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lib | 3 years ago | |
main | 3 years ago | |
tools | 3 years ago | |
.clang-format | 3 years ago | |
.env | 3 years ago | |
.gitignore | 3 years ago | |
.gitmodules | 3 years ago | |
CMakeLists.txt | 3 years ago | |
README.md | 3 years ago | |
partitions.csv | 3 years ago | |
sdkconfig | 3 years ago | |
sdkconfig_wip | 3 years ago |
README.md
Building and flashing
- Make sure you've got all of the submodules in this repo correctly initialised;
git submodule update --init --recursive
- If this is your first time setting up the repo, then you will need to install the ESP-IDF tools. You can consult the ESP-IDF docs for more detailed instructions, but the TL;DR is that you'll want to run something like this:
./lib/esp-adf/esp-idf/install.sh esp32
- As a final piece of setup, you will need to source the env file in this repo to correctly set up your environment for building.
. ./.env
For VSCode:
When using the Espressif IDF extension, you may want to set the following in your settings.json file:
"idf.espAdfPath": "${workspaceFolder}/lib/esp-adf",
"idf.espAdfPathWin": "${workspaceFolder}/lib/esp-adf",
"idf.espIdfPath": "${workspaceFolder}/lib/esp-adf/esp-idf",
"idf.espIdfPathWin": "${workspaceFolder}/lib/esp-adf/esp-idf"
- You can now build the project using
idf.py build
. Or to flash the project onto your board, something like:
idf.py -p /dev/ttyUSB0 -b 115200 flash
(give or take the correct serial port)
Remember that you will need to boot your ESP32 into software download mode before you will be able to flash.
clangd setup
A regular build will generate build/compile_commands.json
, which clangd will
automatically pick up. However, there are a couple of additional steps to get
everything to place nicely.
First, you will need to download the xtensa clang toolchain. You can do this
via ESP-IDF by running idf_tools.py install xtensa-clang
This will install their prebuild clang into a path like ~/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang/
Next, you will need to configure clangd to use this version of clang, plus
forcible remove a couple of GCC-specific build flags. Do this by creating
.clangd
in the root directory of your project, with contents like so:
CompileFlags:
Add: [-mlong-calls, -isysroot=/Users/YOU/.espressif/tools/xtensa-clang/VERSION/xtensa-esp32-elf-clang]
Remove: [-fno-tree-switch-conversion, -mtext-section-literals, -mlongcalls, -fstrict-volatile-bitfields]
You should then get proper LSP integration via clangd, give or take a couple of
oddities (e.g. for some reason, my install still can't see stdio.h
. NBD tho.)
Expect this integration to improve sometime in the near future, per this forum thread.