Fork of Tangara with customizations
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tangara-fw/src/audio/audio_decoder.cpp

143 lines
3.7 KiB

/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "audio_decoder.hpp"
#include <string.h>
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <variant>
#include "cbor/tinycbor/src/cborinternal_p.h"
#include "freertos/FreeRTOS.h"
#include "esp_heap_caps.h"
#include "esp_log.h"
#include "freertos/message_buffer.h"
#include "freertos/portmacro.h"
#include "audio_element.hpp"
#include "chunk.hpp"
#include "fatfs_audio_input.hpp"
#include "stream_info.hpp"
namespace audio {
static const char* kTag = "DEC";
AudioDecoder::AudioDecoder()
: IAudioElement(),
current_codec_(),
current_input_format_(),
current_output_format_(),
has_samples_to_send_(false) {}
AudioDecoder::~AudioDecoder() {}
auto AudioDecoder::ProcessStreamInfo(const StreamInfo& info) -> bool {
if (!std::holds_alternative<StreamInfo::Encoded>(info.format)) {
return false;
}
ESP_LOGI(kTag, "got new stream");
const auto& encoded = std::get<StreamInfo::Encoded>(info.format);
// Reuse the existing codec if we can. This will help with gapless playback,
// since we can potentially just continue to decode as we were before,
// without any setup overhead.
if (current_codec_ != nullptr &&
current_codec_->CanHandleType(encoded.type)) {
current_codec_->ResetForNewStream();
ESP_LOGI(kTag, "reusing existing decoder");
return true;
}
// TODO: use audio type from stream
auto result = codecs::CreateCodecForType(encoded.type);
if (result.has_value()) {
ESP_LOGI(kTag, "creating new decoder");
current_codec_ = std::move(result.value());
} else {
ESP_LOGE(kTag, "no codec for this file");
return false;
}
return true;
}
auto AudioDecoder::Process(const std::vector<InputStream>& inputs,
OutputStream* output) -> void {
auto input = inputs.begin();
const StreamInfo& info = input->info();
if (std::holds_alternative<std::monostate>(info.format) ||
info.bytes_in_stream == 0) {
// TODO(jacqueline): should we clear the stream format?
// output->prepare({});
return;
}
if (!current_input_format_ || *current_input_format_ != info.format) {
// The input stream has changed! Immediately throw everything away and
// start from scratch.
current_input_format_ = info.format;
has_samples_to_send_ = false;
ProcessStreamInfo(info);
}
current_codec_->SetInput(input->data());
while (true) {
if (has_samples_to_send_) {
if (!current_output_format_) {
auto format = current_codec_->GetOutputFormat();
current_output_format_ = StreamInfo::Pcm{
.channels = format.num_channels,
.bits_per_sample = format.bits_per_sample,
.sample_rate = format.sample_rate_hz,
};
}
if (!output->prepare(*current_output_format_)) {
break;
}
auto write_res = current_codec_->WriteOutputSamples(output->data());
output->add(write_res.first);
has_samples_to_send_ = !write_res.second;
if (has_samples_to_send_) {
// We weren't able to fit all the generated samples into the output
// buffer. Stop trying; we'll finish up during the next pass.
break;
}
}
auto res = current_codec_->ProcessNextFrame();
if (res.has_error()) {
// TODO(jacqueline): Handle errors.
return;
}
if (res.value()) {
// We're out of useable data in this buffer. Finish immediately; there's
// nothing to send.
input->mark_incomplete();
break;
} else {
has_samples_to_send_ = true;
}
}
std::size_t pos = current_codec_->GetInputPosition();
if (pos > 0) {
input->consume(pos - 1);
}
}
} // namespace audio