return 0;
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}
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lv_obj_set_parent(sAlertContainer, sScreens.top()->alert());
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sCurrentScreen->onHidden();
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sCurrentScreen = sScreens.top();
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sScreens.pop();
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sCurrentScreen->onShown();
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return sScreens.size();
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}
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void UiState::react(const Screenshot& ev) {
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if (!sCurrentScreen) {
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return;
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}
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SaveScreenshot(sCurrentScreen->root(), ev.filename);
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}
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void UiState::react(const system_fsm::KeyLockChanged& ev) {
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sDisplay->SetDisplayOn(!ev.locking);
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sInput->lock(ev.locking);
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sLockSwitch.setDirect(ev.locking);
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}
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void UiState::react(const system_fsm::SamdUsbStatusChanged& ev) {
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sUsbMassStorageBusy.setDirect(ev.new_status ==
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drivers::Samd::UsbStatus::kAttachedBusy);
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}
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void UiState::react(const system_fsm::SdStateChanged&) {
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sSdMounted.setDirect(sServices->sd() == drivers::SdState::kMounted);
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}
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void UiState::react(const database::event::UpdateStarted&) {
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sDatabaseUpdating.setDirect(true);
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}
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void UiState::react(const database::event::UpdateFinished&) {
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sDatabaseUpdating.setDirect(false);
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}
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void UiState::react(const internal::DismissAlerts&) {
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lv_obj_clean(sAlertContainer);
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}
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void UiState::react(const system_fsm::BatteryStateChanged& ev) {
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sBatteryPct.setDirect(static_cast<int>(ev.new_state.percent));
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sBatteryMv.setDirect(static_cast<int>(ev.new_state.millivolts));
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sBatteryCharging.setDirect(ev.new_state.is_charging);
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sPowerChargeState.setDirect(
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drivers::Samd::chargeStatusToString(ev.new_state.raw_status));
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// FIXME: Avoid calling these event handlers before boot.
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if (sServices) {
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sPowerFastChargeEnabled.setDirect(sServices->nvs().FastCharge());
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}
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}
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void UiState::react(const audio::QueueUpdate& update) {
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auto& queue = sServices->track_queue();
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auto queue_size = queue.totalSize();
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sQueueSize.setDirect(static_cast<int>(queue_size));
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int current_pos = queue.currentPosition();
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// If there is nothing in the queue, the position should be 0, otherwise, add
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// one because lua
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if (queue_size > 0) {
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current_pos++;
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}
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if (current_pos > queue_size) {
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current_pos = queue_size;
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}
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sQueuePosition.setDirect(current_pos);
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sQueueRandom.setDirect(queue.random());
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sQueueRepeatMode.setDirect(queue.repeatMode());
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sQueueLoading.setDirect(queue.isLoading());
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sQueueReady.setDirect(queue.isReady());
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}
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void UiState::react(const audio::PlaybackUpdate& ev) {
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if (ev.current_track) {
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sPlaybackTrack.setDirect(*ev.current_track);
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} else {
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sPlaybackTrack.setDirect(std::monostate{});
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}
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sPlaybackPlaying.setDirect(!ev.paused);
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sPlaybackPosition.setDirect(static_cast<int>(ev.track_position.value_or(0)));
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}
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void UiState::react(const audio::VolumeChanged& ev) {
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sVolumeCurrentPct.setDirect(static_cast<int>(ev.percent));
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sVolumeCurrentDb.setDirect(static_cast<int>(ev.db));
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}
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void UiState::react(const audio::RemoteVolumeChanged& ev) {
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// TODO: Show dialog
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}
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void UiState::react(const audio::VolumeBalanceChanged& ev) {
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sVolumeLeftBias.setDirect(ev.left_bias);
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}
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void UiState::react(const audio::VolumeLimitChanged& ev) {
|
|
sVolumeLimit.setDirect(ev.new_limit_db);
|
|
}
|
|
|
|
void UiState::react(const system_fsm::BluetoothEvent& ev) {
|
|
using drivers::bluetooth::SimpleEvent;
|
|
using ConnectionState = drivers::Bluetooth::ConnectionState;
|
|
ConnectionState state;
|
|
auto bt = sServices->bluetooth();
|
|
|
|
std::optional<drivers::bluetooth::MacAndName> dev;
|
|
std::vector<drivers::bluetooth::MacAndName> devs;
|
|
|
|
if (std::holds_alternative<SimpleEvent>(ev.event)) {
|
|
switch (std::get<SimpleEvent>(ev.event)) {
|
|
case SimpleEvent::kPlayPause:
|
|
events::Audio().Dispatch(audio::TogglePlayPause{});
|
|
break;
|
|
case SimpleEvent::kStop:
|
|
events::Audio().Dispatch(audio::TogglePlayPause{.set_to = false});
|
|
break;
|
|
case SimpleEvent::kMute:
|
|
break;
|
|
case SimpleEvent::kVolUp:
|
|
break;
|
|
case SimpleEvent::kVolDown:
|
|
break;
|
|
case SimpleEvent::kForward:
|
|
sServices->track_queue().next();
|
|
break;
|
|
case SimpleEvent::kBackward:
|
|
sServices->track_queue().previous();
|
|
break;
|
|
case SimpleEvent::kRewind:
|
|
break;
|
|
case SimpleEvent::kFastForward:
|
|
break;
|
|
case SimpleEvent::kConnectionStateChanged:
|
|
state = bt.connectionState();
|
|
sBluetoothConnected.setDirect(state == ConnectionState::kConnected);
|
|
sBluetoothConnecting.setDirect(state == ConnectionState::kConnecting);
|
|
break;
|
|
case SimpleEvent::kPairedDeviceChanged:
|
|
dev = bt.pairedDevice();
|
|
if (dev) {
|
|
sBluetoothPairedDevice.setDirect(*dev);
|
|
} else {
|
|
sBluetoothPairedDevice.setDirect(std::monostate{});
|
|
}
|
|
break;
|
|
case SimpleEvent::kKnownDevicesChanged:
|
|
sBluetoothKnownDevices.setDirect(bt.knownDevices());
|
|
break;
|
|
case SimpleEvent::kDiscoveryChanged:
|
|
sBluetoothDiscovering.setDirect(bt.discoveryEnabled());
|
|
// Dump the old list of discovered devices when discovery is toggled.
|
|
sBluetoothDiscoveredDevices.setDirect(bt.discoveredDevices());
|
|
break;
|
|
case SimpleEvent::kDeviceDiscovered:
|
|
sBluetoothDiscoveredDevices.setDirect(bt.discoveredDevices());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (std::holds_alternative<drivers::bluetooth::RemoteVolumeChanged>(
|
|
ev.event)) {
|
|
// TODO: Do something with this (ie, bt volume alert)
|
|
ESP_LOGI(
|
|
kTag, "Recieved volume changed event with new volume: %d",
|
|
std::get<drivers::bluetooth::RemoteVolumeChanged>(ev.event).new_vol);
|
|
}
|
|
}
|
|
|
|
namespace states {
|
|
|
|
void Splash::exit() {
|
|
// buzz a bit to tell the user we're done booting
|
|
events::System().Dispatch(system_fsm::HapticTrigger{
|
|
.effect = drivers::Haptics::Effect::kLongDoubleSharpTick1_100Pct,
|
|
});
|
|
}
|
|
|
|
void Splash::react(const system_fsm::BootComplete& ev) {
|
|
sServices = ev.services;
|
|
|
|
// The system has finished booting! We now need to prepare to show real UI.
|
|
// This basically just involves reading and applying the user's preferences.
|
|
|
|
lv_theme_t* base_theme = lv_theme_simple_init(NULL);
|
|
lv_disp_set_theme(NULL, base_theme);
|
|
themes::Theme::instance()->Apply();
|
|
|
|
int brightness = sServices->nvs().ScreenBrightness();
|
|
sDisplayBrightness.setDirect(brightness);
|
|
sDisplay->SetBrightness(brightness);
|
|
|
|
sDeviceFactory = std::make_unique<input::DeviceFactory>(sServices);
|
|
sInput = std::make_shared<input::LvglInputDriver>(sServices->nvs(),
|
|
*sDeviceFactory);
|
|
|
|
sTask->input(sInput);
|
|
}
|
|
|
|
void Splash::react(const system_fsm::SdStateChanged& ev) {
|
|
UiState::react(ev);
|
|
transit<Lua>();
|
|
}
|
|
|
|
void Lua::entry() {
|
|
if (!sLua) {
|
|
sAlertTimer = xTimerCreate("ui_alerts", pdMS_TO_TICKS(1000), false, NULL,
|
|
alert_timer_callback);
|
|
sAlertContainer = lv_obj_create(sCurrentScreen->alert());
|
|
lv_obj_set_style_bg_opa(sAlertContainer, LV_OPA_TRANSP, 0);
|
|
|
|
auto& registry = lua::Registry::instance(*sServices);
|
|
sLua = registry.uiThread();
|
|
registry.AddPropertyModule("power",
|
|
{
|
|
{"battery_pct", &sBatteryPct},
|
|
{"battery_millivolts", &sBatteryMv},
|
|
{"plugged_in", &sBatteryCharging},
|
|
{"charge_state", &sPowerChargeState},
|
|
{"fast_charge", &sPowerFastChargeEnabled},
|
|
});
|
|
registry.AddPropertyModule(
|
|
"bluetooth", {
|
|
{"enabled", &sBluetoothEnabled},
|
|
{"connected", &sBluetoothConnected},
|
|
{"connecting", &sBluetoothConnecting},
|
|
{"discovering", &sBluetoothDiscovering},
|
|
{"paired_device", &sBluetoothPairedDevice},
|
|
{"discovered_devices", &sBluetoothDiscoveredDevices},
|
|
{"known_devices", &sBluetoothKnownDevices},
|
|
{"enable",
|
|
[&](lua_State* s) {
|
|
sBluetoothEnabled.set(true);
|
|
return 0;
|
|
}},
|
|
{"disable",
|
|
[&](lua_State* s) {
|
|
sBluetoothEnabled.set(false);
|
|
return 0;
|
|
}},
|
|
});
|
|
registry.AddPropertyModule(
|
|
"playback",
|
|
{
|
|
{"playing", &sPlaybackPlaying},
|
|
{"track", &sPlaybackTrack},
|
|
{"position", &sPlaybackPosition},
|
|
{"is_playable",
|
|
[&](lua_State* s) {
|
|
size_t len;
|
|
const char* path = luaL_checklstring(s, 1, &len);
|
|
auto res = sServices->tag_parser().ReadAndParseTags({path, len});
|
|
if (res) {
|
|
lua_pushboolean(s, true);
|
|
} else {
|
|
lua_pushboolean(s, false);
|
|
}
|
|
return 1;
|
|
}},
|
|
});
|
|
registry.AddPropertyModule(
|
|
"queue",
|
|
{
|
|
{"next", [&](lua_State* s) { return QueueNext(s); }},
|
|
{"previous", [&](lua_State* s) { return QueuePrevious(s); }},
|
|
{"position", &sQueuePosition},
|
|
{"size", &sQueueSize},
|
|
{"repeat_mode", &sQueueRepeatMode},
|
|
{"random", &sQueueRandom},
|
|
{"loading", &sQueueLoading},
|
|
{"ready", &sQueueReady},
|
|
});
|
|
registry.AddPropertyModule("volume",
|
|
{
|
|
{"current_pct", &sVolumeCurrentPct},
|
|
{"current_db", &sVolumeCurrentDb},
|
|
{"left_bias", &sVolumeLeftBias},
|
|
{"limit_db", &sVolumeLimit},
|
|
});
|
|
|
|
registry.AddPropertyModule("display",
|
|
{
|
|
{"brightness", &sDisplayBrightness},
|
|
{"text_to_speech", &sDisplayTextToSpeech},
|
|
});
|
|
|
|
registry.AddPropertyModule(
|
|
"controls",
|
|
{
|
|
{"wheel_scheme", &sInput->wheelMode()},
|
|
{"button_scheme", &sInput->buttonMode()},
|
|
{"locked_scheme", &sInput->lockedMode()},
|
|
{"haptics_mode", &sInput->hapticsMode()},
|
|
{"lock_switch", &sLockSwitch},
|
|
{"hooks", [&](lua_State* L) { return sInput->pushHooks(L); }},
|
|
});
|
|
|
|
if (sDeviceFactory->touch_wheel()) {
|
|
registry.AddPropertyModule(
|
|
"controls", {{"scroll_sensitivity",
|
|
&sDeviceFactory->touch_wheel()->sensitivity()}});
|
|
}
|
|
|
|
registry.AddPropertyModule(
|
|
"backstack",
|
|
{
|
|
{"push", [&](lua_State* s) { return PushLuaScreen(s, false); }},
|
|
{"pop", [&](lua_State* s) { return PopLuaScreen(s); }},
|
|
{"reset", [&](lua_State* s) { return ResetLuaScreen(s); }},
|
|
});
|
|
registry.AddPropertyModule(
|
|
"alerts", {
|
|
{"show", [&](lua_State* s) { return ShowAlert(s); }},
|
|
{"hide", [&](lua_State* s) { return HideAlert(s); }},
|
|
});
|
|
|
|
registry.AddPropertyModule(
|
|
"time", {
|
|
{"ticks", [&](lua_State* s) { return Ticks(s); }},
|
|
});
|
|
registry.AddPropertyModule("database",
|
|
{
|
|
{"updating", &sDatabaseUpdating},
|
|
{"auto_update", &sDatabaseAutoUpdate},
|
|
});
|
|
registry.AddPropertyModule("sd_card", {
|
|
{"mounted", &sSdMounted},
|
|
{"unmount", [&](lua_State*) {
|
|
events::System().Dispatch(
|
|
UnmountRequest{});
|
|
return 0;
|
|
}},
|
|
});
|
|
registry.AddPropertyModule("usb",
|
|
{
|
|
{"msc_enabled", &sUsbMassStorageEnabled},
|
|
{"msc_busy", &sUsbMassStorageBusy},
|
|
});
|
|
|
|
sDatabaseAutoUpdate.setDirect(sServices->nvs().DbAutoIndex());
|
|
|
|
auto bt = sServices->bluetooth();
|
|
sBluetoothEnabled.setDirect(bt.enabled());
|
|
auto paired = bt.pairedDevice();
|
|
if (paired) {
|
|
sBluetoothPairedDevice.setDirect(*paired);
|
|
}
|
|
sBluetoothKnownDevices.setDirect(bt.knownDevices());
|
|
|
|
sPowerFastChargeEnabled.setDirect(sServices->nvs().FastCharge());
|
|
sDisplayTextToSpeech.setDirect(sServices->nvs().UITextToSpeech());
|
|
|
|
if (sServices->sd() == drivers::SdState::kMounted) {
|
|
sLua->RunScript("/sd/config.lua");
|
|
}
|
|
sLua->RunScript("/lua/main.lua");
|
|
}
|
|
}
|
|
|
|
auto Lua::PushLuaScreen(lua_State* s, bool replace) -> int {
|
|
// Ensure the arg looks right before continuing.
|
|
luaL_checktype(s, 1, LUA_TTABLE);
|
|
|
|
// First, create a new plain old Screen object. We will use its root and
|
|
// group for the Lua screen. Allocate it in external ram so that arbitrarily
|
|
// deep screen stacks don't cause too much memory pressure.
|
|
auto new_screen =
|
|
std::allocate_shared<screens::Lua,
|
|
std::pmr::polymorphic_allocator<screens::Lua>>(
|
|
&memory::kSpiRamResource);
|
|
|
|
// Tell lvgl about the new roots.
|
|
luavgl_set_root(s, new_screen->content());
|
|
lv_group_set_default(new_screen->group());
|
|
|
|
// Call the constructor for this screen.
|
|
// lua_settop(s, 1); // Make sure the screen is actually at top of stack
|
|
lua_pushliteral(s, "create_ui");
|
|
if (lua_gettable(s, 1) == LUA_TFUNCTION) {
|
|
lua_pushvalue(s, 1);
|
|
lua::CallProtected(s, 1, 0);
|
|
}
|
|
|
|
// Store the reference for this screen's table.
|
|
lua_settop(s, 1);
|
|
new_screen->SetObjRef(s);
|
|
|
|
// Finally, push the now-initialised screen as if it were a regular C++
|
|
// screen.
|
|
PushScreen(new_screen, replace);
|
|
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::PopLuaScreen(lua_State* s) -> int {
|
|
if (!sCurrentScreen->canPop()) {
|
|
return 0;
|
|
}
|
|
PopScreen();
|
|
luavgl_set_root(s, sCurrentScreen->content());
|
|
lv_group_set_default(sCurrentScreen->group());
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::ResetLuaScreen(lua_State* s) -> int {
|
|
if (sCurrentScreen) {
|
|
if (!sCurrentScreen->canPop()) {
|
|
ESP_LOGW(kTag, "ignoring reset as popping is blocked");
|
|
return 0;
|
|
}
|
|
}
|
|
while (!sScreens.empty()) {
|
|
sScreens.pop();
|
|
}
|
|
return PushLuaScreen(s, true);
|
|
}
|
|
|
|
auto Lua::QueueNext(lua_State*) -> int {
|
|
sServices->track_queue().next();
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::QueuePrevious(lua_State*) -> int {
|
|
sServices->track_queue().previous();
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::Ticks(lua_State* s) -> int {
|
|
lua_pushinteger(s, esp_timer_get_time() / 1000);
|
|
return 1;
|
|
}
|
|
|
|
auto Lua::ShowAlert(lua_State* s) -> int {
|
|
if (!sCurrentScreen) {
|
|
return 0;
|
|
}
|
|
xTimerReset(sAlertTimer, portMAX_DELAY);
|
|
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
|
|
|
|
lv_group_t* prev_group = lv_group_get_default();
|
|
|
|
luavgl_set_root(s, sAlertContainer);
|
|
lv_group_t* catchall = lv_group_create();
|
|
lv_group_set_default(catchall);
|
|
|
|
// Call the constructor for the alert.
|
|
lua_settop(s, 1); // Make sure the function is actually at top of stack
|
|
lua::CallProtected(s, 0, 1);
|
|
|
|
// Restore the previous group and default object.
|
|
luavgl_set_root(s, sCurrentScreen->content());
|
|
lv_group_set_default(prev_group);
|
|
|
|
lv_group_del(catchall);
|
|
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::HideAlert(lua_State* s) -> int {
|
|
xTimerStop(sAlertTimer, portMAX_DELAY);
|
|
tinyfsm::FsmList<UiState>::dispatch(internal::DismissAlerts{});
|
|
return 0;
|
|
}
|
|
|
|
auto Lua::SetRandom(const lua::LuaValue& val) -> bool {
|
|
if (!std::holds_alternative<bool>(val)) {
|
|
return false;
|
|
}
|
|
bool b = std::get<bool>(val);
|
|
sServices->track_queue().random(b);
|
|
return true;
|
|
}
|
|
|
|
auto Lua::SetRepeatMode(const lua::LuaValue& val) -> bool {
|
|
if (!std::holds_alternative<int>(val)) {
|
|
return false;
|
|
}
|
|
int mode = std::get<int>(val);
|
|
sServices->track_queue().repeatMode(static_cast<audio::TrackQueue::RepeatMode>(mode));
|
|
return true;
|
|
}
|
|
|
|
|
|
void Lua::exit() {
|
|
lv_group_set_default(NULL);
|
|
}
|
|
|
|
void Lua::react(const OnLuaError& err) {
|
|
ESP_LOGE("lua", "%s", err.message.c_str());
|
|
}
|
|
|
|
void Lua::react(const DumpLuaStack& ev) {
|
|
sLua->DumpStack();
|
|
}
|
|
|
|
void Lua::react(const internal::BackPressed& ev) {
|
|
PopLuaScreen(sLua->state());
|
|
}
|
|
|
|
} // namespace states
|
|
} // namespace ui
|
|
|
|
FSM_INITIAL_STATE(ui::UiState, ui::states::Splash)
|
|
|