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145 lines
3.6 KiB
145 lines
3.6 KiB
//
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// In this example, we want to use the DefectiveSwitch FSM multiple
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// times. As TinyFSM is all about templates, we need to declare it as
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// a template class.
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//
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// This is a bit cumbersome, as the C++ syntax is really ugly when it
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// comes to derived template classes.
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//
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#include <tinyfsm.hpp>
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#include <iostream>
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#include <stdlib.h> /* rand */
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template<int inum>
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class Off; // forward declaration
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static void DumpState(int inum, const char * state, int on_counter, int defect_level) {
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std::cout << "* Switch[" << inum << "] is " << state << " (on_counter=" << on_counter << ", defect_level=" << defect_level << ")" << std::endl;
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}
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// ----------------------------------------------------------------------------
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// 1. Event Declarations
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//
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struct Toggle : tinyfsm::Event { };
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// ----------------------------------------------------------------------------
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// 2. State Machine Base Class Declaration
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//
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template<int inum>
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class DefectiveSwitch
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: public tinyfsm::Fsm< DefectiveSwitch<inum> >
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{
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public:
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static constexpr unsigned int defect_level = (inum * 2);
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static void reset(void) {
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on_counter = 0;
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}
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/* default reaction for unhandled events */
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void react(tinyfsm::Event const &) { };
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virtual void react(Toggle const &) { };
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virtual void entry(void) { }; /* entry actions in some states */
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void exit(void) { }; /* no exit actions */
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protected:
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static unsigned int on_counter;
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};
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// state variable definitions
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template<int inum>
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unsigned int DefectiveSwitch<inum>::on_counter{0};
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// ----------------------------------------------------------------------------
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// 3. State Declarations
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//
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template<int inum>
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class On
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: public DefectiveSwitch<inum>
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{
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// note: base class is not known in dependend template
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using base = DefectiveSwitch<inum>;
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void entry() override {
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base::on_counter++;
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DumpState(inum, "ON ", base::on_counter, base::defect_level);
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};
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void react(Toggle const &) override {
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base::template transit< Off<inum> >();
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};
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};
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template<int inum>
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class Off
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: public DefectiveSwitch<inum>
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{
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using base = DefectiveSwitch<inum>;
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void entry() override {
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DumpState(inum, "OFF", base::on_counter, base::defect_level);
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};
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void react(Toggle const &) override {
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if((rand() % (base::defect_level + 1)) == 0)
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base::template transit< On<inum> >();
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else {
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std::cout << "* Kzzz kzzzzzz" << std::endl;
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base::template transit< Off<inum> >();
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}
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};
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};
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FSM_INITIAL_STATE(DefectiveSwitch<0>, Off<0> )
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FSM_INITIAL_STATE(DefectiveSwitch<1>, Off<1> )
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FSM_INITIAL_STATE(DefectiveSwitch<2>, Off<2> )
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// ----------------------------------------------------------------------------
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// 4. State Machine List Declaration
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//
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using fsm_handle = tinyfsm::FsmList<
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DefectiveSwitch<0>,
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DefectiveSwitch<1>,
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DefectiveSwitch<2>
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>;
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template<int inum>
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void ToggleSingle() {
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std::cout << "> Toggling switch " << inum << "..." << std::endl;
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DefectiveSwitch<inum>::dispatch(Toggle());
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}
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// ----------------------------------------------------------------------------
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// Main
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//
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int main()
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{
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fsm_handle::start();
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while(1)
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{
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char c;
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std::cout << std::endl << "0,1,2=Toggle single, a=Toggle all, r=Restart, q=Quit ? ";
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std::cin >> c;
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switch(c) {
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case '0': ToggleSingle<0>(); break;
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case '1': ToggleSingle<1>(); break;
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case '2': ToggleSingle<2>(); break;
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case 'a':
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std::cout << "> Toggling all switches..." << std::endl;
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fsm_handle::dispatch(Toggle());
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break;
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case 'r':
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fsm_handle::reset();
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fsm_handle::start();
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break;
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case 'q':
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return 0;
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default:
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std::cout << "> Invalid input" << std::endl;
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};
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}
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}
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