You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
5.3 KiB
161 lines
5.3 KiB
/*
|
|
* Copyright 2024 jacqueline <me@jacqueline.id.au>
|
|
*
|
|
* SPDX-License-Identifier: GPL-3.0-only
|
|
*/
|
|
|
|
#include "tts/player.hpp"
|
|
|
|
#include "audio/processor.hpp"
|
|
#include "audio/resample.hpp"
|
|
#include "codec.hpp"
|
|
#include "esp_log.h"
|
|
#include "freertos/projdefs.h"
|
|
#include "portmacro.h"
|
|
#include "sample.hpp"
|
|
#include "types.hpp"
|
|
|
|
namespace tts {
|
|
|
|
[[maybe_unused]] static constexpr char kTag[] = "ttsplay";
|
|
|
|
Player::Player(tasks::WorkerPool& worker,
|
|
drivers::PcmBuffer& output,
|
|
audio::FatfsStreamFactory& factory)
|
|
: bg_(worker), stream_factory_(factory), output_(output), play_count_(0) {}
|
|
|
|
auto Player::playFile(const std::string& path) -> void {
|
|
ESP_LOGI(kTag, "playing '%s'", path.c_str());
|
|
int this_play = ++play_count_;
|
|
|
|
bg_.Dispatch<void>([=, this]() {
|
|
auto stream = stream_factory_.create(path);
|
|
if (!stream) {
|
|
ESP_LOGE(kTag, "creating stream failed");
|
|
return;
|
|
}
|
|
|
|
// FIXME: Rather than hardcoding WAV support only, we should work out a
|
|
// proper subset of 'low memory' decoders that can all be used for TTS
|
|
// playback.
|
|
if (stream->type() != codecs::StreamType::kWav) {
|
|
ESP_LOGE(kTag, "stream was unsupported type");
|
|
return;
|
|
}
|
|
|
|
auto decoder = codecs::CreateCodecForType(stream->type());
|
|
if (!decoder) {
|
|
ESP_LOGE(kTag, "creating decoder failed");
|
|
return;
|
|
}
|
|
|
|
std::unique_ptr<codecs::ICodec> codec{*decoder};
|
|
auto open_res = codec->OpenStream(stream, 0);
|
|
if (open_res.has_error()) {
|
|
ESP_LOGE(kTag, "opening stream failed");
|
|
return;
|
|
}
|
|
|
|
decodeToSink(*open_res, std::move(codec), this_play);
|
|
});
|
|
}
|
|
|
|
auto Player::decodeToSink(const codecs::ICodec::OutputFormat& format,
|
|
std::unique_ptr<codecs::ICodec> codec,
|
|
int play_count) -> void {
|
|
// Set up buffers to hold samples between the intermediary parts of
|
|
// processing. We can just use the stack for these, since this method is
|
|
// called only from background workers, which have enormous stacks.
|
|
sample::Sample decode_storage[4096];
|
|
audio::Buffer decode_buf(decode_storage);
|
|
|
|
sample::Sample resample_storage[4096];
|
|
audio::Buffer resample_buf(resample_storage);
|
|
|
|
sample::Sample stereo_storage[4096];
|
|
audio::Buffer stereo_buf(stereo_storage);
|
|
|
|
// Work out what processing the codec's output needs.
|
|
std::unique_ptr<audio::Resampler> resampler;
|
|
if (format.sample_rate_hz != 48000) {
|
|
resampler = std::make_unique<audio::Resampler>(format.sample_rate_hz, 48000,
|
|
format.num_channels);
|
|
}
|
|
bool double_samples = format.num_channels == 1;
|
|
|
|
// FIXME: This decode-and-process loop is substantially the same as the audio
|
|
// processor's filter loop. Ideally we should refactor both of these loops to
|
|
// reuse code, however I'm holding off on doing this until we've implemented
|
|
// more advanced audio processing features in the audio processor (EQ, tempo
|
|
// shifting, etc.) as it's not clear to me yet how much the two codepaths will
|
|
// be diverging later anyway.
|
|
while (codec || !decode_buf.isEmpty() || !resample_buf.isEmpty() ||
|
|
!stereo_buf.isEmpty()) {
|
|
if (play_count != play_count_) {
|
|
// FIXME: This is a little unsafe and could maybe take out the first few
|
|
// samples of the next file.
|
|
output_.clear();
|
|
break;
|
|
}
|
|
if (codec) {
|
|
auto decode_res = codec->DecodeTo(decode_buf.writeAcquire());
|
|
if (decode_res.has_error()) {
|
|
ESP_LOGE(kTag, "decoding error");
|
|
break;
|
|
}
|
|
decode_buf.writeCommit(decode_res->samples_written);
|
|
if (decode_res->is_stream_finished) {
|
|
codec.reset();
|
|
}
|
|
}
|
|
|
|
if (!decode_buf.isEmpty()) {
|
|
auto resample_input = decode_buf.readAcquire();
|
|
auto resample_output = resample_buf.writeAcquire();
|
|
|
|
size_t read, wrote;
|
|
if (resampler) {
|
|
std::tie(read, wrote) =
|
|
resampler->Process(resample_input, resample_output, false);
|
|
} else {
|
|
read = wrote = std::min(resample_input.size(), resample_output.size());
|
|
std::copy_n(resample_input.begin(), read, resample_output.begin());
|
|
}
|
|
|
|
decode_buf.readCommit(read);
|
|
resample_buf.writeCommit(wrote);
|
|
}
|
|
|
|
if (!resample_buf.isEmpty()) {
|
|
auto channels_input = resample_buf.readAcquire();
|
|
auto channels_output = stereo_buf.writeAcquire();
|
|
size_t read, wrote;
|
|
if (double_samples) {
|
|
wrote = channels_output.size();
|
|
read = wrote / 2;
|
|
if (read > channels_input.size()) {
|
|
read = channels_input.size();
|
|
wrote = read * 2;
|
|
}
|
|
for (size_t i = 0; i < read; i++) {
|
|
channels_output[i * 2] = channels_input[i];
|
|
channels_output[(i * 2) + 1] = channels_input[i];
|
|
}
|
|
} else {
|
|
read = wrote = std::min(channels_input.size(), channels_output.size());
|
|
std::copy_n(channels_input.begin(), read, channels_output.begin());
|
|
}
|
|
resample_buf.readCommit(read);
|
|
stereo_buf.writeCommit(wrote);
|
|
}
|
|
|
|
// The mixin PcmBuffer should almost always be draining, so we can force
|
|
// samples into it more aggressively than with the main music PcmBuffer.
|
|
while (!stereo_buf.isEmpty()) {
|
|
size_t sent = output_.send(stereo_buf.readAcquire());
|
|
stereo_buf.readCommit(sent);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace tts
|
|
|