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431 lines
12 KiB
431 lines
12 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "lua/property.hpp"
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#include <sys/_stdint.h>
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#include <cmath>
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#include <memory>
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#include <memory_resource>
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#include <sstream>
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#include <string>
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#include <variant>
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#include "database/track.hpp"
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#include "drivers/bluetooth_types.hpp"
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#include "lauxlib.h"
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#include "lua.h"
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#include "lua.hpp"
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#include "lua/lua_database.hpp"
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#include "lua/lua_thread.hpp"
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#include "lvgl.h"
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#include "memory_resource.hpp"
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#include "system_fsm/service_locator.hpp"
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#include "types.hpp"
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namespace lua {
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static const char kPropertyMetatable[] = "property";
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static const char kFunctionMetatable[] = "c_func";
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static const char kBindingMetatable[] = "binding";
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static const char kBindingsTable[] = "bindings";
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static const char kBinderKey[] = "binder";
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auto Binding::get(lua_State* L, int idx) -> Binding* {
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return reinterpret_cast<Binding*>(luaL_testudata(L, idx, kBindingMetatable));
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}
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auto Binding::apply(lua_State* L, int idx) -> bool {
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Binding* b = get(L, idx);
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if (b->dirty && b->active) {
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b->dirty = false;
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// The binding needs to be reapplied. Push the Lua callback, then its arg.
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lua_getiuservalue(L, idx, 1);
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b->property->pushValue(*L);
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// Invoke the callback.
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return CallProtected(L, 1, 0) == LUA_OK;
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}
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return true;
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}
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static auto check_property(lua_State* state) -> Property* {
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void* data = luaL_checkudata(state, 1, kPropertyMetatable);
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luaL_argcheck(state, data != NULL, 1, "`property` expected");
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return *reinterpret_cast<Property**>(data);
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}
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static auto property_get(lua_State* state) -> int {
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Property* p = check_property(state);
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p->pushValue(*state);
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return 1;
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}
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static auto property_set(lua_State* state) -> int {
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Property* p = check_property(state);
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luaL_argcheck(state, p->isTwoWay(), 1, "property is read-only");
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bool valid = p->popValue(*state);
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lua_pushboolean(state, valid);
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return 1;
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}
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static auto property_bind(lua_State* state) -> int {
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Property* p = check_property(state);
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luaL_checktype(state, 2, LUA_TFUNCTION);
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// Fetch the table of live bindings.
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lua_pushstring(state, kBindingsTable);
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lua_gettable(state, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable]
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// Create the userdata holding the new binding's metadata.
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Binding* binding =
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reinterpret_cast<Binding*>(lua_newuserdatauv(state, sizeof(Binding), 1));
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*binding = Binding{.property = p, .active = true, .dirty = true};
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luaL_setmetatable(state, kBindingMetatable);
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// Associate the callback function with the new binding.
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lua_pushvalue(state, 2);
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lua_setiuservalue(state, -2, 1);
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// Put a reference to the binding into the bindings table, so that we can
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// look it up later.
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lua_pushvalue(state, -1);
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int binding_ref = luaL_ref(state, 3);
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// Tell the property about the new binding. This was also perform the initial
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// bind.
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p->addLuaBinding(state, binding_ref);
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// Return the only remaining strong reference to the new Binding.
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return 1;
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}
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static auto property_tostring(lua_State* state) -> int {
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Property* p = check_property(state);
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p->pushValue(*state);
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std::stringstream str{};
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str << "property { " << luaL_tolstring(state, -1, NULL);
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if (!p->isTwoWay()) {
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str << ", read-only";
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}
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str << " }";
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lua_settop(state, 0);
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std::string res = str.str();
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lua_pushlstring(state, res.data(), res.size());
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return 1;
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}
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static const struct luaL_Reg kPropertyBindingFuncs[] = {
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{"get", property_get},
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{"set", property_set},
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{"bind", property_bind},
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{"__tostring", property_tostring},
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{NULL, NULL}};
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static auto generic_function_cb(lua_State* state) -> int {
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lua_pushstring(state, kBinderKey);
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lua_gettable(state, LUA_REGISTRYINDEX);
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PropertyBindings* binder =
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reinterpret_cast<PropertyBindings*>(lua_touserdata(state, -1));
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size_t* index =
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reinterpret_cast<size_t*>(luaL_checkudata(state, 1, kFunctionMetatable));
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const LuaFunction& fn = binder->GetFunction(*index);
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// Ensure the C++ function is called with a clean stack; we don't want it to
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// see the index we just used.
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lua_remove(state, 1);
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return std::invoke(fn, state);
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}
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PropertyBindings::PropertyBindings() : functions_(&memory::kSpiRamResource) {}
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auto PropertyBindings::install(lua_State* L) -> void {
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lua_pushstring(L, kBinderKey);
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lua_pushlightuserdata(L, this);
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lua_settable(L, LUA_REGISTRYINDEX);
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// Create the metatable responsible for the Property API.
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luaL_newmetatable(L, kPropertyMetatable);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, -2);
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lua_settable(L, -3); // metatable.__index = metatable
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// Add our binding funcs (get, set, bind) to the metatable.
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luaL_setfuncs(L, kPropertyBindingFuncs, 0);
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// We've finished setting up the metatable, so pop it.
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lua_pop(L, 1);
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// Create the metatable responsible for each Binding. This metatable is empty
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// as it's only used for identification.
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luaL_newmetatable(L, kBindingMetatable);
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lua_pop(L, 1);
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// Create a weak table in the registry to hold live bindings.
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lua_pushstring(L, kBindingsTable);
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lua_newtable(L); // bindings = {}
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// Metatable for the weak table. Values are weak.
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lua_newtable(L); // meta = {}
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lua_pushliteral(L, "__mode");
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lua_pushliteral(L, "v");
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lua_settable(L, -3); // meta.__mode='v'
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lua_setmetatable(L, -2); // setmetatable(bindings, meta)
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lua_settable(L, LUA_REGISTRYINDEX); // REGISTRY[kBindingsTable] = bindings
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// Create the metatable for C++ functions.
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luaL_newmetatable(L, kFunctionMetatable);
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lua_pushliteral(L, "__call");
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lua_pushcfunction(L, generic_function_cb);
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lua_settable(L, -3); // metatable.__call = metatable
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lua_pop(L, 1); // Clean up the function metatable
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}
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auto PropertyBindings::Register(lua_State* s, Property* prop) -> void {
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Property** data =
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reinterpret_cast<Property**>(lua_newuserdata(s, sizeof(uintptr_t)));
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*data = prop;
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luaL_setmetatable(s, kPropertyMetatable);
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}
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auto PropertyBindings::Register(lua_State* s, LuaFunction fn) -> void {
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size_t* index = reinterpret_cast<size_t*>(lua_newuserdata(s, sizeof(size_t)));
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*index = functions_.size();
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functions_.push_back(fn);
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luaL_setmetatable(s, kFunctionMetatable);
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}
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auto PropertyBindings::GetFunction(size_t i) -> const LuaFunction& {
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assert(i < functions_.size());
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return functions_[i];
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};
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template <class... Ts>
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inline constexpr bool always_false_v = false;
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Property::Property(const LuaValue& val)
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: value_(memory::SpiRamAllocator<LuaValue>().new_object<LuaValue>(val)),
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cb_(),
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bindings_(&memory::kSpiRamResource) {}
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Property::Property(const LuaValue& val,
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std::function<bool(const LuaValue& val)> cb)
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: value_(memory::SpiRamAllocator<LuaValue>().new_object<LuaValue>(val)),
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cb_(cb),
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bindings_(&memory::kSpiRamResource) {}
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auto Property::setDirect(const LuaValue& val) -> void {
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*value_ = val;
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reapplyAll();
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}
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auto Property::set(const LuaValue& val) -> bool {
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if (cb_ && !std::invoke(*cb_, val)) {
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return false;
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}
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setDirect(val);
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return true;
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}
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static void pushTrack(lua_State* L, const audio::TrackInfo& track) {
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lua_newtable(L);
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for (const auto& tag : track.tags->allPresent()) {
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lua_pushstring(L, database::tagName(tag).c_str());
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pushTagValue(L, track.tags->get(tag));
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lua_settable(L, -3);
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}
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if (track.duration) {
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lua_pushliteral(L, "duration");
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lua_pushinteger(L, track.duration.value());
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lua_settable(L, -3);
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}
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if (track.bitrate_kbps) {
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lua_pushliteral(L, "bitrate_kbps");
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lua_pushinteger(L, track.bitrate_kbps.value());
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lua_settable(L, -3);
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}
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lua_pushliteral(L, "encoding");
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lua_pushstring(L, codecs::StreamTypeToString(track.encoding).c_str());
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lua_settable(L, -3);
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}
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static void pushDevice(lua_State* L,
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const drivers::bluetooth::MacAndName& dev) {
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lua_createtable(L, 0, 4);
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lua_pushliteral(L, "address");
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auto* mac = reinterpret_cast<drivers::bluetooth::mac_addr_t*>(
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lua_newuserdata(L, sizeof(drivers::bluetooth::mac_addr_t)));
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*mac = dev.mac;
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lua_rawset(L, -3);
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// What I just did there was perfectly safe. Look, I can prove it:
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static_assert(
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std::is_trivially_copy_assignable<drivers::bluetooth::mac_addr_t>());
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static_assert(
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std::is_trivially_destructible<drivers::bluetooth::mac_addr_t>());
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lua_pushliteral(L, "name");
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lua_pushlstring(L, dev.name.data(), dev.name.size());
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lua_rawset(L, -3);
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// FIXME: Plumbing through device classes to here could be useful if we ever
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// want to show cute little icons.
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}
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auto Property::pushValue(lua_State& s) -> int {
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std::visit(
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[&](auto&& arg) {
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, std::monostate>) {
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lua_pushnil(&s);
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} else if constexpr (std::is_same_v<T, int>) {
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lua_pushinteger(&s, arg);
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} else if constexpr (std::is_same_v<T, bool>) {
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lua_pushboolean(&s, arg);
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} else if constexpr (std::is_same_v<T, std::string>) {
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lua_pushstring(&s, arg.c_str());
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} else if constexpr (std::is_same_v<T, audio::TrackInfo>) {
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pushTrack(&s, arg);
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} else if constexpr (std::is_same_v<T,
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drivers::bluetooth::MacAndName>) {
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pushDevice(&s, arg);
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} else if constexpr (std::is_same_v<
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T,
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std::vector<drivers::bluetooth::MacAndName>>) {
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lua_createtable(&s, arg.size(), 0);
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size_t i = 1;
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for (const auto& dev : arg) {
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pushDevice(&s, dev);
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lua_rawseti(&s, -2, i++);
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}
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} else {
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static_assert(always_false_v<T>, "PushValue missing type");
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}
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},
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*value_);
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return 1;
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}
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auto popRichType(lua_State* L) -> LuaValue {
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lua_pushliteral(L, "address");
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lua_gettable(L, -2);
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if (lua_isuserdata(L, -1)) {
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// This must be a bt device!
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drivers::bluetooth::mac_addr_t mac =
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*reinterpret_cast<drivers::bluetooth::mac_addr_t*>(
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lua_touserdata(L, -1));
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lua_pop(L, 1);
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lua_pushliteral(L, "name");
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lua_gettable(L, -2);
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std::string name = lua_tostring(L, -1);
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lua_pop(L, 1);
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return drivers::bluetooth::MacAndName{.mac = mac, .name = name};
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}
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return std::monostate{};
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}
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auto Property::popValue(lua_State& s) -> bool {
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LuaValue new_val{std::monostate{}};
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if (lua_gettop(&s) >= 2) {
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switch (lua_type(&s, 2)) {
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case LUA_TNIL:
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break;
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case LUA_TNUMBER:
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if (lua_isinteger(&s, 2)) {
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new_val = lua_tointeger(&s, 2);
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} else {
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new_val = static_cast<lua_Integer>(std::round(lua_tonumber(&s, 2)));
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}
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break;
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case LUA_TBOOLEAN:
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new_val = static_cast<bool>(lua_toboolean(&s, 2));
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break;
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case LUA_TSTRING:
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new_val = lua_tostring(&s, 2);
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break;
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default:
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if (lua_istable(&s, 2)) {
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new_val = popRichType(&s);
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if (std::holds_alternative<std::monostate>(new_val)) {
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return false;
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}
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} else {
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return false;
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}
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}
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}
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return set(new_val);
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}
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auto Property::reapplyAll() -> void {
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for (int i = bindings_.size() - 1; i >= 0; i--) {
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auto& b = bindings_[i];
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if (!applySingle(b.first, b.second, true)) {
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// Remove the binding if we weren't able to apply it. This is usually due
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// to the binding getting GC'd.
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bindings_.erase(bindings_.begin() + i);
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}
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}
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}
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auto Property::applySingle(lua_State* L, int ref, bool mark_dirty) -> bool {
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int top = lua_gettop(L);
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// Push the table of bindings.
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lua_pushstring(L, kBindingsTable);
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lua_gettable(L, LUA_REGISTRYINDEX);
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// Resolve the reference.
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int type = lua_rawgeti(L, -1, ref);
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if (type == LUA_TNIL) {
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lua_settop(L, top);
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return false;
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}
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// Defensively check that the ref was actually for a Binding.
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Binding* b = Binding::get(L, -1);
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if (!b) {
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lua_settop(L, top);
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return false;
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}
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if (mark_dirty) {
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b->dirty = true;
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}
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bool ret = Binding::apply(L, -1);
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lua_settop(L, top);
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return ret;
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}
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auto Property::addLuaBinding(lua_State* state, int ref) -> void {
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bindings_.push_back({state, ref});
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applySingle(state, ref, true);
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}
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} // namespace lua
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