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191 lines
5.2 KiB
191 lines
5.2 KiB
/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <stack>
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#include "tinyfsm.hpp"
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#include "audio/audio_events.hpp"
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#include "audio/track_queue.hpp"
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#include "battery/battery.hpp"
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#include "database/db_events.hpp"
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#include "database/track.hpp"
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#include "drivers/display.hpp"
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#include "drivers/gpios.hpp"
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#include "drivers/nvs.hpp"
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#include "drivers/storage.hpp"
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#include "drivers/touchwheel.hpp"
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#include "input/device_factory.hpp"
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#include "input/feedback_haptics.hpp"
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#include "input/input_touch_wheel.hpp"
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#include "input/input_volume_buttons.hpp"
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#include "input/lvgl_input_driver.hpp"
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#include "lua/lua_thread.hpp"
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#include "lua/property.hpp"
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#include "system_fsm/service_locator.hpp"
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#include "system_fsm/system_events.hpp"
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#include "ui/lvgl_task.hpp"
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#include "ui/screen.hpp"
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#include "ui/ui_events.hpp"
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namespace ui {
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struct UnmountRequest : tinyfsm::Event {};
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class UiState : public tinyfsm::Fsm<UiState> {
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public:
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static auto InitBootSplash(drivers::IGpios&, drivers::NvsStorage&) -> bool;
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virtual ~UiState() {}
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static auto current_screen() -> std::shared_ptr<Screen> {
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return sCurrentScreen;
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}
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virtual void entry() {}
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virtual void exit() {}
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/* Fallback event handler. Does nothing. */
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void react(const tinyfsm::Event& ev) {}
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void react(const Screenshot&);
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virtual void react(const OnLuaError&) {}
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virtual void react(const DumpLuaStack&) {}
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virtual void react(const internal::BackPressed&) {}
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virtual void react(const system_fsm::BootComplete&) {}
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virtual void react(const system_fsm::SdStateChanged&);
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void react(const system_fsm::BatteryStateChanged&);
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void react(const audio::PlaybackUpdate&);
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void react(const audio::QueueUpdate&);
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void react(const audio::VolumeChanged&);
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void react(const audio::VolumeBalanceChanged&);
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void react(const audio::VolumeLimitChanged&);
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void react(const audio::RemoteVolumeChanged& ev);
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void react(const system_fsm::KeyLockChanged&);
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void react(const system_fsm::SamdUsbStatusChanged&);
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void react(const internal::InitDisplay&);
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void react(const internal::DismissAlerts&);
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void react(const database::event::UpdateStarted&);
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void react(const database::event::UpdateProgress&){};
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void react(const database::event::UpdateFinished&);
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void react(const system_fsm::BluetoothEvent&);
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void react(const internal::ReindexDatabase&){};
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protected:
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void PushScreen(std::shared_ptr<Screen>, bool);
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int PopScreen();
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static std::unique_ptr<UiTask> sTask;
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static std::shared_ptr<system_fsm::ServiceLocator> sServices;
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static std::unique_ptr<drivers::Display> sDisplay;
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static std::shared_ptr<input::LvglInputDriver> sInput;
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static std::unique_ptr<input::DeviceFactory> sDeviceFactory;
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static std::stack<std::shared_ptr<Screen>> sScreens;
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static std::shared_ptr<Screen> sCurrentScreen;
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static std::shared_ptr<lua::LuaThread> sLua;
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static lua::Property sBatteryPct;
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static lua::Property sBatteryMv;
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static lua::Property sBatteryCharging;
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static lua::Property sPowerChargeState;
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static lua::Property sPowerFastChargeEnabled;
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static lua::Property sBluetoothEnabled;
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static lua::Property sBluetoothConnecting;
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static lua::Property sBluetoothConnected;
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static lua::Property sBluetoothDiscovering;
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static lua::Property sBluetoothPairedDevice;
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static lua::Property sBluetoothKnownDevices;
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static lua::Property sBluetoothDiscoveredDevices;
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static lua::Property sPlaybackPlaying;
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static lua::Property sPlaybackTrack;
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static lua::Property sPlaybackPosition;
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static lua::Property sQueuePosition;
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static lua::Property sQueueSize;
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static lua::Property sQueueRepeatMode;
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static lua::Property sQueueRandom;
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static lua::Property sQueueLoading;
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static lua::Property sQueueReady;
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static lua::Property sVolumeCurrentPct;
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static lua::Property sVolumeCurrentDb;
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static lua::Property sVolumeLeftBias;
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static lua::Property sVolumeLimit;
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static lua::Property sDisplayBrightness;
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static lua::Property sDisplayTextToSpeech;
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static lua::Property sLockSwitch;
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static lua::Property sDatabaseUpdating;
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static lua::Property sDatabaseAutoUpdate;
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static lua::Property sSdMounted;
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static lua::Property sUsbMassStorageEnabled;
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static lua::Property sUsbMassStorageBusy;
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};
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namespace states {
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class Splash : public UiState {
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public:
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void exit() override;
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void react(const system_fsm::BootComplete&) override;
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void react(const system_fsm::SdStateChanged&) override;
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using UiState::react;
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};
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class Lua : public UiState {
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public:
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void entry() override;
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void exit() override;
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void react(const OnLuaError&) override;
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void react(const DumpLuaStack&) override;
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void react(const internal::BackPressed&) override;
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using UiState::react;
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private:
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auto PushLuaScreen(lua_State*, bool) -> int;
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auto PopLuaScreen(lua_State*) -> int;
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auto ResetLuaScreen(lua_State*) -> int;
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auto ShowAlert(lua_State*) -> int;
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auto HideAlert(lua_State*) -> int;
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auto Ticks(lua_State*) -> int;
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auto SetPlaying(const lua::LuaValue&) -> bool;
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auto SetRandom(const lua::LuaValue&) -> bool;
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auto SetRepeatMode(const lua::LuaValue&) -> bool;
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auto QueueNext(lua_State*) -> int;
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auto QueuePrevious(lua_State*) -> int;
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};
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} // namespace states
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} // namespace ui
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