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188 lines
5.7 KiB
188 lines
5.7 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "lua/lua_filesystem.hpp"
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#include <string>
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#include <cstring>
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#include "lauxlib.h"
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namespace lua {
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[[maybe_unused]] static constexpr char kTag[] = "lua_fs";
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static constexpr char kFileEntryMetatable[] = "fs_file_entry";
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static constexpr char kFileIteratorMetatable[] = "fs_iterator";
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// Todo: Use std::pmr::string for paths/dirs
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struct LuaFileEntry {
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bool isHidden;
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bool isDirectory;
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bool isTrack;
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std::string path;
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std::string name;
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};
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static auto push_lua_file_entry(lua_State* L, const lua::FileEntry& r) -> void {
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lua::FileEntry** entry = reinterpret_cast<lua::FileEntry**>(
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lua_newuserdata(L, sizeof(uintptr_t)));
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*entry = new lua::FileEntry(r);
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luaL_setmetatable(L, kFileEntryMetatable);
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}
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auto check_file_entry(lua_State* L, int stack_pos) -> lua::FileEntry* {
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lua::FileEntry* entry = *reinterpret_cast<lua::FileEntry**>(
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luaL_checkudata(L, stack_pos, kFileEntryMetatable));
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return entry;
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}
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auto check_file_iterator(lua_State* L, int stack_pos) -> lua::FileIteratorSorted* {
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lua::FileIteratorSorted* it = *reinterpret_cast<lua::FileIteratorSorted**>(
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luaL_checkudata(L, stack_pos, kFileIteratorMetatable));
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return it;
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}
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static auto push_iterator(lua_State* state, const lua::FileIteratorSorted& it)
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-> void {
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lua::FileIteratorSorted** data = reinterpret_cast<lua::FileIteratorSorted**>(
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lua_newuserdata(state, sizeof(uintptr_t)));
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*data = new lua::FileIteratorSorted(it);
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luaL_setmetatable(state, kFileIteratorMetatable);
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}
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static auto fs_iterate_prev(lua_State* state) -> int {
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lua::FileIteratorSorted* it = check_file_iterator(state, 1);
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it->prev();
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std::optional<lua::FileEntry> res = it->value();
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if (res) {
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push_lua_file_entry(state, *res);
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} else {
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lua_pushnil(state);
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}
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return 1;
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}
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static auto fs_iterate(lua_State* state) -> int {
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lua::FileIteratorSorted* it = check_file_iterator(state, 1);
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it->next();
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std::optional<lua::FileEntry> res = it->value();
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if (res) {
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push_lua_file_entry(state, *res);
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} else {
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lua_pushnil(state);
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}
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return 1;
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}
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static auto fs_iterator_clone(lua_State* state) -> int {
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lua::FileIteratorSorted* it = check_file_iterator(state, 1);
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push_iterator(state, *it);
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return 1;
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}
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static auto fs_iterator_value(lua_State* state) -> int {
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lua::FileIteratorSorted* it = check_file_iterator(state, 1);
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std::optional<lua::FileEntry> res = it->value();
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if (res) {
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push_lua_file_entry(state, *res);
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} else {
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lua_pushnil(state);
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}
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return 1;
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}
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static auto fs_iterator_gc(lua_State* state) -> int {
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lua::FileIteratorSorted* it = check_file_iterator(state, 1);
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delete it;
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return 0;
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}
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static const struct luaL_Reg kFileIteratorFuncs[] = {{"next", fs_iterate},
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{"prev", fs_iterate_prev},
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{"clone", fs_iterator_clone},
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{"value", fs_iterator_value},
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{"__call", fs_iterate},
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{"__gc", fs_iterator_gc},
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{NULL, NULL}};
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static auto file_entry_path(lua_State* state) -> int {
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lua::FileEntry* entry = check_file_entry(state, 1);
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lua_pushlstring(state, entry->filepath.c_str(), entry->filepath.size());
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return 1;
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}
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static auto file_entry_is_dir(lua_State* state) -> int {
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lua::FileEntry* entry = check_file_entry(state, 1);
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lua_pushboolean(state, entry->isDirectory);
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return 1;
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}
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static auto file_entry_is_hidden(lua_State* state) -> int {
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lua::FileEntry* entry = check_file_entry(state, 1);
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lua_pushboolean(state, entry->isHidden);
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return 1;
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}
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static auto file_entry_name(lua_State* state) -> int {
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lua::FileEntry* entry = check_file_entry(state, 1);
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lua_pushlstring(state, entry->name.c_str(), entry->name.size());
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return 1;
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}
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static auto file_entry_gc(lua_State* state) -> int {
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lua::FileEntry* entry = check_file_entry(state, 1);
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delete entry;
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return 1;
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}
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static const struct luaL_Reg kFileEntryFuncs[] = {{"filepath", file_entry_path},
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{"name", file_entry_name},
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{"is_directory", file_entry_is_dir},
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{"is_hidden", file_entry_is_hidden},
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{"__tostring", file_entry_name},
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{"__gc", file_entry_gc},
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{NULL, NULL}};
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static auto fs_new_iterator(lua_State* state) -> int {
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// Takes a filepath as a string and returns a new FileIterator
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// on that directory
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std::string filepath = luaL_checkstring(state, -1);
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lua::FileIteratorSorted iter(filepath, false);
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push_iterator(state, iter);
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return 1;
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}
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static const struct luaL_Reg kFilesystemFuncs[] = {{"iterator", fs_new_iterator},
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{NULL, NULL}};
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static auto lua_filesystem(lua_State* state) -> int {
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luaL_newmetatable(state, kFileIteratorMetatable);
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lua_pushliteral(state, "__index");
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lua_pushvalue(state, -2);
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lua_settable(state, -3); // metatable.__index = metatable
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luaL_setfuncs(state, kFileIteratorFuncs, 0);
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luaL_newmetatable(state, kFileEntryMetatable);
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lua_pushliteral(state, "__index");
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lua_pushvalue(state, -2);
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lua_settable(state, -3); // metatable.__index = metatable
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luaL_setfuncs(state, kFileEntryFuncs, 0);
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luaL_newlib(state, kFilesystemFuncs);
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return 1;
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}
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auto RegisterFileSystemModule(lua_State* s) -> void {
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luaL_requiref(s, "filesystem", lua_filesystem, true);
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lua_pop(s, 1);
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}
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} // namespace lua
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