Fork of Tangara with customizations
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tangara-fw/src/system_fsm/running.cpp

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2.6 KiB

/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "app_console.hpp"
#include "audio_events.hpp"
#include "database.hpp"
#include "file_gatherer.hpp"
#include "freertos/projdefs.h"
#include "result.hpp"
#include "audio_fsm.hpp"
#include "event_queue.hpp"
#include "storage.hpp"
#include "system_events.hpp"
#include "system_fsm.hpp"
#include "ui_fsm.hpp"
namespace system_fsm {
namespace states {
[[maybe_unused]] static const char kTag[] = "RUN";
static database::IFileGatherer* sFileGatherer;
/*
* Ensure the storage and database are both available. If either of these fails
* to open, then we assume it's an issue with the underlying SD card.
*/
void Running::entry() {
ESP_LOGI(kTag, "mounting sd card");
vTaskDelay(pdMS_TO_TICKS(250));
auto storage_res = drivers::SdStorage::Create(sServices->gpios());
if (storage_res.has_error()) {
ESP_LOGW(kTag, "failed to mount!");
switch (storage_res.error()) {
case drivers::SdStorage::FAILED_TO_MOUNT:
sServices->sd(drivers::SdState::kNotFormatted);
break;
case drivers::SdStorage::FAILED_TO_READ:
default:
sServices->sd(drivers::SdState::kNotPresent);
break;
}
events::System().Dispatch(StorageError{});
events::Audio().Dispatch(StorageError{});
events::Ui().Dispatch(StorageError{});
return;
}
sStorage.reset(storage_res.value());
sServices->sd(drivers::SdState::kMounted);
ESP_LOGI(kTag, "opening database");
sFileGatherer = new database::FileGathererImpl();
auto database_res =
database::Database::Open(*sFileGatherer, sServices->tag_parser(),
sServices->collator(), sServices->bg_worker());
if (database_res.has_error()) {
ESP_LOGW(kTag, "failed to open!");
events::System().Dispatch(StorageError{});
events::Audio().Dispatch(StorageError{});
events::Ui().Dispatch(StorageError{});
return;
}
sServices->database(
std::unique_ptr<database::Database>{database_res.value()});
ESP_LOGI(kTag, "storage loaded okay");
StorageMounted ev{};
events::System().Dispatch(ev);
events::Audio().Dispatch(ev);
events::Ui().Dispatch(ev);
}
void Running::exit() {
sServices->database({});
sStorage.reset();
}
void Running::react(const KeyLockChanged& ev) {
if (IdleCondition()) {
transit<Idle>();
}
}
void Running::react(const audio::PlaybackFinished& ev) {
if (IdleCondition()) {
transit<Idle>();
}
}
void Running::react(const StorageError& ev) {
ESP_LOGW(kTag, "error loading storage");
// TODO.
}
} // namespace states
} // namespace system_fsm