Fork of Tangara with customizations
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tangara-fw/src/system_fsm/booting.cpp

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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include <stdint.h>
#include "assert.h"
#include "audio_fsm.hpp"
#include "bluetooth.hpp"
#include "core/lv_obj.h"
#include "display_init.hpp"
#include "esp_err.h"
#include "esp_log.h"
#include "event_queue.hpp"
#include "freertos/FreeRTOS.h"
#include "freertos/portmacro.h"
#include "freertos/projdefs.h"
#include "freertos/timers.h"
#include "gpios.hpp"
#include "lvgl/lvgl.h"
#include "nvs.hpp"
#include "relative_wheel.hpp"
#include "samd.hpp"
#include "spi.hpp"
#include "system_events.hpp"
#include "system_fsm.hpp"
#include "tag_parser.hpp"
#include "track_queue.hpp"
#include "ui_fsm.hpp"
#include "i2c.hpp"
#include "touchwheel.hpp"
namespace system_fsm {
namespace states {
static const char kTag[] = "BOOT";
auto Booting::entry() -> void {
ESP_LOGI(kTag, "beginning tangara boot");
ESP_LOGI(kTag, "installing early drivers");
// I2C and SPI are both always needed. We can't even power down or show an
// error without these.
ESP_ERROR_CHECK(drivers::init_spi());
sGpios.reset(drivers::Gpios::Create());
sSamd.reset(drivers::Samd::Create());
sAdc.reset(drivers::AdcBattery::Create());
assert(sSamd.get() && sAdc.get());
sBattery.reset(new battery::Battery(sSamd.get(), sAdc.get()));
// Start bringing up LVGL now, since we have all of its prerequisites.
sTrackQueue.reset(new audio::TrackQueue());
ESP_LOGI(kTag, "starting ui");
if (!ui::UiState::Init(sGpios.get(), sTrackQueue.get(), sBattery)) {
events::System().Dispatch(FatalError{});
return;
}
// Install everything else that is certain to be needed.
ESP_LOGI(kTag, "installing remaining drivers");
sNvs.reset(drivers::NvsStorage::Open());
sTagParser.reset(new database::TagParserImpl());
if (!sNvs) {
events::System().Dispatch(FatalError{});
events::Ui().Dispatch(FatalError{});
return;
}
// ESP_LOGI(kTag, "starting bluetooth");
// sBluetooth.reset(new drivers::Bluetooth(sNvs.get()));
// sBluetooth->Enable();
// At this point we've done all of the essential boot tasks. Start remaining
// state machines and inform them that the system is ready.
ESP_LOGI(kTag, "starting audio");
if (!audio::AudioState::Init(sGpios.get(), sDatabase, sTagParser,
sBluetooth.get(), sTrackQueue.get())) {
events::System().Dispatch(FatalError{});
events::Ui().Dispatch(FatalError{});
return;
}
events::System().Dispatch(BootComplete{});
events::Audio().Dispatch(BootComplete{});
events::Ui().Dispatch(BootComplete{});
}
auto Booting::exit() -> void {
// TODO(jacqueline): Gate this on something. Debug flag? Flashing mode?
sAppConsole = new console::AppConsole();
sAppConsole->sTrackQueue = sTrackQueue.get();
sAppConsole->sBluetooth = sBluetooth.get();
sAppConsole->sSamd = sSamd.get();
sAppConsole->Launch();
}
auto Booting::react(const BootComplete& ev) -> void {
ESP_LOGI(kTag, "bootup completely successfully");
if (sGpios->Get(drivers::Gpios::Pin::kKeyLock)) {
transit<Running>();
} else {
transit<Idle>();
}
}
} // namespace states
} // namespace system_fsm