Fork of Tangara with customizations
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tangara-fw/src/ui/screen_menu.cpp

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2.1 KiB

/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "screen_menu.hpp"
#include "core/lv_event.h"
#include "esp_log.h"
#include "core/lv_group.h"
#include "core/lv_obj_pos.h"
#include "event_queue.hpp"
#include "extra/widgets/list/lv_list.h"
#include "extra/widgets/menu/lv_menu.h"
#include "extra/widgets/spinner/lv_spinner.h"
#include "hal/lv_hal_disp.h"
#include "index.hpp"
#include "lv_api_map.h"
#include "misc/lv_area.h"
#include "model_top_bar.hpp"
#include "ui_events.hpp"
#include "ui_fsm.hpp"
#include "widget_top_bar.hpp"
#include "widgets/lv_label.h"
namespace ui {
namespace screens {
static void now_playing_click_cb(lv_event_t* ev) {
events::Ui().Dispatch(internal::ShowNowPlaying{});
}
static void settings_click_callback(lv_event_t* ev) {
events::Ui().Dispatch(internal::ShowSettingsPage{
.page = internal::ShowSettingsPage::Page::kRoot});
}
static void index_click_cb(lv_event_t* ev) {
if (ev->user_data == NULL) {
return;
}
database::IndexInfo* index =
reinterpret_cast<database::IndexInfo*>(ev->user_data);
events::Ui().Dispatch(internal::IndexSelected{.index = *index});
}
Menu::Menu(models::TopBar& top_bar, std::vector<database::IndexInfo> indexes)
: MenuScreen(top_bar, " ", false), indexes_(indexes) {
lv_obj_t* list = lv_list_create(content_);
lv_obj_set_size(list, lv_pct(100), lv_pct(100));
lv_obj_t* now_playing = lv_list_add_btn(list, NULL, "Now Playing");
lv_obj_add_event_cb(now_playing, now_playing_click_cb, LV_EVENT_CLICKED,
NULL);
lv_group_add_obj(group_, now_playing);
for (database::IndexInfo& index : indexes_) {
lv_obj_t* item = lv_list_add_btn(list, NULL, index.name.c_str());
lv_obj_add_event_cb(item, index_click_cb, LV_EVENT_CLICKED, &index);
lv_group_add_obj(group_, item);
}
lv_obj_t* settings = lv_list_add_btn(list, NULL, "Settings");
lv_obj_add_event_cb(settings, settings_click_callback, LV_EVENT_CLICKED,
NULL);
lv_group_add_obj(group_, settings);
}
Menu::~Menu() {}
} // namespace screens
} // namespace ui